Kung Fu Ball: Difference between revisions

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|Debut = Rhythm Heaven Fever
|Debut = Rhythm Heaven Fever
|Number = 3}}'''Kung Fu Ball''' (カンフーボール ''Kung Fu Ball'') is a 2-player Endless Minigame in ''[[Rhythm Heaven Fever]]'' unlocked after obtaining 4 Duo Medals. In the game you play as the [[Kung Fu Kids]], who pass the stone ball from one to another by punching and breathing fire at it until it breaks.
|Number = 3}}'''Kung Fu Ball''' (カンフーボール ''Kung Fu Ball'') is a 2-player Endless Minigame in ''[[Rhythm Heaven Fever]]'' unlocked after obtaining 4 Duo Medals. In the game you play as the [[Kung Fu Kids]], who pass the stone ball from one to another by punching and breathing fire at it until it breaks.
==Description==
There are four different cues to watch out for, though since this is a keep-the-rhythm type stage, you'll only hear two. First off, to stay in the game, Players 1 and 2 press A to kick the ball betweeneach other at regular intervals. The two kung fu kids will occasionally jump towards each other, in which the players press A in double time, as the kids are now closer to each other.
You'll notice a little kappa in the water as well. If he says, "Heat Fu," then two beats after he says it, both players must press A and B together to breathe fire and keep the ball in the air. Heat Fu will also crack the ball a little bit. (More on that later.) The other cue is "Great Bird Spike Pow." One of the kids will leap up right behind the ball. That player must press A as soon as the kappa begins saying "Spike" to spike the ball towards the other player, who must then press A at "Pow" to deflect it and keep the game going.
You'll also see the ball crack with each Heat Fu. While you won't see it here, if the ball fully cracks open, inside will be either an extra chance or a bunch of points. Which is more valuable depends on how long you expect to last before you lose. The big ball, seen at the start, cracks open to reveal a smaller ball, and inside that is a still smaller ball. If you break that one, the kappa will provide another big ball, and the cycle starts over, though with a faster tempo.
==Controls==
==Controls==
*A: Punch
*A: Punch
*A + B: Heat Fu
*A + B: Heat Fu
==Timing Notes==
*Hit:
*Barely:
*Miss:
==Trivia==
==Trivia==
* The boy looks a lot like [[Young Cricket]] from WarioWare which is created by the makers of ''[[Rhythm Heaven series|Rhythm Heaven]]''.
* The boy looks a lot like [[Young Cricket]] from WarioWare which is created by the makers of ''[[Rhythm Heaven series|Rhythm Heaven]]''.

Revision as of 17:03, 25 November 2016

Template:Game-NavTemplate:Endless game infoboxKung Fu Ball (カンフーボール Kung Fu Ball) is a 2-player Endless Minigame in Rhythm Heaven Fever unlocked after obtaining 4 Duo Medals. In the game you play as the Kung Fu Kids, who pass the stone ball from one to another by punching and breathing fire at it until it breaks.

Description

There are four different cues to watch out for, though since this is a keep-the-rhythm type stage, you'll only hear two. First off, to stay in the game, Players 1 and 2 press A to kick the ball betweeneach other at regular intervals. The two kung fu kids will occasionally jump towards each other, in which the players press A in double time, as the kids are now closer to each other.

You'll notice a little kappa in the water as well. If he says, "Heat Fu," then two beats after he says it, both players must press A and B together to breathe fire and keep the ball in the air. Heat Fu will also crack the ball a little bit. (More on that later.) The other cue is "Great Bird Spike Pow." One of the kids will leap up right behind the ball. That player must press A as soon as the kappa begins saying "Spike" to spike the ball towards the other player, who must then press A at "Pow" to deflect it and keep the game going.

You'll also see the ball crack with each Heat Fu. While you won't see it here, if the ball fully cracks open, inside will be either an extra chance or a bunch of points. Which is more valuable depends on how long you expect to last before you lose. The big ball, seen at the start, cracks open to reveal a smaller ball, and inside that is a still smaller ball. If you break that one, the kappa will provide another big ball, and the cycle starts over, though with a faster tempo.

Controls

  • A: Punch
  • A + B: Heat Fu

Timing Notes

  • Hit:
  • Barely:
  • Miss:

Trivia

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