Wake-Up Caller: Difference between revisions

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<br />{{RhythmGame|image=<tabber>Wii=[[File:EndlessGameWakeUpCallerIcon.gif]]</tabber>|number=[[File:EndlessGamesWiiIcon.png|20px]] 1 ({{JP}})
<br />{{RhythmGame|image=<tabber>Wii=[[File:EndlessGameWakeUpCallerIcon.gif]]</tabber>|number=[[File:EndlessGamesWiiIcon.png|20px]] 1 ({{JP}})
2 ({{US}} ,{{EU}}, {{KR}})|medals=[[File:ConsoleWii Icon.png|20px]] 3 ({{JP}})
2 ({{US}} ,{{EU}}, {{KR}})|medals=[[File:ConsoleWii Icon.png|20px]] 3 ({{JP}})
11 ({{US}} ,{{EU}}, {{KR}})|hiscore=[[File:ConsoleWii Icon.png|20px]] 0|stage={{Stage|Wiiendless}}}}'''Wake-Up Caller '''(めざましがかり mezamashigakari "alarm duty')''' '''is an endless game in ''[[Rhythm Heaven Fever]]'', unlocked after receiving 3 medals in the Japanese version and 11 medals in the non-Japanese versions. The player plays as an alarm clock, who is attempting to wake up the mechanical bird inside a cuckoo clock at the right time.
11 ({{US}} ,{{EU}}, {{KR}})|hiscore=[[File:ConsoleWii Icon.png|20px]] 0|stage={{Stage|Wiiendless}}}}'''Wake-Up Caller '''(めざましがかり mezamashigakari "alarm duty')''' '''is the 1st [[Endless Game]] in ''[[Minna no Rhythm Tengoku]]'', unlocked with 3 [[Medal|medals]], and the 2nd in international releases of ''[[Rhythm Heaven Fever]]'', unlocked with 11 Medals.
 
 
==Description==
==Description==
Before each round, the bird will tell the player what time it would like to wake up. A beat will be counted off, and the clock will start ticking. After roughly four beats, the clock will disappear, so the player must keep counting. When the clock reaches the specified time, the player must press A to stop it. On occasion, the bird will ask to be woken up off the hour, which requires the player to pause in between the two hour marks.
The player plays as an alarm clock who must, ironically, wake up the mechanical bird sleeping inside a cuckoo clock at the right time. Before each round, the bird will tell the player what time it would like to wake up. A beat will be counted off, and the clock will start ticking. After roughly four beats, the clock will disappear, so the player must keep counting on their own. When the needed time is reached, the player must stop the clock. The bird will wake up and check the time. If the time is correct, the player can continue to the next stage. On occasion, the bird will ask to be woken up off the hour, which requires the player to pause in between two hour marks.
==Controls==
==Controls==
{{Controls|A=Stop clock}}
{{Controls|A=Stop clock}}

Revision as of 01:34, 15 July 2021


Wake-Up Caller
Image
Number
Medeals Needed
ConsoleWii Icon.png 3 (Flag of Japan.svg)
High Score
ConsoleWii Icon.png 0

Wake-Up Caller (めざましがかり mezamashigakari "alarm duty') is the 1st Endless Game in Minna no Rhythm Tengoku, unlocked with 3 medals, and the 2nd in international releases of Rhythm Heaven Fever, unlocked with 11 Medals.


Description

The player plays as an alarm clock who must, ironically, wake up the mechanical bird sleeping inside a cuckoo clock at the right time. Before each round, the bird will tell the player what time it would like to wake up. A beat will be counted off, and the clock will start ticking. After roughly four beats, the clock will disappear, so the player must keep counting on their own. When the needed time is reached, the player must stop the clock. The bird will wake up and check the time. If the time is correct, the player can continue to the next stage. On occasion, the bird will ask to be woken up off the hour, which requires the player to pause in between two hour marks.

Controls

  • Ⓐ: Stop clock

Timing Display

  • Perfect!/Ace!: The bird will pop out of the cuckoo clock and toss a seed into a flower pot. The seed will grow into a petaled flower.
  • Early!/Late!: If the player is off by roughly 15 minutes, the clock will blush and turn forward or back to the proper time. The bird will pop out and toss a seed like normal, but the resulting flower will have no petals.
  • Miss...: The bird will jump out of bed in shock while the clock goes flying. Or if the player does nothing, the time flies and changes the background leaving bird sleeping forever. Either case, the game will end.

Trivia

  • If the word CLOCKWORK is put into the Police Call phone, a secret word will be activated for this game (the word is BOUTS which can be seen after completing 5 to 10 rainbow flowers). The codeword can be put into the phone to unlock a secret call.
  • Rhythm Tengoku characters make cameos during the levels 10-13. The moon will turn into a Virus from Sick Beats, Ms. Whiskers from Rat Race will be standing on the window, and the Space Umpire from Spaceball will be seen in the sky.

In Other Languages

Epilogue 3DS First Contact NG.png
Language Name Meaning
Flag of Japan.svg Japanese めざましがかり Alarm Clock
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Réveil matin Alarm Clock
Flag of Spain.svg Spanish Despertador a ciegas Blind Alarm Clock
Flag of Italy.svg Italian Sveglia mattutina Alarm Clock/Morning Wake-Up
Flag of South Korea.svg Korean 자명종 담당 Alarm Clock
Logo GBA Rhythm Tengoku.svg Ura Otoko Game GBA E-2.png Game GBA E-3.png Game GBA E-4.png
Logo DS Rhythm Heaven.svg Game DS E-1.gif Shoot-'Em-Up Game DS E-3.gif Samurai Slice Game DS E-5.gif Game DS E-6.gif
Logo Wii Rhythm Heaven Fever.svg
One Player
Game Wii E-4.gif Game Wii E-1.gif Munchy Monk Game Wii E-3.gif Game Wii E-4 JP.gif Game Wii E-5.gif
Logo Wii Rhythm Heaven Fever.svg
Two Player
Game Wii PE-1.gif Game Wii PE-2.gif Game Wii PE-3.gif Game Wii PE-4.gif Bossa Nova
Logo 3DS Rhythm Heaven Megamix.svg Artwork 3DS Coin Toss Alt.png Sick Beats Artwork 3DS Charging Chicken.png Artwork 3DS Clap Trap Alt.png