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==Development History== | ==Development History== | ||
In 2002, the director and chief programmer [[niwanetwork:Kazuyoshi Osawa|Kazuyoshi Osawa]] was working on a | In 2002, the director and chief programmer [[niwanetwork:Kazuyoshi Osawa|Kazuyoshi Osawa]] was working on a prototype for a drumming game for the [[niwanetwork:Game Boy Advance|Game Boy Advance]], where the player would press buttons to play the drums. This prototype would later be developed into the [[Drum Lesson]] in the final game<ref>"つんく♂さんから企画書の持ち込みがあり、実際に『リズム天国』の構想がスタートしたのは2004年からなんですけど、じつは、その2年前の2002年にディレクター&チーフプログラマーである大澤がたまたま試作で、ボタンを押してドラムを叩くというドラムソフトを制作していたんです。 これは、『リズム天国』に収録されている『ドラムレッスン』の原型となっています。 当時、「こういうリズミカルなゲームをいつか出したいね」と話していたんですけど、そういう意味では、『リズム天国』のはじまりは、4年もまえになるんですよね。" (Tsunku♂ brought in a proposal and the actual conception of "Rhythm Tengoku" started in 2004, but two years before that, in 2002, the director and chief programmer Osawa happened to be working on a prototype of drum software, which involved pressing a button to beat a drum. This was the prototype for the "Drum Lesson" included in "Rhythm Tengoku". At the time, we were talking about how we wanted to release a rhythmical game like this one day, and in that sense, "Rhythm Tengoku" began four years ago. ~ [[niwanetwork:Katsuya Yamano|Katsuya Yamano]], [https://www.1101.com/nintendo/rythm_heaven2/05.html ほぼ日刊イトイ新聞 - 樹の上の秘密基地。] (Hobo Nikkan Itoi Shinbun - A secret base on a tree.)</ref>. | ||
[[File:Concept Art GBA Proposal.jpg|thumb|right]] | [[File:Concept Art GBA Proposal.jpg|thumb|right]] |
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