Sneaky Spirits/Development: Difference between revisions

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===Early Builds===
===Early Builds===
This game was inspired by [[generasia:Tsunku|Tsunku♂]]'s dance lessons for the development team, where they would do a "finishing pose" after dancing in unison with long rests in between. The feeling of posing in sync, which was found to be completely different from dancing to a fixed rhythm, led to the game being about stopping the ghosts on a specific beat, with the second half requiring the player to count in their head to hit the ghosts even without being able to see or hear them<ref>"このゲームも、つんく♂さんのダンスレッスンがヒントになっているんです。長い休符をはさんで、一斉にみんなでキメポーズをとるようなことをレッスンでやりましたけど、みんなの息が合って、バッチリ決まったときの気持ちよさは、一定のリズムに合わせてやるときより、気持ちよさが全然違うことに気づいたんです。そこで、このゲームの後半では、音が消えそていくようにして、音が聞こえなくても心のながで数えそれば、オバケをやっつけられる気持ちよさを表現しようとしました。僕にとって、いちばんのお気に入りのゲームです。" (This game was also inspired by Tsunku♂-san's dance lessons. In the lesson, we did a kind of "finishing pose" where everyone dances in unison with long rests in between, and I realized that the feeling when everyone's breath is in sync and the pose is perfect is totally different than when you dance to a certain rhythm. So, in the second half of the game, I tried to express the feeling of being able to defeat the ghosts by counting in your mind even if you can't hear the sound. This is my favorite game.) ~ [[niwanetwork:Masami Yone|Masami Yone]], ''[[Rhythm Tengoku Zen Kyoku-shu]]'' STAFF'S VOICE</ref>.
This game was inspired by [[wikipedia:Tsunku|Tsunku♂]]'s dance lessons for the development team, where they would do a "finishing pose" after dancing in unison with long rests in between. The feeling of posing in sync, which was found to be completely different from dancing to a fixed rhythm, led to the game being about stopping the ghosts on a specific beat, with the second half requiring the player to count in their head to hit the ghosts even without being able to see or hear them<ref>"このゲームも、つんく♂さんのダンスレッスンがヒントになっているんです。長い休符をはさんで、一斉にみんなでキメポーズをとるようなことをレッスンでやりましたけど、みんなの息が合って、バッチリ決まったときの気持ちよさは、一定のリズムに合わせてやるときより、気持ちよさが全然違うことに気づいたんです。そこで、このゲームの後半では、音が消えそていくようにして、音が聞こえなくても心のながで数えそれば、オバケをやっつけられる気持ちよさを表現しようとしました。僕にとって、いちばんのお気に入りのゲームです。" (This game was also inspired by Tsunku♂-san's dance lessons. In the lesson, we did a kind of "finishing pose" where everyone dances in unison with long rests in between, and I realized that the feeling when everyone's breath is in sync and the pose is perfect is totally different than when you dance to a certain rhythm. So, in the second half of the game, I tried to express the feeling of being able to defeat the ghosts by counting in your mind even if you can't hear the sound. This is my favorite game.) ~ [[niwanetwork:Masami Yone|Masami Yone]], ''[[Rhythm Tengoku Zen Kyoku-shu]]'' STAFF'S VOICE</ref>.
===Miscellaneous===
===Miscellaneous===
Version 01 of [[Sneaky Spirits 2|Shiroi Obake]] uses the same graphics as version 00, with the only difference being the slowing down that occurs when hitting a [[Sneaky Spirits (characters)|ghost]] does not occur in version 01. This allows [[remix]]es to retain their natural flow even when [[Sneaky Spirits 2|Shiroi Obake]] is being played.
Version 01 of [[Sneaky Spirits 2|Shiroi Obake]] uses the same graphics as version 00, with the only difference being the slowing down that occurs when hitting a [[Sneaky Spirits (characters)|ghost]] does not occur in version 01. This allows [[remix]]es to retain their natural flow even when [[Sneaky Spirits 2|Shiroi Obake]] is being played.

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