List of Scrapped Rhythm Games: Difference between revisions
(It would be nice if we could add info to this page *without* speculating on what these could've been connected to. Lord knows we have enough misinformation floating around about used material...) Tag: 2017 source edit |
(Adding categories) |
||
Line 467: | Line 467: | ||
==References== | ==References== | ||
<references/> | <references/> | ||
[[Category:Scrapped Rhythm Games]] |
Revision as of 01:23, 20 November 2020
While the Rhythm Heaven Series boasts a large number of Rhythm Games, there also also many that did not make the cut. Below is a list of these scrapped games.
Rhythm Tengoku
During an interview with Hobonichi, the developers shared ideas for Rhythm Games that were not implemented in the final game. It is mentioned that there are over 20 games cut from Rhythm Tengoku, which are listed below. Some games have remnants in the final game, while others were removed completely.
- Shibaku (『しばく』?, Shibaku) was a Rhythm Game where the player would press a button to swing a stick, then release it to return the stick back. However, the act of releasing the button to the rhythm was found to be unexpectedly difficult to understand, leading to the game being cut.
- Kuma (『くま』?, Bear). This game has leftover sound effects, labeled "s_kuma_hit", "s_kuma_miss" and "s_kuma_sakana" (Sakana meaning "fish"). The last of these was repurposed for Iai Giri.
- Fighter (『ファイター』?, Faitā).
- Rhythm Batting (『リズムバッティング』?, Rizumu Battingu). This game has one leftover sound effect, labeled "s_rythm_bat_miss".
- Awakudaki (『あわくだき』?, The Awakening).
- Drum Robo (『ドラムロボ』?, Doramu Robo).
- Pickupper (『ピックアッパー』?, Pikkuappā).
- Phrase (『フレーズ』?, Furēzu).
- Box Man (『ボックスマン』?, Bokkusu Man).
- Happa (『はっぱ』?, Happa).
- Rhythm Taisō (『リズムたいそう』?, Rhythm Gymnastics).
- Rhythm Cooking (『リズムクッキング』?, Rizumu Kukkingu).
- Block (『ブロック』?, Burokku). This game has leftover sound effects, labeled "s_block_gotin", "s_block_hit" and "s_block_walk". The second of these was repurposed for Showtime and Sick Beats.
- Block 2 (『ブロック2』?, Burokku 2). This game has leftover sound effects, labeled "s_block2_block" and "s_block2_fast".
- Yurikago (『ゆりかご』?, Cradle). This game has leftover sound effects, labeled "s_yuri_naki" and "s_yuri_yurasi". The former was repurposed as one of the results sounds in Rhythm-kan Sokutei.
- Uki (『ウキ』?, Float). This game has leftover sound effects, labeled "s_uki_water1", "s_uki_water2" and "s_uki_water3".
- Rhythm Art (『リズムアート』?, Rizumu Āto)
- Heartbeat (『ハートビート』?, Hātobīto)
- Guardman (『ガードマン』?, Gādoman)
- Kawasemi (『かわせみ』?, Kingfisher). This game has leftover music, labeled "s_kawasemi_bgm" and "s_kawasemi_frase".
- Key Toy (『キートイ』?, Kī Toi). This game has leftover sound effects, labeled "s_keytoy_count1" and "s_keytoy_count2". These sound similar to the timer sound effects used in Quiz Show.
- Rockband (『ロックバンド』?, Rokkubando).
- Tanooki & Monkey (『たぬき&モンキー』?, Tanuki & Monkī). This game is the only one from this group to be partially implemented, but innacessible.
- Don to Tan no Kankei (『ドンとタンの関係』?, Releationship Between Don and Tan). This game has leftover sound effects, labeled "s_dontan_count" and "s_dontan_water". The former was repurposed as the cowbell noise used in Night Walk, which has since been used as a counting sound in various other games.
The following games are found within the game's debug menu, and are not mentioned by the developers.
- Dance Lesson 1 (ダンスレッスン 1?, Dansu Ressun 1) is an eariler version of Remix 1, where Tap Trial replaces Rhythm Datsumo and the remix itself is much longer[1].
