Kung Fu Ball: Difference between revisions
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You'll notice a little kappa in the water as well. If he says, "Heat Fu," then two beats after he says it, both players must press A and B together to breathe fire and keep the ball in the air. Heat Fu will also crack the ball a little bit. (More on that later.) The other cue is "Great Bird Spike Pow." One of the kids will leap up right behind the ball. That player must press A as soon as the kappa begins saying "Spike" to spike the ball towards the other player, who must then press A at "Pow" to deflect it and keep the game going. | You'll notice a little kappa in the water as well. If he says, "Heat Fu," then two beats after he says it, both players must press A and B together to breathe fire and keep the ball in the air. Heat Fu will also crack the ball a little bit. (More on that later.) The other cue is "Great Bird Spike Pow." One of the kids will leap up right behind the ball. That player must press A as soon as the kappa begins saying "Spike" to spike the ball towards the other player, who must then press A at "Pow" to deflect it and keep the game going. | ||
You'll also see the ball crack with each Heat Fu. While you won't see it here, if the ball fully cracks open, inside will be either an extra chance or a bunch of points. Which is more valuable depends on how long you expect to last before you lose. The big ball, seen at the start, cracks open to reveal a smaller ball, and inside that is a still smaller ball. If you break that one, the kappa will provide another big ball, and the cycle starts over, though with a faster tempo. | You'll also see the ball crack with each Heat Fu. While you won't see it here, if the ball fully cracks open, inside will be either an extra chance or a bunch of fish points. Which is more valuable depends on how long you expect to last before you lose. The big ball, seen at the start, cracks open to reveal a smaller ball, and inside that is a still smaller ball. If you break that one, the kappa will provide another big ball, and the cycle starts over, though with a faster tempo. If you miss the stone ball during the game, you will lose one life. It's game over when you lose 3 lives. | ||
==Controls== | ==Controls== | ||
*A: Punch | *A: Punch | ||
*A + B: Heat Fu | *A + B: Heat Fu | ||
==Timing Notes== | ==Timing Notes== | ||
*Hit: | *Hit: The ball is passed to another kid or it's been fired up with Heeat Fu cue causing it to crack, releasing fish making a kappa happy. | ||
*Barely: | *Barely: The ball is passed, but the kid's fist will turn red if the player passes it too early or late. | ||
*Miss: | *Miss: The kids do nothing as the stone ball falls down to the pond. If you miss it 3 times, it's game over. | ||
==Trivia== | ==Trivia== | ||
* The boy looks a lot like [[Young Cricket]] from WarioWare which is created by the makers of ''[[Rhythm Heaven series|Rhythm Heaven]]''. | * The boy looks a lot like [[Young Cricket]] from WarioWare which is created by the makers of ''[[Rhythm Heaven series|Rhythm Heaven]]''. | ||
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[[Category:Endless Games]] | [[Category:Endless Games]] | ||
[[Category:Rhythm Heaven Fever Games]] | [[Category:Rhythm Heaven Fever Games]] | ||
Revision as of 17:11, 25 November 2016
Template:Game-NavTemplate:Endless game infoboxKung Fu Ball (カンフーボール Kung Fu Ball) is a 2-player Endless Minigame in Rhythm Heaven Fever unlocked after obtaining 4 Duo Medals. In the game you play as the Kung Fu Kids, who pass the stone ball from one to another by punching and breathing fire at it until it breaks.
Description
There are four different cues to watch out for, though since this is a keep-the-rhythm type stage, you'll only hear two. First off, to stay in the game, Players 1 and 2 press A to kick the ball betweeneach other at regular intervals. The two kung fu kids will occasionally jump towards each other, in which the players press A in double time, as the kids are now closer to each other.
You'll notice a little kappa in the water as well. If he says, "Heat Fu," then two beats after he says it, both players must press A and B together to breathe fire and keep the ball in the air. Heat Fu will also crack the ball a little bit. (More on that later.) The other cue is "Great Bird Spike Pow." One of the kids will leap up right behind the ball. That player must press A as soon as the kappa begins saying "Spike" to spike the ball towards the other player, who must then press A at "Pow" to deflect it and keep the game going.
You'll also see the ball crack with each Heat Fu. While you won't see it here, if the ball fully cracks open, inside will be either an extra chance or a bunch of fish points. Which is more valuable depends on how long you expect to last before you lose. The big ball, seen at the start, cracks open to reveal a smaller ball, and inside that is a still smaller ball. If you break that one, the kappa will provide another big ball, and the cycle starts over, though with a faster tempo. If you miss the stone ball during the game, you will lose one life. It's game over when you lose 3 lives.
Controls
- A: Punch
- A + B: Heat Fu
Timing Notes
- Hit: The ball is passed to another kid or it's been fired up with Heeat Fu cue causing it to crack, releasing fish making a kappa happy.
- Barely: The ball is passed, but the kid's fist will turn red if the player passes it too early or late.
- Miss: The kids do nothing as the stone ball falls down to the pond. If you miss it 3 times, it's game over.
Trivia
- The boy looks a lot like Young Cricket from WarioWare which is created by the makers of Rhythm Heaven.
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