Barista: Difference between revisions

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*The Barista gets mentioned in an [[Police Call/Unused|unused conversation]] meant for [[Police Call]], where the station gives intel that the Barista isn't human<ref>"Sarge! We just got some intel from the station! They said the cafe's Barista isn't human!" ~ Unused dialogue in [[Police Call]], ''[[Beat the Beat: Rhythm Paradise]]'' (English)</ref>.
*The Barista gets mentioned in an [[Police Call/Unused|unused conversation]] meant for [[Police Call]], where the station gives intel that the Barista isn't human<ref>"Sarge! We just got some intel from the station! They said the cafe's Barista isn't human!" ~ Unused dialogue in [[Police Call]], ''[[Beat the Beat: Rhythm Paradise]]'' (English)</ref>.
*The Barista makes a cameo in ''[[mariowiki:WarioWare Gold|WarioWare Gold]]'', if the player inputs Phone Code 22 into [[mariowiki:List of souvenirs in WarioWare Gold#Phones|Phone]] souvenir. The code itself is CAFE, and the Barista responds. He talks with the player over the phone, and mentions a story about the [[Ashley]] doll placed on the [[Museum]] [[Saltwater|Curator]]'s desk, which caused an increase in customers<ref>"Hello? Oh, yes, we're open today. Just started brewing a fresh pot of coffee. Coming to our café soon? Um, you live in Diamond City? Well, if you can't get here, I'll yip on with you for a bit over the horn. Let's see... Oh, I've got an Ashley story, believe it or not. We put an Ashley doll in our café, and ever since then, we've had a lot more customers coming in than usual. Can't help thinking there's some hocus-pocus behind it all. But if you find any other Ashley stuff, I'd be interested. Oh, sorry to yip on so long there. Have a great day." ~ Phone Code 22, ''[[mariowiki:WarioWare Gold|WarioWare Gold]]''</ref>.
*The Barista makes a cameo in ''[[mariowiki:WarioWare Gold|WarioWare Gold]]'', if the player inputs Phone Code 22 into [[mariowiki:List of souvenirs in WarioWare Gold#Phones|Phone]] souvenir. The code itself is CAFE, and the Barista responds. He talks with the player over the phone, and mentions a story about the [[Ashley]] doll placed on the [[Museum]] [[Saltwater|Curator]]'s desk, which caused an increase in customers<ref>"Hello? Oh, yes, we're open today. Just started brewing a fresh pot of coffee. Coming to our café soon? Um, you live in Diamond City? Well, if you can't get here, I'll yip on with you for a bit over the horn. Let's see... Oh, I've got an Ashley story, believe it or not. We put an Ashley doll in our café, and ever since then, we've had a lot more customers coming in than usual. Can't help thinking there's some hocus-pocus behind it all. But if you find any other Ashley stuff, I'd be interested. Oh, sorry to yip on so long there. Have a great day." ~ Phone Code 22, ''[[mariowiki:WarioWare Gold|WarioWare Gold]]''</ref>.
*The Barista makes multiple cameos throughout ''[[mariowiki:WarioWare: Get It Together!|WarioWare: Get It Together!]]'', such as his face appearing on the mug of one of the researchers at [[Ground Control]] in the introduction to [[mariowiki:Wario|Wario]]'s level [[mariowiki:List of WarioWare: Get It Together! microgames#Intro Games|Intro Games]], as a plush toy in the introduction to [[Mona]]'s level [[mariowiki:List of WarioWare: Get It Together! microgames#That's Life|That's Life]], and appearing in one of the artworks of [[Jimmy T]], [[Dribble & Spitz]]'s art galleries.
*The Barista makes multiple cameos throughout ''[[mariowiki:WarioWare: Get It Together!|WarioWare: Get It Together!]]'', such as his face appearing on the mug of one of the researchers at [[Ground Control]] in the introduction to [[mariowiki:Wario|Wario]]'s level [[mariowiki:List of WarioWare: Get It Together! microgames#Intro Games|Intro Games]], as a plush toy in the introduction to [[Mona]]'s level [[mariowiki:List of WarioWare: Get It Together! microgames#That's Life|That's Life]], and appearing in the [[mariowiki:WarioWare: Get It Together!#Break Room|Break Room]] in one of the artworks of [[Jimmy T]], [[Dribble]] and [[Spitz]]'s Galleries.
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