- Rhythm o Shuji 2 (リズムお習字 2?, Power Calligraphy 2). This game is mentioned in an unused gameplay history screen in Rhythm Tengoku, accessable only through the debug menu, which lists all the games and things in the Omaku Corner, the average score the player currently has (using a numbering system from 0 to 1000 which is hidden from the player in normal gameplay), and the amount of plays. Among the games is a string for this game, however no other content exists for it.
- Rap Women (by KAZU) (ラップ ウィメン(by KAZU)?, Rap Women (by KAZU))[2] is a version of Rap Women which contains many more offbeats. The used version in contrast is named Rap Women (by YONE) (ラップ ウィメン(by YONE)?, Rap Women (by YONE)) in the debug menu.
- Metronome (メトロノーム?, Metoronōmu)[3]. Here, the player must press Ⓐ as the needle passes over the bird on the top, playing basically the same as the first test in Rhythm-kan Sokutei. It was reworked into Mr. Upbeat in the final game.
Rhythm Heaven
There are multiple Rhythm Games referenced in the sound banks, with multiple sound effects, which are never used in the game.
SEQARC_SKA |
---|
SE_SKA_BRASS_SHORT_L |
SE_SKA_BRASS_SHORT_C |
SE_SKA_BRASS_SHORT_R |
SE_SKA_BRASS_SHORT_L_D |
SE_SKA_BRASS_SHORT_C_D |
SE_SKA_BRASS_SHORT_R_D |
SE_SKA_BRASS_SHORT_L_F |
SE_SKA_BRASS_SHORT_C_F |
SE_SKA_BRASS_SHORT_R_F |
SE_SKA_BRASS_SHORT_L_G |
SE_SKA_BRASS_SHORT_C_G |
SE_SKA_BRASS_SHORT_R_G |
SE_SKA_BRASS_SHORT_L_Am |
SE_SKA_BRASS_SHORT_C_Am |
SE_SKA_BRASS_SHORT_R_Am |
SE_SKA_BRASS_LONG_L |
SE_SKA_BRASS_LONG_C |
SE_SKA_BRASS_LONG_R |
SE_SKA_BRASS_MISS |
SEQARC_TAP1 |
---|
SE_TAP_STAMP |
SE_TAP_TOE |
SE_TAP_HEEL |
SE_TAP_V_DOWN |
SE_TAP_V_KICK |
SE_TAP_V_TOE |
SE_TAP_V_AND_UP |
SE_TAP_V_AND_DOWN |
SE_TAP_V_ISSHONI |
SE_TAP_V_MINNADE |
SE_TAP_V_GOISSHONI |
SE_TAP_V_HI |
SE_TAP_V_MOHITOTU |
SE_TAP_V_MAENI |
SE_TAP_V_USIRONI |
SE_TAP_V_NOMAMADE |
SE_MONKY_GOOD |
SE_MONKY_NORMAL |
SE_MONKY_BAD |
SEQARC_TAP2 |
---|
SE_TAP2_YOTU |
SE_TAP2_TAMETE |
SE_TAP2_UUN_TEI |
SE_TAP2_UTON |
SE_TAP2_IKUYO |
SE_TAP2_N_TEI |
SE_TAP2_KEIKAI |
SE_TAP2_TOTOTO |
SE_TAP2_COUNT1 |
SE_TAP2_COUNT2 |
SE_TAP2_COUNT3 |
SE_TAP2_COUNT4 |
SE_TAP2_KAZU1 |
SE_TAP2_KAZU2 |
SE_TAP2_KAZU3 |
