Timing Display: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
mNo edit summary
mNo edit summary
 
Line 29: Line 29:
[[File:Screenshot GBA Drum Lesson Timing Lamp.png|thumb|[[Anata]] getting the perfect indication in [[Drum Lesson]].]]
[[File:Screenshot GBA Drum Lesson Timing Lamp.png|thumb|[[Anata]] getting the perfect indication in [[Drum Lesson]].]]
*A similar display appears in [[Drum Lesson]] in ''[[Rhythm Tengoku]]'' known as the "Timing Lamp", which uses five colored lights to indicate how accurate the player's timing is.
*A similar display appears in [[Drum Lesson]] in ''[[Rhythm Tengoku]]'' known as the "Timing Lamp", which uses five colored lights to indicate how accurate the player's timing is.
*During the [[Two-Player Menu|2 Player]] games in the [[Rhythm Tengoku (Arcade)|arcade version of Rhythm Tengoku]], the word "Miss" appears to make it clearer which of the two players is mistiming.
*During the [[Two-Player Menu|2 Player]] games in the [[Rhythm Tengoku (Arcade)|arcade version of ''Rhythm Tengoku'']], the word "Miss" appears to make it clearer which of the two players is mistiming.
*In ''[[Rhythm Heaven]]'' only, the games [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]], and [[Lockstep]] (as well as their arrange versions and in [[Remix]]es) do not end a [[Perfect Campaign]] if the player inputs too early or too late, but it does negatively affect the rating while not going for a [[Perfect Campaign|Perfect]], still counting as a miss. These exceptions, along with ''[[Rhythm Heaven]]'' not explicitly defining how timing works, led to a popular misconception that early/late mistimed inputs are counted as a successful input, despite that they are misses by definition.
*In ''[[Rhythm Heaven]]'' only, the games [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]], and [[Lockstep]] (as well as their arrange versions and in [[Remix]]es) do not end a [[Perfect Campaign]] if the player inputs too early or too late, but it does negatively affect the rating while not going for a [[Perfect Campaign|Perfect]], still counting as a miss. These exceptions, along with ''[[Rhythm Heaven]]'' not explicitly defining how timing works, led to a popular misconception that early/late mistimed inputs are counted as a successful input, despite that they are misses by definition.
*Although the timings can be applied to the [[Rhythm Games]] in all instalments of the [[Rhythm Heaven Series]], this display only appears in ''[[Rhythm Heaven Megamix]]''.
*Although the timings can be applied to the [[Rhythm Games]] in all instalments of the ''[[Rhythm Heaven Series]]'', this display only appears in ''[[Rhythm Heaven Megamix]]''.
==In Other Languages==
==In Other Languages==
{{Lang
{{Lang
Bureaucrats, content-moderator, emailconfirmed, Interface administrators, rollback, Suppressors, Administrators, threadmoderator
25,150

edits

Navigation menu