Rhythmove Dungeon

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Rhythmove Dungeon
Image
Number
Medeals Needed
ConsoleDS Icon.png 27
Version?
Endless
High Score
ConsoleDS Icon.png 10

Rhythmove Dungeon (リズムーブ?, Rhythmove) is the 6th Endless Game in Rhythm Heaven, unlocked with 27 Medals.

Gameplay

Screenshot DS Rhythmove Dungeon.png

In this game, the player controls a white head with four yellow arrows pointing in each direction. The goal is to get through the grid-based dungeon while avoiding a monster, ultimately reaching a tile with a door, which opens to reveal a staircase which clears the stage.

Each quarter beat, a different direction lights up (up, down, right, left in that order), and tapping on the corresponding beat moves the player one tile in that direction. The game is scored on which stage the player reaches. The player starts with three lives. Stages 10, 20, 30 and 40 have a heart near the end of the path, collecting which gives the player an extra life, for a total of five.

At the start of each stage, the player can safely stay on the starting tile, with a white circle moving with the optimal timing through the maze. As soon as the player taps to start (and moves in the proper direction), the monster spawns two tiles afterwards.

During Practice, the player simply has to navigate three halls, with a secondary character giving an example nearby. Stage 1 ~ 10 feature simple layouts, with the player running away from a slow monster.

Stage 11 introduces swing rhythm, altering the timing. The song alternates the two rhythms on roughly each stage after this. Stage 21 onwards repeat the layouts from the first ten stages, but with bottomless pits instead of walls, requiring the player to be extra careful with their timing. Stage 31 onwards uses a smaller grid, making the maze longer, and speeding up the monster. Clearing Stage 40 loops back to Stage 1, with increased speed.

Reaching Stage 11, 21 and 31 unlocks a simple select screen, allowing the player to continue from those stages.

Controls

  • Tap: Move in the corresponding direction

Timing Display

  • Perfect!/Ace!?: The player moves onward in the proper direction.
  • Early!/Late!?: The players shakes while making an unhappy face, and doesn't move anywhere.
  • Miss...?: The player tries to move into a wall, bumping into it in the process. If the player stays in one place too long, the monster catches up, causing the player to lose a life. From Stage 21 onward, if the player attempts to move into the bottomless pits, they fall down, also losing a life. If all lives are lost, the game is over.

Appearances

Trivia

  • As the stage counter goes back to 1 after each loop, it is impossible to have a higher score than 40. As the high score counter increases simply by reaching the stage, the player technically does not actually need to clear Stage 40 to get the highest score.

In Other Languages

Language Name Meaning
Flag of Japan.svg Japanese リズムーブ Rhythmove
Flag of the United States.svg EnglishNOA Rhythmove Dungeon
Flag of the United Kingdom (3-5).svg EnglishNOE Rhythmove Dungeon
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Donjons du rythme Rhythm dungeons
Flag of Spain.svg Spanish Gruta Mazmorrítmica Grotto Rhythmic-Dungeon [pun on "Mazmorra" (dungeon) and "Rítmica" (rhythmic)]
Flag of Italy.svg Italian Ritmolabirinto Rhythmlabyrinth
Flag of South Korea.svg Korean 리듬 무브 Rhythm Move
Logo GBA Rhythm Tengoku.svg Ura Otoko Game GBA E-2.png Game GBA E-3.png Game GBA E-4.png
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Logo Wii Rhythm Heaven Fever.svg
One Player
Game Wii E-4.gif Game Wii E-1.gif Munchy Monk Game Wii E-3.gif Game Wii E-4 JP.gif Game Wii E-5.gif
Logo Wii Rhythm Heaven Fever.svg
Two Player
Game Wii PE-1.gif Game Wii PE-2.gif Game Wii PE-3.gif Game Wii PE-4.gif Bossa Nova
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