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Here the player can access a selection of tracks from the game, depending of the amount of [[Perfect]]s obtained thus far. On the {{Nihongo|MUSIC LIST}} the player can choose to listen to music, drum to it, move the tracks around or mark them. | Here the player can access a selection of tracks from the game, depending of the amount of [[Perfect]]s obtained thus far. On the {{Nihongo|MUSIC LIST}} the player can choose to listen to music, drum to it, move the tracks around or mark them. | ||
[[File:Screenshot GBA Studio Listen.png|thumb]] | [[File:Screenshot GBA Studio Listen.png|thumb]] | ||
While {{Nihongo|Listening|リスニング|Risuningu}}, [[Anata]] appears in the [[Drum Lesson]] area, but instead of playing, he drinks coffee while the music plays. The [[Samurai Drummer]] is absent as well. The background displays various patterns or scenes depending on the track. After the song ends, it moves on to the next track that has a checkmark in the list, and loops to the top after the last track. Unlike the next [[Rhythm Heaven|two]] [[Rhythm Heaven Fever|games]], the player can't set the tracks to shuffle or play in order, and the tracks are usually in whatever order they were added as [[Gift|Gifts]] through the [[Perfect]] Campaign unless the player decides to move them around. The player can press | While {{Nihongo|Listening|リスニング|Risuningu}}, [[Anata]] appears in the [[Drum Lesson]] area, but instead of playing, he drinks coffee while the music plays. The [[Samurai Drummer]] is absent as well. The background displays various patterns or scenes depending on the track. After the song ends, it moves on to the next track that has a checkmark in the list, and loops to the top after the last track. Unlike the next [[Rhythm Heaven|two]] [[Rhythm Heaven Fever|games]], the player can't set the tracks to shuffle or play in order, and the tracks are usually in whatever order they were added as [[Gift|Gifts]] through the [[Perfect]] Campaign unless the player decides to move them around. The player can press SELECT to return to the Studio menu at any time. If the player recorded a drumming track on a song, choosing Listening replays the player's drumming, with the track in the top right including the text "with user drumming" to clarify. | ||
[[File:Screenshot GBA Studio Drumming.png|thumb]] | [[File:Screenshot GBA Studio Drumming.png|thumb]] | ||
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==Controls== | ==Controls== | ||
{{Controls|A=Hit middle drum with right hand|B=Hit kick drum with right foot|Up=Hi-hat/drum roll (depending on the drum set)|Down=Hit kick drum with left foot|Left=Hit middle drum with left hand|Right=Hit tom drum with left hand|L=Hit left cymbal with left hand|R=Hit right cymbal with right hand}} | {{Controls|A=Hit middle drum with right hand|B=Hit kick drum with right foot|Up=Hi-hat/drum roll (depending on the drum set)|Down=Hit kick drum with left foot|Left=Hit middle drum with left hand|Right=Hit tom drum with left hand|L=Hit left cymbal with left hand|R=Hit right cymbal with right hand}} | ||
* | *SELECT: Return to the Drum List. | ||
==Music List== | ==Music List== | ||
The very first track in the list is pure silence, allowing the player to compose their own music on the drums. Here, the prompt to save the performance happens when quitting with SELECT, as there is no "end" to reach. The player cannot mark it, and thus cannot listen to it. | The very first track in the list is pure silence, allowing the player to compose their own music on the drums. Here, the prompt to save the performance happens when quitting with SELECT, as there is no "end" to reach. The player cannot mark it, and thus cannot listen to it. | ||
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