Mr. Upbeat: Difference between revisions

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As the game starts, a voice will count off a rhythm for eight beats. After this, a pendulum will begin to swing at the player. To dodge the pendulum, the player need to make Mr. Upbeat "step" as the pendulum nears his feet. To assist the player, the light on Mr. Upbeat's head will flash on each correct beat.
As the game starts, a voice will count off a rhythm for eight beats. After this, a pendulum will begin to swing at the player. To dodge the pendulum, the player need to make Mr. Upbeat "step" as the pendulum nears his feet. To assist the player, the light on Mr. Upbeat's head will flash on each correct beat.
Every 16 successful steps, the pendulum will temporarily stop. During this time, the player will receive one point, and a new tempo will be counted.
Every 16 successful steps, the pendulum will temporarily stop. During this time, the player will receive one point, and a new tempo will be counted.
== Controls ==
* A: Step
[[File:Mr Upbeat.png|thumb|240x240px|Mr. Upbeat, after having fallen down.]]
== Timing Notes ==
*Hit: Mr. Upbeat will step over the needle, and play will continue.
*Barely: N/A
*Miss: Mr. Upbeat will let out a cry and land on his rear end. '''One miss ends the game.'''
==''Rhythm Heaven Fever''==
==''Rhythm Heaven Fever''==
{{Game-Nav|Minigame_infobox/Data = Rhythmove Dungeon|Minigame_infobox/Data2 = Wake-Up Caller}}''{{Template:Endless game infobox
{{Game-Nav|Minigame_infobox/Data = Rhythmove Dungeon|Minigame_infobox/Data2 = Wake-Up Caller}}''{{Template:Endless game infobox
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|Number = 1 (NA and Eu version)}}''
|Number = 1 (NA and Eu version)}}''


Mr. Upbeat Returns as a bonus minigame in the NA and EU versions of Rhythm Heaven Fever. Though the main premise is the same, there are a few notable differences from its original incarnation:
'''Mr. Upbeat''' Returns as an [[Endless Game]] in the NA and EU versions of ''[[Rhythm Heaven Fever]]''. Though the main premise is the same, there are a few notable differences from its original incarnation:
* The most noticeable change is that the game now counts one point for every successful beat performed, rather than one point for every 16 steps.
* The most noticeable change is that the game now counts one point for every successful beat performed, rather than one point for every 16 steps.
* In addition, the Tempo also changes every 32 steps rather than every 16.
* In addition, the Tempo also changes every 32 steps rather than every 16.
Line 31: Line 40:
* The screen appears to be far more zoomed out than before.
* The screen appears to be far more zoomed out than before.
Mr. Upbeat also appears in the [[Endless Remix]].
Mr. Upbeat also appears in the [[Endless Remix]].
==Hit or Miss==
 
== Controls ==
* A: Step
 
==Timing Notes==
*Hit: Mr. Upbeat will step over the needle, and play will continue.
*Hit: Mr. Upbeat will step over the needle, and play will continue.
*Barely: N/A
*Barely: N/A
*Miss: Mr. Upbeat will let out a cry and land on his rear end. '''One miss ends the game.'''
*Miss: Mr. Upbeat will let out a cry and land on his rear end. '''One miss ends the game.'''
[[File:Mr Upbeat.png|thumb|240x240px|Mr. Upbeat, after having fallen down.]]
[[File:Mr. Upbeat Wii.png|thumb|255x255px]]


==Controls==
A: Step
==Texts==
==Texts==
{{Main|A Musical Term}}
{{Main|A Musical Term}}

Revision as of 15:34, 9 September 2016

This is the Article describing the Minigame in Rhythm Tengoku and Rhythm Heaven Fever. If this was not what you wanted, I Suppose you might've been looking for the article on the Character of the same name?Template:Game-NavTemplate:Endless game infoboxMr. Upbeat (ウラおとこ ura Otoko "backwards boy") is an Endless Game featured in both Rhythm Tengoku and American / European versions of Rhythm Heaven Fever. The player controls a stick figure named Mr. Upbeat, who must constantly step over a metronome needle.

In Rhythm Tengoku, it is unlocked when the player has one Medal and has cleared Remix 1. In Rhythm Heaven Fever, it is unlocked when the player has three Medals.

Description

As the game starts, a voice will count off a rhythm for eight beats. After this, a pendulum will begin to swing at the player. To dodge the pendulum, the player need to make Mr. Upbeat "step" as the pendulum nears his feet. To assist the player, the light on Mr. Upbeat's head will flash on each correct beat. Every 16 successful steps, the pendulum will temporarily stop. During this time, the player will receive one point, and a new tempo will be counted.

Controls

  • A: Step
File:Mr Upbeat.png
Mr. Upbeat, after having fallen down.

Timing Notes

  • Hit: Mr. Upbeat will step over the needle, and play will continue.
  • Barely: N/A
  • Miss: Mr. Upbeat will let out a cry and land on his rear end. One miss ends the game.

Rhythm Heaven Fever

Template:Game-NavTemplate:Endless game infobox

Mr. Upbeat Returns as an Endless Game in the NA and EU versions of Rhythm Heaven Fever. Though the main premise is the same, there are a few notable differences from its original incarnation:

  • The most noticeable change is that the game now counts one point for every successful beat performed, rather than one point for every 16 steps.
  • In addition, the Tempo also changes every 32 steps rather than every 16.
  • The HUD above Mr. Upbeat's head is now missing.
  • The voice-over counting down the beginning of each new tempo change has a feminine voice rather than a masculine one.
  • The screen appears to be far more zoomed out than before.

Mr. Upbeat also appears in the Endless Remix.

Controls

  • A: Step

Timing Notes

  • Hit: Mr. Upbeat will step over the needle, and play will continue.
  • Barely: N/A
  • Miss: Mr. Upbeat will let out a cry and land on his rear end. One miss ends the game.

Texts

Main article: A Musical Term

Mr. Upbeat is featured in a "Read Something" Gift in Rhythm Heaven Fever. It is the 22nd text gift, entitled "A Musical Term". It is unlocked by perfecting Karate Man 2.

Trivia

  • Mr. Upbeat appears in the American / European versions of Rhythm Heaven Fever, but it does not appear in the Japanese version. It was added in by the localization team as a substitute for Manzai Birds, which was deemed too difficult to localize a game based mostly on Japanese culture.
  • In Rhythm Heaven Fever, once the player reaches 130 points (and every so often after that), Mr. Upbeat's light will grow over the next few steps, display a series of letters, and then go back to normal. The letters that pop up spell MATCH, which can be inserted into the Police Call Rhythm Toy.
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