Working Dough 2: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
 
Line 22: Line 22:
In this game, the [[Dough Dudes]], now in teapots resting on a red platform with an umbrella on it, are tasked with moving fuel orbs in the middle of a bamboo forest. [[Mr. Game & Watch]] is now dressed in a purple robe and hat and is standing on bamboo, his appearance now resembling that of [[niwanetwork:Judge|Judge]]. Near the end of the game, the rocket is replaced with what resembles a woman drinking tea, and several [[Space-Rabbit]]s follow it after it launches.
In this game, the [[Dough Dudes]], now in teapots resting on a red platform with an umbrella on it, are tasked with moving fuel orbs in the middle of a bamboo forest. [[Mr. Game & Watch]] is now dressed in a purple robe and hat and is standing on bamboo, his appearance now resembling that of [[niwanetwork:Judge|Judge]]. Near the end of the game, the rocket is replaced with what resembles a woman drinking tea, and several [[Space-Rabbit]]s follow it after it launches.


The game's core gameplay stays the same; moving fuel orbs as they come along by following the co-worker's pattern. The main difference is in pattern design and spacing. While [[Working Dough]] has quicker, larger patterns with little space inbetween, Working Dough 2 has short patterns with larger breaks. This makes the game slower paced, and requires the player to adapt to the new pauses.
The game's core gameplay stays the same; moving fuel orbs as they come along by following the co-worker's pattern. The main difference is in pattern design and spacing. While [[Working Dough]] has quicker, larger patterns with little space in between, [[Working Dough 2]] has short patterns with larger breaks. This makes the game slower paced, and requires the player to adapt to the new pauses.
==Controls==
==Controls==
===''[[Rhythm Heaven Fever]]''===
===''[[Rhythm Heaven Fever]]''===
Line 30: Line 30:
==[[Timing Display]]==
==[[Timing Display]]==
{{Timing
{{Timing
|just=The player transports the orbs successfully. They can be seen moving down a conveyer belt in the background, going into a tube to fuel a ship.
|just=The player transports the orbs successfully. They can be seen moving down a conveyor belt in the background, going into a tube to fuel a ship.
|miss=The player hits the orb off the rhythm, making a "doink" sound. It goes up to the compartment, but doesn't quite reach, and falls down.
|miss=The player hits the orb off the rhythm, making a "doink" sound. It goes up to the compartment, but doesn't quite reach, and falls down.
|through=The player doesn't jump, causing the orb to fall down. Doing a big jump for a small orb causes it to shatter, while doing a small jump for a big orb causes it to fall down. In any of these scenarios, [[Mr. Game & Watch]] makes a pained expression.}}
|through=The player doesn't jump, causing the orb to fall down. Doing a big jump for a small orb causes it to shatter, while doing a small jump for a big orb causes it to fall down. In any of these scenarios, [[Mr. Game & Watch]] makes a pained expression.}}
Bureaucrats, content-moderator, emailconfirmed, Interface administrators, rollback, Suppressors, Administrators, threadmoderator
26,551

edits