List of Scrapped Rhythm Games

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While the Rhythm Heaven Series boasts a large number of Rhythm Games, there also also many that did not make the cut. Below is a list of these scrapped games.

Rhythm Tengoku

During an interview with Hobonichi, the developers shared ideas for Rhythm Games that were not implemented in the final game. It is mentioned that there are over 20 games cut from Rhythm Tengoku, which are listed below. Some games have remnants in the final game, while others were removed completely.

  • Shibaku (『しばく』?, Shibaku) was a Rhythm Game where the player would press a button to swing a stick, then release it to return the stick back. However, the act of releasing the button to the rhythm was found to be unexpectedly difficult to understand, leading to the game being cut.
  • Kuma (『くま』?, Bear). This game has leftover sound effects, labeled "s_kuma_hit", "s_kuma_miss" and "s_kuma_sakana" (Sakana meaning "fish"). The last of these was repurposed for Iai Giri.
  • Fighter (『ファイター』?, Faitā).
  • Rhythm Batting (『リズムバッティング』?, Rizumu Battingu). This game has one leftover sound effect, labeled "s_rythm_bat_miss".
  • Awakudaki (『あわくだき』?, The Awakening).
  • Drum Robo (『ドラムロボ』?, Doramu Robo).
  • Pickupper (『ピックアッパー』?, Pikkuappā).
  • Phrase (『フレーズ』?, Furēzu).
  • Box Man (『ボックスマン』?, Bokkusu Man).
  • Happa (『はっぱ』?, Happa).
  • Rhythm Taisō (『リズムたいそう』?, Rhythm Gymnastics).
  • Rhythm Cooking (『リズムクッキング』?, Rizumu Kukkingu).
  • Block (『ブロック』?, Burokku). This game has leftover sound effects, labeled "s_block_gotin", "s_block_hit" and "s_block_walk". The second of these was repurposed for Showtime and Sick Beats.
  • Block 2 (『ブロック2』?, Burokku 2). This game has leftover sound effects, labeled "s_block2_block" and "s_block2_fast".
  • Yurikago (『ゆりかご』?, Cradle). This game has leftover sound effects, labeled "s_yuri_naki" and "s_yuri_yurasi". The former was repurposed as one of the results sounds in Rhythm-kan Sokutei.
  • Uki (『ウキ』?, Float). This game has leftover sound effects, labeled "s_uki_water1", "s_uki_water2" and "s_uki_water3".
  • Rhythm Art (『リズムアート』?, Rizumu Āto)
  • Heartbeat (『ハートビート』?, Hātobīto)
  • Guardman (『ガードマン』?, Gādoman)
  • Kawasemi (『かわせみ』?, Kingfisher). This game has leftover music, labeled "s_kawasemi_bgm" and "s_kawasemi_frase".
  • Key Toy (『キートイ』?, Kī Toi). This game has leftover sound effects, labeled "s_keytoy_count1" and "s_keytoy_count2". These sound similar to the timer sound effects used in Quiz Show.
  • Rockband (『ロックバンド』?, Rokkubando).
  • Tanooki & Monkey (『たぬき&モンキー』?, Tanuki & Monkī). This game is the only one from this group to be partially implemented, but innacessible.
  • Don to Tan no Kankei (『ドンとタンの関係』?, Releationship Between Don and Tan). This game has leftover sound effects, labeled "s_dontan_count" and "s_dontan_water". The former was repurposed as the cowbell noise used in Night Walk, which has since been used as a counting sound in various other games.

The following games are found within the game's debug menu, and are not mentioned by the developers.

  • Dance Lesson 1 (ダンスレッスン 1?, Dansu Ressun 1) is an eariler version of Remix 1, where Tap Trial replaces Rhythm Datsumo and the remix itself is much longer[1].
  • Rhythm o Shuji 2 (リズムお習字 2?, Power Calligraphy 2). This game is mentioned in an unused gameplay history screen in Rhythm Tengoku, accessable only through the debug menu, which lists all the games and things in the Omaku Corner, the average score the player currently has (using a numbering system from 0 to 1000 which is hidden from the player in normal gameplay), and the amount of plays. Among the games is a string for this game, however no other content exists for it.
  • Rap Women (by KAZU) (ラップ ウィメン(by KAZU)?, Rap Women (by KAZU))[2] is a version of Rap Women which contains many more offbeats. The used version in contrast is named Rap Women (by YONE) (ラップ ウィメン(by YONE)?, Rap Women (by YONE)) in the debug menu.
  • Metronome (メトロノーム?, Metoronōmu)[3]. Here, the player must press Ⓐ as the needle passes over the bird on the top, playing basically the same as the first test in Rhythm-kan Sokutei. It was reworked into Mr. Upbeat in the final game.

Rhythm Heaven

There are multiple Rhythm Games referenced in the sound banks, with multiple sound effects, which are never used in the game.