SE_TAP2_KAZU4 |
SEQARC_PAPET |
---|
SE_PAPET_LION_GA |
SE_PAPET_LION_OU |
SE_PAPET_RAT_CHU |
SE_PAPET_RAT_CHUU |
SE_PAPET_FISH |
SE_PAPET_CAT |
SE_PAPET_DOG_WOO |
SE_PAPET_DOG_WAN |
SE_PAPET_SPACE_MAN |
SE_PAPET_RAKKO |
SEQARC_TONTS |
---|
SE_TONTS_TON1 |
SE_TONTS_TON2 |
SE_TONTS_TON3 |
SE_TONTS_TO1 |
SE_TONTS_TO2 |
SE_TONTS_TO3 |
SE_TONTS_TOO |
SE_TONTS_N |
SE_TONTS_PIN1 |
SE_TONTS_PIN2 |
SE_TONTS_QUHA |
SEQARC_PICK |
---|
SE_BASS |
SE_STL_GTR |
SE_DIS_GTR |
SE_DIS_GTR2 |
SEQARC_EFFECT1 |
---|
SE_TEST_AWA |
SE_TEST_KURK |
SE_TEST_KURK_LOOP |
SE_TEST_FUKIDASI |
SE_TEST_KAMI |
SE_TEST_KANZUME |
SE_TEST_KEY |
SE_TEST_KINZOKU |
SE_TEST_MOLES |
SE_TEST_PISI |
SE_TEST_RENGA |
SE_TEST_SENNUKI |
SE_TEST_TARAI |
SE_TEST_WATER |
SE_TEST_WATER_INTO |
SE_TEST_WATER_JABA |
SE_TEST_WATER_SOSOGI |
SE_TEST_WINDOW |
SE_TEST_WOOD |
SE_TEST_YUMI |
SE_TEST_CAR |
SE_TEST_WIND |
SE_TEST_SCRATCH |
SE_TEST_KARATE_BGM |
SE_TEST_KARATE_HATI |
SE_TEST_KARATE_HIT |
SE_TEST_KARATE_MISS |
SE_TEST_KARATE_PUNCH |
SEQARC_EFFECT2 |
---|
SE_TEST_BALL_RALLY |
SE_TEST_BALL_ATTACK |
SE_TEST_GT_NONE1 |
SE_TEST_GT_EF1 |
SE_TEST_GT_NONE2 |
SE_TEST_GT_EF2 |
SE_LAUGH |
SE_LAUGH_RELOAD |
SE_TEST_VOICE_A |
SE_TEST_VOICE_O |
SE_TEST_VOICE_E |
SEQARC_NAWA_TOBI |
---|
SE_NAWA_JUMP |
SE_NAWA_JUMP_COM |
SE_NAWA_DON |
SE_NAWA_KICK |
SE_NAWA_FLOWER1 |
SE_NAWA_FLOWER2 |
SEQARC_AMBIENT |
---|
SE_GTR1 |
SE_GTR2 |
SE_GTR3 |
SE_VOICE_AH |
SE_VOICE_STOP |
SEQARC_SNOW |
---|
SE_SNOW_PUSH |
SE_SNOW_BALL |
SE_SNOW_MISS |
SE_SNOW_MISS_DOG |
SEQARC_KAO |
---|
SE_KAO_KISS_LONG |
SE_KAO_KISS |
SEQARC_VOLLEY |
---|
SE_VOLLEY_SERVE1 |
SE_VOLLEY_SERVE1_ADD_A |
SE_VOLLEY_SERVE2 |
SE_VOLLEY_SERVE2_LONG |
SE_VOLLEY_SERVE2_FADE |
SE_VOLLEY_RECEIVE |
SE_VOLLEY_TOSS |
SE_VOLLET_ATTACK |
SE_VOLLEY_ATTACK_SARU |
SE_VOLLEY_SUKA |
SE_VOLLET_ONCE_MORE |
SE_VOLLET_SONOMAMA |
SE_VOLLET_BALL_NET |
- Some of the voice clips in SEQARC_TAP1 and SEQARC_TAP2 where reused in Space Soccer, and later repurposed for Board Meeting, Karate Man 2 and Pajama Party in later games.
- Curiously, Tap Troupe in Rhythm Heaven Fever has a set of unused sprites in the same artstyle as Rhythm Heaven, which may be related to this game.
