Rockers 2: Difference between revisions

→‎Gameplay: implemented button template
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==Gameplay==
==Gameplay==
[[File:Screenshot DS Rockers 2.png|thumb]]
[[File:Screenshot DS Rockers 2.png|thumb]]
The gameplay is similar to before, though it utilizes more complicated patterns and adds pitch bending as a mechanic. This game notably features the use of the trigger buttons (being used in Righty mode, and for Lefty mode) on the [[niwanetwork:Nintendo DS|Nintendo DS]] to bend notes, similar to that of a [[wikipedia:Vibrato systems for guitar|whammy bar]].
The gameplay is similar to before, though it utilizes more complicated patterns and adds pitch bending as a mechanic. This game notably features the use of the trigger buttons ({{button|DS|R}} being used in Righty mode, and {{button|DS|L}} for Lefty mode) on the [[niwanetwork:Nintendo DS|Nintendo DS]] to bend notes, similar to that of a [[wikipedia:Vibrato systems for guitar|whammy bar]].
 
==Controls==
==Controls==
{{Controls|T=Mute strings|Th=Mute strings/Prepare to strum|Tr=Cancel|F=Strum|L=Bend notes (Lefty Mode)|R=Bend notes (Righty Mode)}}
{{Controls|T=Mute strings|Th=Mute strings/Prepare to strum|Tr=Cancel|F=Strum|L=Bend notes (Lefty Mode)|R=Bend notes (Righty Mode)}}