SEQARC_SKA
SE_SKA_BRASS_SHORT_L
SE_SKA_BRASS_SHORT_C
SE_SKA_BRASS_SHORT_R
SE_SKA_BRASS_SHORT_L_D
SE_SKA_BRASS_SHORT_C_D
SE_SKA_BRASS_SHORT_R_D
SE_SKA_BRASS_SHORT_L_F
SE_SKA_BRASS_SHORT_C_F
SE_SKA_BRASS_SHORT_R_F
SE_SKA_BRASS_SHORT_L_G
SE_SKA_BRASS_SHORT_C_G
SE_SKA_BRASS_SHORT_R_G
SE_SKA_BRASS_SHORT_L_Am
SE_SKA_BRASS_SHORT_C_Am
SE_SKA_BRASS_SHORT_R_Am
SE_SKA_BRASS_LONG_L
SE_SKA_BRASS_LONG_C
SE_SKA_BRASS_LONG_R
SE_SKA_BRASS_MISS
SEQARC_TAP1
SE_TAP_STAMP
SE_TAP_TOE
SE_TAP_HEEL
SE_TAP_V_DOWN
SE_TAP_V_KICK
SE_TAP_V_TOE
SE_TAP_V_AND_UP
SE_TAP_V_AND_DOWN
SE_TAP_V_ISSHONI
SE_TAP_V_MINNADE
SE_TAP_V_GOISSHONI
SE_TAP_V_HI
SE_TAP_V_MOHITOTU
SE_TAP_V_MAENI
SE_TAP_V_USIRONI
SE_TAP_V_NOMAMADE
SE_MONKY_GOOD
SE_MONKY_NORMAL
SE_MONKY_BAD
SEQARC_TAP2
SE_TAP2_YOTU
SE_TAP2_TAMETE
SE_TAP2_UUN_TEI
SE_TAP2_UTON
SE_TAP2_IKUYO
SE_TAP2_N_TEI
SE_TAP2_KEIKAI
SE_TAP2_TOTOTO
SE_TAP2_COUNT1
SE_TAP2_COUNT2
SE_TAP2_COUNT3
SE_TAP2_COUNT4
SE_TAP2_KAZU1
SE_TAP2_KAZU2
SE_TAP2_KAZU3
SE_TAP2_KAZU4
SEQARC_PAPET
SE_PAPET_LION_GA
SE_PAPET_LION_OU
SE_PAPET_RAT_CHU
SE_PAPET_RAT_CHUU
SE_PAPET_FISH
SE_PAPET_CAT
SE_PAPET_DOG_WOO
SE_PAPET_DOG_WAN
SE_PAPET_SPACE_MAN
SE_PAPET_RAKKO
SEQARC_TONTS
SE_TONTS_TON1
SE_TONTS_TON2
SE_TONTS_TON3
SE_TONTS_TO1
SE_TONTS_TO2
SE_TONTS_TO3
SE_TONTS_TOO
SE_TONTS_N
SE_TONTS_PIN1
SE_TONTS_PIN2
SE_TONTS_QUHA
SEQARC_PICK
SE_BASS
SE_STL_GTR
SE_DIS_GTR
SE_DIS_GTR2
SEQARC_EFFECT1
SE_TEST_AWA
SE_TEST_KURK
SE_TEST_KURK_LOOP
SE_TEST_FUKIDASI
SE_TEST_KAMI
SE_TEST_KANZUME
SE_TEST_KEY
SE_TEST_KINZOKU
SE_TEST_MOLES
SE_TEST_PISI
SE_TEST_RENGA
SE_TEST_SENNUKI
SE_TEST_TARAI
SE_TEST_WATER
SE_TEST_WATER_INTO
SE_TEST_WATER_JABA
SE_TEST_WATER_SOSOGI
SE_TEST_WINDOW
SE_TEST_WOOD
SE_TEST_YUMI
SE_TEST_CAR
SE_TEST_WIND
SE_TEST_SCRATCH
SE_TEST_KARATE_BGM
SE_TEST_KARATE_HATI
SE_TEST_KARATE_HIT
SE_TEST_KARATE_MISS
SE_TEST_KARATE_PUNCH
SEQARC_EFFECT2
SE_TEST_BALL_RALLY
SE_TEST_BALL_ATTACK
SE_TEST_GT_NONE1
SE_TEST_GT_EF1
SE_TEST_GT_NONE2
SE_TEST_GT_EF2
SE_LAUGH
SE_LAUGH_RELOAD
SE_TEST_VOICE_A
SE_TEST_VOICE_O
SE_TEST_VOICE_E
SEQARC_NAWA_TOBI
SE_NAWA_JUMP
SE_NAWA_JUMP_COM
SE_NAWA_DON
SE_NAWA_KICK
SE_NAWA_FLOWER1
SE_NAWA_FLOWER2
SEQARC_AMBIENT
SE_GTR1
SE_GTR2
SE_GTR3
SE_VOICE_AH
SE_VOICE_STOP
SEQARC_SNOW
SE_SNOW_PUSH
SE_SNOW_BALL
SE_SNOW_MISS
SE_SNOW_MISS_DOG
SEQARC_KAO
SE_KAO_KISS_LONG
SE_KAO_KISS
SEQARC_VOLLEY
SE_VOLLEY_SERVE1
SE_VOLLEY_SERVE1_ADD_A
SE_VOLLEY_SERVE2
SE_VOLLEY_SERVE2_LONG
SE_VOLLEY_SERVE2_FADE
SE_VOLLEY_RECEIVE
SE_VOLLEY_TOSS
SE_VOLLET_ATTACK
SE_VOLLEY_ATTACK_SARU
SE_VOLLEY_SUKA
SE_VOLLET_ONCE_MORE
SE_VOLLET_SONOMAMA
SE_VOLLET_BALL_NET