- SEQARC_EFFECT1 includes sound effects from Karateka in Rhythm Tengoku. These are different from the ones used in Karate Man.
- There is an unused sprite (the one meant to be seen on the Endless Games menu) internally named "demo_game_passboys". The sprite itself is blank.
Rhythm Heaven Fever
There are multiple Rhythm Games referenced in the sound banks, with multiple sound effects, which are never used in the game.
ROLLER |
---|
SE_ROLLER_ROLL_PLAYER |
SE_ROLLER_ROLL_OTHER |
SE_ROLLER_SLIDE_PLAYER |
SE_ROLLER_SLIDE_OTHER |
SE_ROLLER_MISS_ROLL |
SE_ROLLER_MISS_SLIDE |
CHORUS MEN |
---|
SE_CHORUS_VOICE_AH_PLAYER |
BOOMERANG |
---|
SE_BOOMERANG_THROW |
SE_BOOMERANG_FLY |
SE_BOOMERANG_CATCH |
SE_BOOMERANG_MISS |
SE_BOOMERANG_BALLOON |
HEITAI |
---|
SE_HEITAI_FOOT1 |
SE_HEITAI_FOOT2 |
SE_HEITAI_SPEAR |
SE_HEITAI_POSE |
SE_HEITAI_MISS |
- Seika Relay (青果リレー?, Seika Rirē) is an unused and unfinished Endless Game in Minna no Rhythm Tengoku. It is only accessible in the Debug Menu, placed between Clap Trap and Basket.
- The three games seen exclusively in Endless Remix (Basket (バスケット?, Basuketto), Kaeru Tobi (カエル跳び?, Frog Jump) and Chameleon (カメレオン?, Kamereon)) all have unused "standalone" versions in the debug menu. They use a standard drum beat as music (also heard in Seika Relay) and are also very simple, implying they were meant for testing. Notably, Basket has a feature where it zooms in on the basket, and then zooms out, which does not occur in Endless Remix.
- There is unused text suggesting Chameleon was intended as an "Ⓐ + Ⓑ Test" of sorts for Rhythm Heaven Fever[4][5][6], similar to "Practice Flicking". The final version instead has a modified version of Rhythm-kan Sokutei (with the third test dummied out) while the Chameleon game was made part of Endless Remix.
Rhythm Heaven Megamix
In the debug menu of the game and through other sources, it can be seen that even more games were intended to be included, but for one reason or another were scrapped.[7] For reference, the names internally use a system of categorizing games, using AGB, NTR, RVL and CTR for which installment they originate from, and S, L, A for Short, Long and Arrange games. For example, The Clappy Trio is AGBパチパチ三人衆S (agb_clap_S), The Clappy Trio 2 is AGBパチパチ三人衆L (agb_clap_L) and The Snappy Trio is AGBパチパチ三人衆A (agb_clap_A).
- File:Ninja 3DS icon.png AGB忍者S (agb_tono_S?, Ninja Bodyguard (S))
- File:Flock Step 3DS icon.png RVL鳥の大群S (rvl_birds_S?, Flock Step (S))
- File:Cheer Readers 3DS icon.png RVL図書ガールズS (rvl_book_S?, Cheer Readers (S))
- File:Double Date 3DS icon.png RVLWデートS (rvl_date_S?, Double Date (S))
- File:Fork Lifter 3DS icon.png RVLくしざしS (rvl_fork_S?, Fork Lifter (S))
- File:Board Meeting 3DS icon.png RVL重役会議S (rvl_rotation_S?, Board Meeting (S))
- File:Packing Pests 3DS icon.png RVLしわけS (rvl_sort_S?, Packing Pests (S))
- File:Micro-Row 3 icon.png RVL小さないきものA (rvl_flea_A?, Micro-Row 2 (Wii))
- File:Locked Game 3DS icon.png CTR階段キャッチA (ctr_step_A?, Unnamed Catchy Tune arrange version)
- File:Locked Game 3DS icon.png CTRザ・コマンダー (ctr_commander_00?, The Commander)
- File:Locked Game 3DS icon.png CTRカニカニリズム (ctr_crab?, Crab Crab Rhythm)
- File:Locked Game 3DS icon.png CTRハチ (ctr_hachi?, Bee)
- File:Locked Game 3DS icon.png CTRパラパラパラダイス (ctr_paradise_L?, Para-Para-Paradise)
A most curious case is Monster Tennis モンスターテニス (Monster Tennis?). Unused text strings (which, curiously, only exist in the Japanese version of the Rhythm Heaven Megamix Demo) show it would play differently to normal Rhythm Games, somehow requiring the player to use the Wii Remote[8], suggesting it was a scrapped project for the Wii (perhaps it was supposed to appear in Rhythm Heaven Fever) intended to be revived in this game. The player(s) have to use a tennis racket to fight monsters. Additionally, it would've featured four stages, several bosses and multiplayer.
