Rhythm Heaven: Difference between revisions

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The game is meant to be played by holding the Nintendo DS sideways. Left-handers have an option to change the position of the visual gameplay to allow easier playing. The game primarily uses the touch screen.
The game is meant to be played by holding the Nintendo DS sideways. Left-handers have an option to change the position of the visual gameplay to allow easier playing. The game primarily uses the touch screen.
==Development==
==Development==
''Rhythm Heaven'''s development "wasn't easy" for the staff. Osawa didn't like the idea of using buttons, so he considered a control mechanic that involved the Touch Screen. The ability to touch the edge of the Touch Screen was considered, but was determined to be too difficult.
{{todo|move this and other development/localization/regional differences trivia to [[Rhythm Heaven/Unused]]}}
''[[Rhythm Heaven]]'''s development "wasn't easy" for the staff. Osawa didn't like the idea of using buttons, so he considered a control mechanic that involved the Touch Screen. The ability to touch the edge of the Touch Screen was considered, but was determined to be too difficult.


The Flick action took the staff a "little getting used to" as they had to make it feel "fair" to the player until they realised that if flicking was combined with the music it would give the players a "good sense of timing". The Flick action took them about "two to three months" to research and "six months" to eventually adapt the control into ''Rhythm Heaven''.<ref>https://web.archive.org/web/20090701104808/http://www.rhythmheaven.com/iwata3.html</ref>
The Flick action took the staff a "little getting used to" as they had to make it feel "fair" to the player until they realised that if flicking was combined with the music it would give the players a "good sense of timing". The Flick action took them about "two to three months" to research and "six months" to eventually adapt the control into ''[[Rhythm Heaven]]''<ref>[https://web.archive.org/web/20150801150507/http://rhythmheaven.com/iwata3.html Iwata Asks - Rhythm Heaven]</ref>.
Tsunku really liked the idea of the Flick action regardless of the long time to adapt. At that time, he thought of the idea for [[Frog Hop]], which became one of the very first games to be made for ''Rhythm Heaven''.<ref>https://web.archive.org/web/20090701104808/http://www.rhythmheaven.com/iwata4.html</ref>
Tsunku really liked the idea of the Flick action regardless of the long time to adapt. At that time, he thought of the idea for [[Frog Hop]], which became one of the very first games to be made for ''[[Rhythm Heaven]]''<ref>[https://web.archive.org/web/20150801221130/http://rhythmheaven.com/iwata4.html Iwata Asks - Rhythm Heaven]</ref>.
==Controls==
==Controls==
The controls for ''[[Rhythm Heaven]]'', just like every other game in the series, are very basic. There are four main mechanics used, both for all of the mini games available to play and just getting around the game itself. These controls are tapping, holding, sliding and flicking, in addition to the L/R buttons that are used in exclusively [[Rockers 2]]. The start button is used to pause during a mini game.
The controls for ''[[Rhythm Heaven]]'', just like every other game in the series, are very basic. There are four main mechanics used, both for all of the mini games available to play and just getting around the game itself. These controls are tapping, holding, sliding and flicking, in addition to the L/R buttons that are used in exclusively [[Rockers 2]]. The start button is used to pause during a mini game.
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</gallery>
</gallery>
==Reception==
==Reception==
''Rhythm Heaven'' received fairly positive reviews. ''Official Nintendo Magazine'' gave this game 82% for it's "hilarious games" and "superb soundtrack" but it was marred of it's length.<ref>|http://web.archive.org/web/20090502010320/http://www.officialnintendomagazine.co.uk/article.php?id=8139</ref> Jeremy Parish of ''1UP.com'' gave this game a B+ as a "must-play experience" but felt forced to make use of the touch screen.<ref>http://www.1up.com/reviews/rhythm-heaven</ref> Craig Harris of ''IGN'' gave the game an "Amazing" rating of 9.0 for being "off-the-wall" and "incredibly fun and addictive" but criticized the "awful lyrics" in songs.<ref>http://uk.ign.com/articles/2009/03/31/rhythm-heaven-review</ref>
''Rhythm Heaven'' received fairly positive reviews. ''Official Nintendo Magazine'' gave this game 82% for it's "hilarious games" and "superb soundtrack" but it was marred of it's length.<ref>[http://web.archive.org/web/20090502010320/http://www.officialnintendomagazine.co.uk/article.php?id=8139 Review: Rhythm Paradise - Official Nintendo Magazine]</ref> Jeremy Parish of ''1UP.com'' gave this game a B+ as a "must-play experience" but felt forced to make use of the touch screen<ref>[http://www.1up.com/reviews/rhythm-heaven]</ref>{{Dead link}}. Craig Harris of ''IGN'' gave the game an "Amazing" rating of 9.0 for being "off-the-wall" and "incredibly fun and addictive" but criticized the "awful lyrics" in songs<ref>[http://uk.ign.com/articles/2009/03/31/rhythm-heaven-review Rhythm Heaven Review - IGN]</ref>. This game is known to be favorable on [[wikipedia:Metacritic|Metacritic]], with an average score of 84<ref>[http://www.metacritic.com/game/ds/rhythm-heaven Rhythm Heaven for DS Reviews - Metacritic]</ref>.
This game is known to be favorable on Metacritic, with an average score of 84.<ref>http://www.metacritic.com/game/ds/rhythm-heaven</ref>
==Unused==
{{Main|Rhythm Heaven/Unused}}
==Trivia==
==Trivia==
*There are certain [[Rhythm Games]] which do not end a [[Perfect]] run if the player goes only slightly off. They include [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]], [[Lockstep]], as well as their arrange versions and in [[Remix]]es. These misses still impact the player's score outside of the [[Perfect Campaign]], however.
*There are certain [[Rhythm Games]] which do not end a [[Perfect]] run if the player goes only slightly off. They include [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]], [[Lockstep]], as well as their arrange versions and in [[Remix]]es. These misses still impact the player's score outside of the [[Perfect Campaign]], however.
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*Before accessing the save files, a circle with a picture must be flicked out of the top of the screen. The picture can be: two flowers, [[Barista]], three [[Note]]s, [[Dog Ninja!]] or the [[DJ Yellow and Student|Student]] from [[DJ School]].
*Before accessing the save files, a circle with a picture must be flicked out of the top of the screen. The picture can be: two flowers, [[Barista]], three [[Note]]s, [[Dog Ninja!]] or the [[DJ Yellow and Student|Student]] from [[DJ School]].
*The game's North American release was on the same day as its region's release of the [[wikipedia:Nintendo DSi|Nintendo DSi]].
*The game's North American release was on the same day as its region's release of the [[wikipedia:Nintendo DSi|Nintendo DSi]].
==In Other Languages==
==In Other Languages==
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