Rhythm Heaven Fever

There are multiple Rhythm Games referenced in the sound banks, with multiple sound effects, which are never used in the game.

ROLLER
SE_ROLLER_ROLL_PLAYER
SE_ROLLER_ROLL_OTHER
SE_ROLLER_SLIDE_PLAYER
SE_ROLLER_SLIDE_OTHER
SE_ROLLER_MISS_ROLL
SE_ROLLER_MISS_SLIDE
CHORUS MEN
SE_CHORUS_VOICE_AH_PLAYER
BOOMERANG
SE_BOOMERANG_THROW
SE_BOOMERANG_FLY
SE_BOOMERANG_CATCH
SE_BOOMERANG_MISS
SE_BOOMERANG_BALLOON
HEITAI
SE_HEITAI_FOOT1
SE_HEITAI_FOOT2
SE_HEITAI_SPEAR
SE_HEITAI_POSE
SE_HEITAI_MISS
  • Seika Relay (青果リレー?, Seika Rirē) is an unused and unfinished Endless Game in Minna no Rhythm Tengoku. It is only accessible in the Debug Menu, placed between Clap Trap and Basket.
  • The three games seen exclusively in Endless Remix (Basket (バスケット?, Basuketto), Kaeru Tobi (カエル跳び?, Frog Jump) and Chameleon (カメレオン?, Kamereon)) all have unused "standalone" versions in the debug menu. They use a standard drum beat as music (also heard in Seika Relay) and are also very simple, implying they were meant for testing. Notably, Basket has a feature where it zooms in on the basket, and then zooms out, which does not occur in Endless Remix.
  • There is unused text suggesting Chameleon was intended as an "Ⓐ + Ⓑ Test" of sorts for Rhythm Heaven Fever[4][5][6], similar to "Practice Flicking". The final version instead has a modified version of Rhythm-kan Sokutei (with the third test dummied out) while the Chameleon game was made part of Endless Remix.

Rhythm Heaven Megamix

In the debug menu of the game and through other sources, it can be seen that even more games were intended to be included, but for one reason or another were scrapped.[7] For reference, the names internally use a system of categorizing games, using AGB, NTR, RVL and CTR for which installment they originate from, and S, L, A for Short, Long and Arrange games. For example, The Clappy Trio is AGBパチパチ三人衆S (agb_clap_S), The Clappy Trio 2 is AGBパチパチ三人衆L (agb_clap_L) and The Snappy Trio is AGBパチパチ三人衆A (agb_clap_A).

A most curious case is Monster Tennis モンスターテニス (Monster Tennis?). Unused text strings (which, curiously, only exist in the Japanese version of the Rhythm Heaven Megamix Demo) show it would play differently to normal Rhythm Games, somehow requiring the player to use the Wii Remote[8], suggesting it was a scrapped project for the Wii (perhaps it was supposed to appear in Rhythm Heaven Fever) intended to be revived in this game. The player(s) have to use a tennis racket to fight monsters. Additionally, it would've featured four stages, several bosses and multiplayer.

In the debug menu, Remixes and Gate games are after all the others.

Four of these aren't available in the Japanese version's debug menu.

Oddly, Quiz Show has three trials in this list but no Endless Game.

References

  1. Video of "Dance Lesson 1"
  2. Video of "Rap Women (by KAZU)"
  3. Video of "Metronome"
  4. "ⒶとⒷの使い方を練習しよう。" (Practice how to use Ⓐ and Ⓑ.) ~ Unused text, Rhythm Heaven Fever
  5. "飛んできたハエを、Ⓐでつかまえてみて。" (Try using Ⓐ to catch the flies.) ~ Unused text, Rhythm Heaven Fever
  6. "tutorial" ~ directory filename for Chameleon's textures
  7. https://tcrf.net/Rhythm_Heaven_Megamix#Debug_Menu
  8. "Wiiリモコンを振って、ボールを打ってネ。" (Shake the Wii Remote, and hit the ball.) ~ Unused Text