- File:Locked Game 3DS icon.png CTRモンスターテニス00 (ctr_tennis_S00?, Monster Tennis Stage 1)
- File:Locked Game 3DS icon.png CTRモンスターテニス01 (ctr_tennis_S01?, Monster Tennis Stage 2)
- File:Locked Game 3DS icon.png CTRモンスターテニス02 (ctr_tennis_S02?, Monster Tennis Stage 3)
- File:Locked Game 3DS icon.png CTRモンスターテニス03 (ctr_tennis_S03?, Monster Tennis Stage 4)
- File:Locked Game 3DS icon.png CTRモンスターテニスマルチ00 (ctr_tennis_M00?, Monster Tennis Multiplayer Stage 1)
- File:Locked Game 3DS icon.png CTRモンスターテニスマルチ01 (ctr_tennis_M01?, Monster Tennis Multiplayer Stage 2)
- File:Locked Game 3DS icon.png CTRモンスターテニスマルチ02 (ctr_tennis_M02?, Monster Tennis Multiplayer Stage 3)
- File:Locked Game 3DS icon.png CTRモンスターテニスマルチ03 (ctr_tennis_M03?, Monster Tennis Multiplayer Stage 4)
In the debug menu, Remixes and Gate games are after all the others.
- File:Forest Remix icon.png リミックスLED(旧バージョン) (remix_LEDOld?, Remix LED (old version))
- File:Locked Game 3DS icon.png リミックス実験10 (remix_Test10?, Remix Experiment 10)
- File:Locked Game 3DS icon.png リミックス実験11 (remix_Test11?, Remix Experiment 11)
Four of these aren't available in the Japanese version's debug menu.
- File:Locked Game 3DS icon.png remix_BB00
- File:Locked Game 3DS icon.png remix_BB01
- File:Locked Game 3DS icon.png remix_BB02
- File:Locked Game 3DS icon.png remix_BB03
Oddly, Quiz Show has three trials in this list but no Endless Game.
- File:Quiz 3DS icon.png AGBクイズ(初級) (agb_quiz_00?, Quiz Show (Saffron Trial))
- File:Quiz 3DS icon.png AGBクイズ(中級) (agb_quiz_01?, Quiz Show (Saltwater Trial))
- File:Quiz 3DS icon.png AGBクイズ(上級) (agb_quiz_02?, Quiz Show (Paprika Trial))
References
- ↑ Video of "Dance Lesson 1"
- ↑ Video of "Rap Women (by KAZU)"
- ↑ Video of "Metronome"
- ↑ "ⒶとⒷの使い方を練習しよう。" (Practice how to use Ⓐ and Ⓑ.) ~ Unused text, Rhythm Heaven Fever
- ↑ "飛んできたハエを、Ⓐでつかまえてみて。" (Try using Ⓐ to catch the flies.) ~ Unused text, Rhythm Heaven Fever
- ↑ "tutorial" ~ directory filename for Chameleon's textures
- ↑ https://tcrf.net/Rhythm_Heaven_Megamix#Debug_Menu
- ↑ "Wiiリモコンを振って、ボールを打ってネ。" (Shake the Wii Remote, and hit the ball.) ~ Unused Text