Freeze Frame: Difference between revisions

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|つんく♂ このゲームの試作品が上がってきたとき、僕が曲をつくるときにイメージしたのとはまったく違うタイミングでシャッターを押すようなゲームだったんです。巷にあふれている音楽ゲームって、画面を見ながらでないと遊べないものばかりでしょう。でも僕は、リズムをしっかりおさえさえすれば、画面を見なくても遊べるようなリズムゲームをつくりたかったんです。だから、クルマがシュンと走って、カシャッとシャッターを切るタイミングが、音のアクセントに合ってといなかったので、これはちょっと許されへんなあと。そこで米さんたちが打ち合わせで来てくれたときに、きつく言おうと思ったら、すっかり疲労困儀していて…。納期も迫っていたし、あんまり寒てへんのやなあ…つて。「許しちゃおうかな?」「でも、そうしたらお蔵入りになるのかな?」と葛藤しつつ、やんわりと自分の考えを伝えたんですね。そのあと、最終確認するためにいろんなゲームをチェックする機会があって、隅っこのほうに調整された「カメラマン」がさりげなく入れてあったんです。しかも僕の理想どおりに! 任天堂のチームはやるなあって(笑)。
|つんく♂ このゲームの試作品が上がってきたとき、僕が曲をつくるときにイメージしたのとはまったく違うタイミングでシャッターを押すようなゲームだったんです。巷にあふれている音楽ゲームって、画面を見ながらでないと遊べないものばかりでしょう。でも僕は、リズムをしっかりおさえさえすれば、画面を見なくても遊べるようなリズムゲームをつくりたかったんです。だから、クルマがシュンと走って、カシャッとシャッターを切るタイミングが、音のアクセントに合ってといなかったので、これはちょっと許されへんなあと。そこで米さんたちが打ち合わせで来てくれたときに、きつく言おうと思ったら、すっかり疲労困儀していて…。納期も迫っていたし、あんまり寒てへんのやなあ…つて。「許しちゃおうかな?」「でも、そうしたらお蔵入りになるのかな?」と葛藤しつつ、やんわりと自分の考えを伝えたんですね。そのあと、最終確認するためにいろんなゲームをチェックする機会があって、隅っこのほうに調整された「カメラマン」がさりげなく入れてあったんです。しかも僕の理想どおりに! 任天堂のチームはやるなあって(笑)。
|[[wikipedia:Tsunku|Tsunku♂]]: When I received the prototype of this game, it was a game where you press the shutter button at a completely different timing from what I had in mind when I created the music. Most of the music games out there can only be played while looking at the screen. But I wanted to create a rhythm game that could be played without looking at the screen, as long as the rhythm was firmly in place. Therefore, the timing of the car driving and the shutter clicking was not in sync with the sound accents, which I felt was unacceptable. So when Yone-san and his team came to the studio for a meeting, I tried to give them a hard time, but they were completely exhausted... The deadline was approaching, and they must not have been very cold...I thought, "Should I forgive you?", "But if I do that, will it be shelved?" I was conflicted, but I told them what I thought. After that, I had a chance to check various games for final confirmation, and I found an adjusted "Freeze Frame" casually placed in the corner. And it was exactly as I wanted it to be! I was impressed by how Nintendo's team did it (laughs).
|[[wikipedia:Tsunku|Tsunku♂]]: When I received the prototype of this game, it was a game where you press the shutter button at a completely different timing from what I had in mind when I created the music. Most of the music games out there can only be played while looking at the screen. But I wanted to create a rhythm game that could be played without looking at the screen, as long as the rhythm was firmly in place. Therefore, the timing of the car driving and the shutter clicking was not in sync with the sound accents, which I felt was unacceptable. So when Yone-san and his team came to the studio for a meeting, I tried to give them a hard time, but they were completely exhausted... The deadline was approaching, and I thought it'd be too cold... "Should I forgive you?" "But if I do that, will it be shelved?" I was conflicted, but I told them what I thought. After that, I had a chance to check various games for final confirmation, and I found an adjusted "Freeze Frame" casually placed in the corner. And it was exactly as I wanted it to be! I was impressed by how Nintendo's team did it (laughs).
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