Museum: Difference between revisions

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→‎Trivia: expanded on the trivia about WarioWare's museum
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(→‎Trivia: expanded on the trivia about WarioWare's museum)
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*A doll resembling [[Ashley]] sits on the curator's desk. This doll caused an increase in customers at the [[Café]]<ref>"Hello? Oh, yes, we're open today. Just started brewing a fresh pot of coffee. Coming to our café soon? Um, you live in Diamond City? Well, if you can't get here, I'll yip on with you for a bit over the horn. Let's see... Oh, I've got an Ashley story, believe it or not. We put an Ashley doll in our café, and ever since then, we've had a lot more customers coming in than usual. Can't help thinking there's some hocus-pocus behind it all. But if you find any other Ashley stuff, I'd be interested. Oh, sorry to yip on so long there. Have a great day." ~ Phone Code 22, ''[[mariowiki:WarioWare Gold|WarioWare Gold]]''</ref>.
*A doll resembling [[Ashley]] sits on the curator's desk. This doll caused an increase in customers at the [[Café]]<ref>"Hello? Oh, yes, we're open today. Just started brewing a fresh pot of coffee. Coming to our café soon? Um, you live in Diamond City? Well, if you can't get here, I'll yip on with you for a bit over the horn. Let's see... Oh, I've got an Ashley story, believe it or not. We put an Ashley doll in our café, and ever since then, we've had a lot more customers coming in than usual. Can't help thinking there's some hocus-pocus behind it all. But if you find any other Ashley stuff, I'd be interested. Oh, sorry to yip on so long there. Have a great day." ~ Phone Code 22, ''[[mariowiki:WarioWare Gold|WarioWare Gold]]''</ref>.
*There are unused strings of text intended as the name and description for [[Coin Toss/Development|Coin Toss]], [[Sick Beats/Development|Sick Beats]], [[Charging Chicken/Development|Charging Chicken]] and [[Clap Trap/Development|Clap Trap]], specifically meant for the museum.
*There are unused strings of text intended as the name and description for [[Coin Toss/Development|Coin Toss]], [[Sick Beats/Development|Sick Beats]], [[Charging Chicken/Development|Charging Chicken]] and [[Clap Trap/Development|Clap Trap]], specifically meant for the museum.
*''[[mariowiki:WarioWare: Move It!|WarioWare: Move It!]]'' contains a similar museum where the player can find microgames, Forms and other things they've seen in Story Mode. While these features have always been present in the ''[[WarioWare Series]]'', this game's implementation is very similar to the Museum in ''[[Rhythm Heaven Megamix]]''.
*In every ''[[WarioWare]]'' game there's a variation of the [[mariowiki:WarioWare, Inc.: Mega_Microgame$!#Grid mode|Grid mode]], which allows players to select any microgame previously found in the game. These features are very similar to the Museum in ''[[Rhythm Heaven Megamix]]''.
**''[[mariowiki:WarioWare: Move It!|WarioWare: Move It!]]'''s iteration of the Grid mode further expands on the similarities, by featuring a similar structure, aesthetic and even the same name as the one found in ''[[Rhythm Heaven Megamix]]''.
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