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m (probably better to describe like this as "early builds" is probably better suited to actual builds we've seen/can play, rather than information we're told about that may or may not have been implemented in a build at some point) |
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|[[Night Walk]]<br>[[Remix 4 (GBA)|Remix 4]]<br>[[Remix 6 (GBA)|Remix 6]]<br>[[Night Walk 2]]<br>[[Remix 7 (GBA)|Remix 7]] | |[[Night Walk]]<br>[[Remix 4 (GBA)|Remix 4]]<br>[[Remix 6 (GBA)|Remix 6]]<br>[[Night Walk 2]]<br>[[Remix 7 (GBA)|Remix 7]] | ||
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===Early | ===Early Ideas=== | ||
[[Night Walk]] was originally named {{Nihongo|Four Beat Keep|フォービートキープ|Fō Bīto Kīpu}} in development to describe the gameplay, as the player keeps four beats at a time during the game<ref>"『ナイトウォーク』も、4つずつビートをキープするという意味から『フォービートキープ』と呼んでいました。あ、いや、適当につけてるのは、開発中の呼び名だけですよ?" ("Night Walk" was also called "Four Beat Keep" because it means keeping four beats at a time. Ah, no, it's just a nickname that's under development, right?) ~ [[w:nintendo:Kazuyoshi Osawa|Kazuyoshi Osawa]], [https://www.1101.com/nintendo/rythm_heaven2/17.html ほぼ日刊イトイ新聞 - 樹の上の秘密基地。] (Hobo Nikkan Itoi Shinbun - A secret base on a tree.)</ref>. It was also originally an [[Endless Game]], which would keep going until the player fell off. It was later decided to include it as a regular [[Rhythm Game]] instead, with the game being given an ending<ref>"DSやGBAで使える「プレイやん」というデジタルオーディオプレイヤーがあって、そのキャラを使いました。もともとはエンドレスのゲームだったんです。失敗して落ちるまでは終わらないみたいな。でも、1本のゲームとして入れることになって、終わりをつくらないといけないので、飛んでいくオチにしました。いいじゃないですか、飛んでも(笑)。" (There was a digital audio player called "Play-Yan" that could be used with the DS and GBA, and I used that character. It was originally an endless game. It seems like it doesn't end until you fail and fall off. But when we decided to include it as a single game, we had to create an ending, so we decided to make it a flying punchline. It's fine if it flies away (laughs).) ~ [[w:nintendo:Masami Yone|Masami Yone]], ''[[Rhythm Tengoku Zen Kyoku-shu]]'' STAFF'S VOICE</ref>. | [[Night Walk]] was originally named {{Nihongo|Four Beat Keep|フォービートキープ|Fō Bīto Kīpu}} in development to describe the gameplay, as the player keeps four beats at a time during the game<ref>"『ナイトウォーク』も、4つずつビートをキープするという意味から『フォービートキープ』と呼んでいました。あ、いや、適当につけてるのは、開発中の呼び名だけですよ?" ("Night Walk" was also called "Four Beat Keep" because it means keeping four beats at a time. Ah, no, it's just a nickname that's under development, right?) ~ [[w:nintendo:Kazuyoshi Osawa|Kazuyoshi Osawa]], [https://www.1101.com/nintendo/rythm_heaven2/17.html ほぼ日刊イトイ新聞 - 樹の上の秘密基地。] (Hobo Nikkan Itoi Shinbun - A secret base on a tree.)</ref>. It was also originally an [[Endless Game]], which would keep going until the player fell off. It was later decided to include it as a regular [[Rhythm Game]] instead, with the game being given an ending<ref>"DSやGBAで使える「プレイやん」というデジタルオーディオプレイヤーがあって、そのキャラを使いました。もともとはエンドレスのゲームだったんです。失敗して落ちるまでは終わらないみたいな。でも、1本のゲームとして入れることになって、終わりをつくらないといけないので、飛んでいくオチにしました。いいじゃないですか、飛んでも(笑)。" (There was a digital audio player called "Play-Yan" that could be used with the DS and GBA, and I used that character. It was originally an endless game. It seems like it doesn't end until you fail and fall off. But when we decided to include it as a single game, we had to create an ending, so we decided to make it a flying punchline. It's fine if it flies away (laughs).) ~ [[w:nintendo:Masami Yone|Masami Yone]], ''[[Rhythm Tengoku Zen Kyoku-shu]]'' STAFF'S VOICE</ref>. | ||
===Unused Content=== | ===Unused Content=== |
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