Wake-Up Caller: Difference between revisions
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'''Wake-Up Caller '''is an endless game in ''Rhythm Heaven Fever, ''unlocked after receiving 3 medals in the Japanese version and 11 medals in the American / European versions. The player plays as an alarm clock, who is attempting to wake up the mechanical bird inside a cuckoo clock at the right time. | '''Wake-Up Caller (めざましがかり mezamashi shigari) '''is an endless game in ''Rhythm Heaven Fever, ''unlocked after receiving 3 medals in the Japanese version and 11 medals in the American / European versions. The player plays as an alarm clock, who is attempting to wake up the mechanical bird inside a cuckoo clock at the right time. | ||
==Description== | ==Description== | ||
Before each round, the bird will tell the player what time it would like to wake up. A beat will be counted off, and the clock will start ticking. After roughly four beats, the clock will disappear, so the player must keep counting. When the clock reaches the specified time, the player must press A to stop it. On occasion, the bird will ask to be woken up off the hour, which requires the player to pause in between the two hour marks. | Before each round, the bird will tell the player what time it would like to wake up. A beat will be counted off, and the clock will start ticking. After roughly four beats, the clock will disappear, so the player must keep counting. When the clock reaches the specified time, the player must press A to stop it. On occasion, the bird will ask to be woken up off the hour, which requires the player to pause in between the two hour marks. |
Revision as of 22:45, 24 January 2015
Wake-Up Caller (めざましがかり mezamashi shigari) is an endless game in Rhythm Heaven Fever, unlocked after receiving 3 medals in the Japanese version and 11 medals in the American / European versions. The player plays as an alarm clock, who is attempting to wake up the mechanical bird inside a cuckoo clock at the right time.
Description
Before each round, the bird will tell the player what time it would like to wake up. A beat will be counted off, and the clock will start ticking. After roughly four beats, the clock will disappear, so the player must keep counting. When the clock reaches the specified time, the player must press A to stop it. On occasion, the bird will ask to be woken up off the hour, which requires the player to pause in between the two hour marks.
Controls
- A: Stop clock
Hit or miss
- Hit: The bird will pop out of the cuckoo clock and toss a seed into a flower pot. The seed will grow into a petaled flower.
- Barely: If the player is off by roughly 15 minutes, the clock will blush and turn forward or back to the proper time. The bird will pop out and toss a seed like normal, but the resulting flower will not have petals. A barely counts as a hit.
- Miss: The bird will jump out of bed in shock while the clock goes flying. One miss ends the game.
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