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Welcome to Rhythm Heaven Wiki! The latest game in the series, Rhythm Heaven Groove, has been announced for release on the Nintendo Switch in 2026! |
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In this game, the [[Dough Dudes]], now in teapots resting on a red platform with an umbrella on it, are tasked with moving fuel orbs in the middle of a bamboo forest. [[Mr. Game & Watch]] is now dressed in a purple robe and hat and is standing on bamboo, his appearance now resembling that of [[niwanetwork:Judge|Judge]]. Near the end of the game, the rocket is replaced with what resembles a woman drinking tea, and several [[Space-Rabbit]]s follow it after it launches. | In this game, the [[Dough Dudes]], now in teapots resting on a red platform with an umbrella on it, are tasked with moving fuel orbs in the middle of a bamboo forest. [[Mr. Game & Watch]] is now dressed in a purple robe and hat and is standing on bamboo, his appearance now resembling that of [[niwanetwork:Judge|Judge]]. Near the end of the game, the rocket is replaced with what resembles a woman drinking tea, and several [[Space-Rabbit]]s follow it after it launches. | ||
The game's core gameplay stays the same; moving fuel orbs as they come along by following the co-worker's pattern. The main difference is in pattern design and spacing. While [[Working Dough]] has quicker, larger patterns with little space | The game's core gameplay stays the same; moving fuel orbs as they come along by following the co-worker's pattern. The main difference is in pattern design and spacing. While [[Working Dough]] has quicker, larger patterns with little space in between, [[Working Dough 2]] has short patterns with larger breaks. This makes the game slower paced, and requires the player to adapt to the new pauses. | ||
==Controls== | ==Controls== | ||
===''[[Rhythm Heaven Fever]]''=== | ===''[[Rhythm Heaven Fever]]''=== | ||
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==[[Timing Display]]== | ==[[Timing Display]]== | ||
{{Timing | {{Timing | ||
|just=The player transports the orbs successfully. They can be seen moving down a | |just=The player transports the orbs successfully. They can be seen moving down a conveyor belt in the background, going into a tube to fuel a ship. | ||
|miss=The player hits the orb off the rhythm, making a "doink" sound. It goes up to the compartment, but doesn't quite reach, and falls down. | |miss=The player hits the orb off the rhythm, making a "doink" sound. It goes up to the compartment, but doesn't quite reach, and falls down. | ||
|through=The player doesn't jump, causing the orb to fall down. Doing a big jump for a small orb causes it to shatter, while doing a small jump for a big orb causes it to fall down. In any of these scenarios, [[Mr. Game & Watch]] makes a pained expression.}} | |through=The player doesn't jump, causing the orb to fall down. Doing a big jump for a small orb causes it to shatter, while doing a small jump for a big orb causes it to fall down. In any of these scenarios, [[Mr. Game & Watch]] makes a pained expression.}} |
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