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*A similar display appears in [[Drum Lesson]] in ''[[Rhythm Tengoku]]'' known as the "Timing Lamp", which uses five colored lights to indicate how accurate the player's timing is. | *A similar display appears in [[Drum Lesson]] in ''[[Rhythm Tengoku]]'' known as the "Timing Lamp", which uses five colored lights to indicate how accurate the player's timing is. | ||
*During the [[Two-Player Menu|2 Player]] games in the [[Rhythm Tengoku (Arcade)|arcade version of Rhythm Tengoku]], the word "Miss" appears to make it clearer which of the two players is mistiming. | *During the [[Two-Player Menu|2 Player]] games in the [[Rhythm Tengoku (Arcade)|arcade version of Rhythm Tengoku]], the word "Miss" appears to make it clearer which of the two players is mistiming. | ||
*In ''[[Rhythm Heaven]]'' only, the games [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]], and [[Lockstep]] (as well as their arrange versions and in [[Remix]]es) do not end a [[Perfect Campaign]] if the player | *In ''[[Rhythm Heaven]]'' only, the games [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]], and [[Lockstep]] (as well as their arrange versions and in [[Remix]]es) do not end a [[Perfect Campaign]] if the player inputs too early or too late, but it does negatively affect the rating while not going for a [[Perfect Campaign|Perfect]], still counting as a miss. These exceptions, along with ''[[Rhythm Heaven]]'' not explicitly defining how timing works, led to a popular misconception that early/late mistimed inputs are counted as a successful input, despite that they are misses by definition. | ||
*Although the timings can be applied to the [[Rhythm Games]] in all | *Although the timings can be applied to the [[Rhythm Games]] in all instalments of the [[Rhythm Heaven Series]], this display only appears in ''[[Rhythm Heaven Megamix]]''. | ||
==In Other Languages== | ==In Other Languages== | ||
{{Lang | {{Lang |
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