Mannequin Kojo: Difference between revisions
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{{ | {{Eigo}}{{RhythmGame | ||
| | |name=マネキン工場 | ||
| | |image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|GBA|32px}}}}[[File:Game GBA E-4.png|80px]]{{TabEnd}} | ||
| | |number={{Console|GBA}} 4 | ||
| | |medals={{Console|GBA}} 30 | ||
{{Nihongo| | |version={{ver|Endless}} | ||
== Gameplay == | |hiscore={{Console|GBA}} 005000 | ||
The point of the game is to create | |stage={{Stage|GBAendless}}}} | ||
== | {{Nihongo|Mannequin Kojo|マネキン工場|Mannequin Factory}} is the 4th [[Endless Game]] in ''[[Rhythm Tengoku]]'', unlocked with 30 [[Medal]]s. | ||
==Gameplay== | |||
[[File:Screenshot GBA Mannequin Kojo.png|thumb]] | |||
== Trivia == | The point of the game is to create [[mannequin]]s in time to the rhythm. The game follows a pattern with a head facing front, where the player must plant a face on it. Then comes a head facing left, where the player needs to slap it to turn it around before stamping the face. It follows this pattern a few times before inceasing the speed. Later on, the heads may appear in groups. | ||
* The [[mannequin]] heads have a striking resemblance to [[Clap Trap Doll]] | ==Controls== | ||
{{Controls|D=Slap head to turn it around|A=Stamp eyes on face}} | |||
==[[Timing Display]]== | |||
{{Timing | |||
|just=The eyes get stamped onto the mannequin head, pushing it back onto the platform where it is taken away by a crane. When turning it around, the face is properly turned around. | |||
|miss=The eyes get stamped a little early or late, pushing it back onto the platform, or the face is properly turned around a little early or late. | |||
|through=The mannequin head goes into the "NG" field, making a noise as the music stops. If it's facing the wrong way, the eyes would get stamped on the wrong side. In either scenario, the game is over.}} | |||
==Appearances== | |||
<gallery> | |||
Screenshot GBA Mannequin Kojo.png|[[Mannequin Kojo]] | |||
</gallery> | |||
==Video== | |||
{{#ev:youtube|I0mTYtb-UHM||inline}} | |||
==Trivia== | |||
*The [[mannequin]] heads have a striking resemblance to [[Clap Trap Doll]] from ''[[Rhythm Heaven Fever]]''. | |||
*This game's [[Practice]] session never advances no matter how many times the player does it successfully, requiring the player to skip it in order to play the real thing. | |||
*When the mannequin goes into the NG field in the [[Practice]], a [[Sneaky Spirits (characters)|Sneaky Spirit]]'s voice can be heard. | |||
==Development History== | |||
{{Main|Mannequin Kojo/Development}} | |||
==In Other Languages== | |||
{{Lang | |||
|jp=マネキン工場 | |||
|rojp=Manekin Kōjō | |||
|mnjp=Mannequin Factory}} | |||
{{Endless Game Navigation}} | {{Endless Game Navigation}} | ||
Latest revision as of 22:49, 31 August 2024
Mannequin Kojo (マネキン工場?, Mannequin Factory) is the 4th Endless Game in Rhythm Tengoku, unlocked with 30 Medals.
Gameplay
The point of the game is to create mannequins in time to the rhythm. The game follows a pattern with a head facing front, where the player must plant a face on it. Then comes a head facing left, where the player needs to slap it to turn it around before stamping the face. It follows this pattern a few times before inceasing the speed. Later on, the heads may appear in groups.
Controls
- Ⓐ: Stamp eyes on face
- ✚: Slap head to turn it around
Timing Display
- Perfect!/Ace!?: The eyes get stamped onto the mannequin head, pushing it back onto the platform where it is taken away by a crane. When turning it around, the face is properly turned around.
- Early!/Late!?: The eyes get stamped a little early or late, pushing it back onto the platform, or the face is properly turned around a little early or late.
- Miss...?: The mannequin head goes into the "NG" field, making a noise as the music stops. If it's facing the wrong way, the eyes would get stamped on the wrong side. In either scenario, the game is over.
Appearances
Video
Trivia
- The mannequin heads have a striking resemblance to Clap Trap Doll from Rhythm Heaven Fever.
- This game's Practice session never advances no matter how many times the player does it successfully, requiring the player to skip it in order to play the real thing.
- When the mannequin goes into the NG field in the Practice, a Sneaky Spirit's voice can be heard.
Development History
- Main article: Mannequin Kojo/Development
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | マネキン工場 | Mannequin Factory |
|