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At some point, a revision of the game was released, in which minor graphical errors in [[Iai Giri/Development|Iai Giri]] and [[Toss Boys/Development|Toss Boys]] in [[Remix 5 (GBA)|Remix 5]] were fixed (although the latter remaining unused). | At some point, a revision of the game was released, in which minor graphical errors in [[Iai Giri/Development|Iai Giri]] and [[Toss Boys/Development|Toss Boys]] in [[Remix 5 (GBA)|Remix 5]] were fixed (although the latter remaining unused). | ||
Presumably in 2007, [[niwanetwork:Sega|Sega]] approached [[niwanetwork:Nintendo|Nintendo]] with an offer for an [[Rhythm Tengoku/Arcade|arcade version of the game]], as it was popular among their development staff. The staff at [[niwanetwork:Nintendo|Nintendo]], who initially thought it was a joke, were impressed, as they never thought ''[[Rhythm Tengoku]]'' was able to gain a following<ref>Iwata: "After Rhythm Tengoku became a hit, Sega approached us with a surprise offer, and an arcade version was released. Osawa-san, what did you think when the idea first came up?"<br>Osawa: "…I thought it must be a joke."<br>Iwata: (laughs)<br> Osawa: "But when I met with Sega and talked to them, they appeared to really like the game."<br>Iwata: "Apparently it was popular among their development staff."<br>Osawa: "Yes. I was happy that they liked it so much, but…an arcade game? It wasn't something I could make the call on." ~ [https://iwataasks.nintendo.com/interviews/ds/rhythm-heaven/0/1/ Iwata Asks - Rhythm Heaven - Page 2]</ref>. The original staff naturally oversaw the development of the new modes featured in this version<ref>Iwata: "Yone-san, did you work on the arcade game?"<br>Yone: "Yes. The sound data was to be the same, but since the mechanics of arcade games are different, I had to make some adjustments in order to recreate the same sounds. Also, the arcade game had some modes that didn't exist in the Game Boy Advance version, so I supervised the sound for those as well." ~ [https://iwataasks.nintendo.com/interviews/ds/rhythm-heaven/0/1/ Iwata Asks - Rhythm Heaven - Page 2]</ref>. This port was released on September 20, 2007. | Presumably in 2007, [[niwanetwork:Sega|Sega]] approached [[niwanetwork:Nintendo|Nintendo]] with an offer for an [[Rhythm Tengoku/Arcade|arcade version of the game]], as it was popular among their development staff. The staff at [[niwanetwork:Nintendo|Nintendo]], who initially thought it was a joke, were impressed, as they never thought ''[[Rhythm Tengoku]]'' was able to gain a following<ref>Iwata: "After Rhythm Tengoku became a hit, Sega approached us with a surprise offer, and an arcade version was released. Osawa-san, what did you think when the idea first came up?"<br>Osawa: "…I thought it must be a joke."<br>Iwata: (laughs)<br> Osawa: "But when I met with Sega and talked to them, they appeared to really like the game."<br>Iwata: "Apparently it was popular among their development staff."<br>Osawa: "Yes. I was happy that they liked it so much, but…an arcade game? It wasn't something I could make the call on." ~ [https://iwataasks.nintendo.com/interviews/ds/rhythm-heaven/0/1/ Iwata Asks - Rhythm Heaven - Page 2]</ref>. The original staff naturally oversaw the development of the new modes featured in this version<ref>Iwata: "Yone-san, did you work on the arcade game?"<br>Yone: "Yes. The sound data was to be the same, but since the mechanics of arcade games are different, I had to make some adjustments in order to recreate the same sounds. Also, the arcade game had some modes that didn't exist in the Game Boy Advance version, so I supervised the sound for those as well." ~ [https://iwataasks.nintendo.com/interviews/ds/rhythm-heaven/0/1/ Iwata Asks - Rhythm Heaven - Page 2]</ref>, with [[niwanetwork:Sega|Sega]] specifically having proposed the idea of the EXTRA stage<ref>"今回セガさんの提案で実現したアーケード版ならではの要素、 『エクストラステージ』は、オリジナルのゲームボーイアドバンス版を開発した自分達ですら思わず真剣に遊んでしまうほどの仕上りですし、『二人同時プレイ』の時の新鮮な感覚や、一人プレイでも周りの人に見られながら遊ぶ緊張感は、アドバンス版には無かったものです。" (The "Extra Stage", an element unique to the arcade version that was made possible by Sega's proposal, is so well done that even we, the developers of the original Game Boy Advance version, couldn't help but play it seriously. The fresh sensation of playing with two players at the same time, and the tension of playing alone while being watched by others, are things that were not present in the Advance version.) ~ [http://web.archive.org/web/20120620190912/http://rhythm-tengoku.sega.jp/message.html リズム天国 公式ウェブサイト] (Rhythm Tengoku Official Website)</ref>. This port was released on September 20, 2007. | ||
On September 8, 2008, [[generasia:Tsunku|Tsunku♂]] posted on his blog about the release of ''[[Rhythm Tengoku Zen Kyoku-shu]]'', a soundtrack release for both ''[[Rhythm Tengoku]]'' and its sequel ''[[Rhythm Tengoku Gold]]'', released later on October 15, 2008<ref>[https://ameblo.jp/tsunku-blog/entry-10136916697.html リリース情報 | つんく♂オフィシャルブログ 「つんブロ♂芸能コース」Powered by Ameba] (Release Information | Tsunku♂ Official Blog "Tsunbro ♂ Entertainment Course" Powered by Ameba)</ref>. | On September 8, 2008, [[generasia:Tsunku|Tsunku♂]] posted on his blog about the release of ''[[Rhythm Tengoku Zen Kyoku-shu]]'', a soundtrack release for both ''[[Rhythm Tengoku]]'' and its sequel ''[[Rhythm Tengoku Gold]]'', released later on October 15, 2008<ref>[https://ameblo.jp/tsunku-blog/entry-10136916697.html リリース情報 | つんく♂オフィシャルブログ 「つんブロ♂芸能コース」Powered by Ameba] (Release Information | Tsunku♂ Official Blog "Tsunbro ♂ Entertainment Course" Powered by Ameba)</ref>. |
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