Sneaky Spirits/Development: Difference between revisions

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|[[Shiroi Obake 2]]
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===Early Builds===
This game was inspired by [[generasia:Tsunku|Tsunku♂]]'s dance lessons for the development team, where they would do a "finishing pose" after dancing in unison with long rests in between. The feeling of posing in sync, which was found to be completely different from dancing to a fixed rhythm, led to the game being about stopping the ghosts on a specific beat, with the second half requiring the player to count in their head to hit the ghosts even without being able to see or hear them<ref>"このゲームも、つんく♂さんのダンスレッスンがヒントになっているんです。長い休符をはさんで、一斉にみんなでキメポーズをとるようなことをレッスンでやりましたけど、みんなの息が合って、バッチリ決まったときの気持ちよさは、一定のリズムに合わせてやるときより、気持ちよさが全然違うことに気づいたんです。そこで、このゲームの後半では、音が消えそていくようにして、音が聞こえなくても心のながで数えそれば、オバケをやっつけられる気持ちよさを表現しようとしました。僕にとって、いちばんのお気に入りのゲームです。" (This game was also inspired by Tsunku♂-san's dance lessons. In the lesson, we did a kind of "finishing pose" where everyone dances in unison with long rests in between, and I realized that the feeling when everyone's breath is in sync and the pose is perfect is totally different than when you dance to a certain rhythm. So, in the second half of the game, I tried to express the feeling of being able to defeat the ghosts by counting in your mind even if you can't hear the sound. This is my favorite game.) ~ [[niwanetwork:Masami Yone|Masami Yone]], ''[[Rhythm Tengoku Zen Kyoku-shu]]'' STAFF'S VOICE</ref>.
===Miscellaneous===
===Miscellaneous===
Version 01 of [[Sneaky Spirits 2|Shiroi Obake]] uses the same graphics as version 00, with the only difference being the slowing down that occurs when hitting a [[Sneaky Spirits (characters)|ghost]] does not occur in version 01. This allows [[remix]]es to retain their natural flow even when [[Sneaky Spirits 2|Shiroi Obake]] is being played.
Version 01 of [[Sneaky Spirits 2|Shiroi Obake]] uses the same graphics as version 00, with the only difference being the slowing down that occurs when hitting a [[Sneaky Spirits (characters)|ghost]] does not occur in version 01. This allows [[remix]]es to retain their natural flow even when [[Sneaky Spirits 2|Shiroi Obake]] is being played.
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===Unused Content===
===Unused Content===
{{todo|Add the audio for this.}}
{{todo|Add the audio for this.}}
[[Sneaky Spirits 2]] introduces a new mechanic not found in [[Sneaky Spirits]], that being the music fading out as the [[Sneaky Spirits (characters)|ghosts]] hide behind the wall. Despite this, there is no [[Practice]] section for this. There is an unused audio track for it, however.
[[Sneaky Spirits 2]] introduces a new mechanic not found in [[Sneaky Spirits]], that being the music fading out as the [[Sneaky Spirits (characters)|ghosts]] hide behind the wall. There is no [[Practice]] section for this, but there is an unused audio track for one.


There are unused patterns for the ghosts leftover from [[Shiroi Obake 2]] in ''[[Rhythm Tengoku]]'', as well as a completely new one where the ghost stays fully hidden for the entire pattern.
There are unused patterns for the ghosts' movement behind the wall leftover from [[Shiroi Obake 2]] in ''[[Rhythm Tengoku]]'', as well as a completely new one where the ghost stays fully hidden for the entire pattern.


In [[Barbershop Remix]], there is an unused animation, "ghost_step_", which is an early version of the used "ghost_step" (used for the ghosts popping up from behind the fence). The unused animation uses a much shorter, brown haircut. There is a sprite for the freeze-frame used during the [[Practice]] section with an arrow pointing to the ghost, which has the final version's haircut applied. There are new unused sprites, including a white square, duplicates of each sprite used when successfully hitting the ghosts (with the ghosts replaced with invisible parts, which no longer exist on the sprite sheet), duplicates of the ghosts making it through to the other side and laughing at the player without the haircut, and a placeholder for the final haircut, with an odd face.
In [[Barbershop Remix]], there is an unused animation, "ghost_step_", which is an early version of the used "ghost_step" (used for the ghosts popping up from behind the fence). The unused animation uses a much shorter, brown haircut. There is a sprite for the freeze-frame used during the [[Practice]] section with an arrow pointing to the ghost, which has the final version's haircut applied. There are new unused sprites, including a white square, duplicates of each sprite used when successfully hitting the ghosts (with the ghosts replaced with invisible parts, which no longer exist on the sprite sheet), duplicates of the ghosts making it through to the other side and laughing at the player without the haircut, and a placeholder for the final haircut, with an odd face.
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