Octopus Machine: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
[[File:Screenshot DS Octopus Machine.png|thumb]] | [[File:Screenshot DS Octopus Machine.png|thumb]] | ||
There are three [[Octo-Pops]] lined up in a row. The player controls the third one, who has to copy what the others do. There are 7 patterns in a set order, all involving the Octo-Pops swelling and deflating themselves, and occasionally popping the cork. If the player clears all the patterns, the game speeds up and returns to the first pattern. After the 8th loop, the tempo stops increasing, staying at 437.5 BPM<ref>[https://www.youtube.com/watch?v=aLoB6LkFFsA Rhythm Heaven DS - Maxing Octopus Machine's Tempo]</ref>. | There are three [[Octo-Pops]] lined up in a row. The player controls the third one, who has to copy what the others do. There are 7 patterns in a set order, all involving the Octo-Pops swelling and deflating themselves, and occasionally popping the cork. If the player clears all the patterns, the game speeds up and returns to the first pattern. After the 8th loop, the tempo stops increasing, staying at 437.5 BPM<ref name=":0">[https://www.youtube.com/watch?v=aLoB6LkFFsA Rhythm Heaven DS - Maxing Octopus Machine's Tempo]</ref>. | ||
==Controls== | ==Controls== | ||
{{Controls|Th=Swell|Tr=Deflate|F=Blow}} | {{Controls|Th=Swell|Tr=Deflate|F=Blow}} | ||
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*This [[Rhythm Toy]], along with [[Rhythm Fighter]], is set up like a [[Rhythm Game]]. | *This [[Rhythm Toy]], along with [[Rhythm Fighter]], is set up like a [[Rhythm Game]]. | ||
**The repetitive nature of the game, fail condition, and lack of a proper end make it similar to an [[Endless Game]], although there is no score to be kept. | **The repetitive nature of the game, fail condition, and lack of a proper end make it similar to an [[Endless Game]], although there is no score to be kept. | ||
*The max BPM is faster than Big Rock Finish C, the fastest song in the series (at 290 BPM) <ref name=":0" /> | |||
==Unused== | ==Unused== | ||
{{Main|Octopus Machine/Unused}} | {{Main|Octopus Machine/Unused}} |
Revision as of 03:42, 1 October 2022
Octopus Machine (たこマシーン?, Tako Machine) is the 4th Rhythm Toy in Rhythm Heaven. It is unlocked with 11 Medals.
Gameplay
There are three Octo-Pops lined up in a row. The player controls the third one, who has to copy what the others do. There are 7 patterns in a set order, all involving the Octo-Pops swelling and deflating themselves, and occasionally popping the cork. If the player clears all the patterns, the game speeds up and returns to the first pattern. After the 8th loop, the tempo stops increasing, staying at 437.5 BPM[1].
Controls
- Tap (Hold): Swell
- Tap (Release): Deflate
- Flick: Blow
Timing Display
- Perfect!/Ace!?: The Octo-Pops are happy. The game displays "Good!", and moves on to the next pattern.
- Early!/Late!?: N/A[citation needed]
- Miss...?: The Octo-Pops are sad, with the player looking confused. The game displays "Wrong! Try again." and returns to the first pattern.
Trivia
- This Rhythm Toy, along with Rhythm Fighter, is set up like a Rhythm Game.
- The repetitive nature of the game, fail condition, and lack of a proper end make it similar to an Endless Game, although there is no score to be kept.
- The max BPM is faster than Big Rock Finish C, the fastest song in the series (at 290 BPM) [1]
Unused
- Main article: Octopus Machine/Unused
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | たこマシーン | Octopus Machine |
EnglishNOA | Octopus Machine | |
EnglishNOE | Octopus Machine | |
French | Pieuvres bouchées | Bite-size octopuses |
Spanish | Los Pulpos | The octopuses |
Italian | Piovritmi | Piovra (Octopus) + ritmi (rhythms) |
Korean | 코르크 문어 | Cork Octopus |
References
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