|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|GBA|32px}}}}[[File:Game GBA E-4.png|80px]]{{TabEnd}}
|Minigame_infobox/Data2 = N/A}}
|number={{Console|GBA}} 4
{{Endless game infobox
|medals={{Console|GBA}} 30
|Image = [[File:Mannequin_Factory.PNG|240px]]
|version={{ver|Endless}}
|Name = Mannequin Kojo
|hiscore={{Console|GBA}} 005000
|Debut = Rhythm Tengoku
|stage={{Stage|GBAendless}}}}
|Number = 4|HiScore = 005000}}
{{Nihongo|Mannequin Kojo|マネキン工場|Mannequin Factory}} is the 4th [[Endless Game]] in ''[[Rhythm Tengoku]]'', unlocked with 30 [[Medal]]s.
{{Nihongo|'''Mannequin Kojo'''|マネキン工場|Mannequin Factory}} is an [[Endless Games]] in ''[[Rhythm Tengoku]]'', unlocked with 30 [[Medals]].
==Gameplay==
==Gameplay==
The point of the game is to create [[mannequin]]s in time to the rhythm. If a head is facing in front, the player must press A to plant a face on the mannequin head. If the head is facing left, the player will have to slap the face to get it to face the correct direction first and then stamp the eyes on the face. Later on, the heads may appear in groups.
[[File:Screenshot GBA Mannequin Kojo.png|thumb]]
The point of the game is to create [[mannequin]]s in time to the rhythm. The game follows a pattern with a head facing front, where the player must plant a face on it. Then comes a head facing left, where the player needs to slap it to turn it around before stamping the face. It follows this pattern a few times before inceasing the speed. Later on, the heads may appear in groups.
==Controls==
==Controls==
*Left: Turn head right
{{Controls|D=Slap head to turn it around|A=Stamp eyes on face}}
*A: Stamp eyes on face
==[[Timing Display]]==
==Timing notes==
{{Timing
*Hit: The eyes get stamped onto the mannequin head, pushing it back onto the platform and it's taken away by a crane. When turning it around, the face is properly turned around.
|just=The eyes get stamped onto the mannequin head, pushing it back onto the platform where it is taken away by a crane. When turning it around, the face is properly turned around.
*Barely: N/A
|miss=The eyes get stamped a little early or late, pushing it back onto the platform, or the face is properly turned around a little early or late.
*Miss: The mannequin head goes into the "NG" field, making a noise as the music stops. When turning it around, if it's facing the wrong way, it doesn't matter if the player correctly stamps the eyes, as now they are on the wrong side. '''{{Color|red|One miss ends the game.}}'''
|through=The mannequin head goes into the "NG" field, making a noise as the music stops. If it's facing the wrong way, the eyes would get stamped on the wrong side. In either scenario, the game is over.}}
==Appearances==
<gallery>
Screenshot GBA Mannequin Kojo.png|[[Mannequin Kojo]]
</gallery>
==Video==
{{#ev:youtube|I0mTYtb-UHM||inline}}
==Trivia==
==Trivia==
*The [[mannequin]] heads have a striking resemblance to [[Clap Trap Doll]] from ''[[Rhythm Heaven Fever]]''.
*The [[mannequin]] heads have a striking resemblance to [[Clap Trap Doll]] from ''[[Rhythm Heaven Fever]]''.
*This game's [[Practice]] session never advances no matter how many times the player does it successfully, requiring the player to skip it in order to play the real thing.
*When the mannequin goes into the NG field in the [[Practice]], a [[Sneaky Spirits (characters)|Sneaky Spirit]]'s voice can be heard.
==Development History==
{{Main|Mannequin Kojo/Development}}
==In Other Languages==
==In Other Languages==
{{Lang
{{Lang
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|mnjp=Mannequin Factory}}
|mnjp=Mannequin Factory}}
{{Endless Game Navigation}}
{{Endless Game Navigation}}
[[Category:Endless Games]]
[[Category:Rhythm Tengoku Games]]
[[Category:Medal Content]]
[[Category:Games Not In Megamix]]
Revision as of 22:49, 31 August 2024
Fun is the universal language.
While the title of this page is official, it comes from a non-English source. If an official name from an English source is found, the page should be moved to its appropriate title.
The point of the game is to create mannequins in time to the rhythm. The game follows a pattern with a head facing front, where the player must plant a face on it. Then comes a head facing left, where the player needs to slap it to turn it around before stamping the face. It follows this pattern a few times before inceasing the speed. Later on, the heads may appear in groups.
Perfect!/Ace!?: The eyes get stamped onto the mannequin head, pushing it back onto the platform where it is taken away by a crane. When turning it around, the face is properly turned around.
Early!/Late!?: The eyes get stamped a little early or late, pushing it back onto the platform, or the face is properly turned around a little early or late.
Miss...?: The mannequin head goes into the "NG" field, making a noise as the music stops. If it's facing the wrong way, the eyes would get stamped on the wrong side. In either scenario, the game is over.
This game's Practice session never advances no matter how many times the player does it successfully, requiring the player to skip it in order to play the real thing.
When the mannequin goes into the NG field in the Practice, a Sneaky Spirit's voice can be heard.