Timing Display: Difference between revisions

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The {{Nihongo|Timing Display|タイミング表示|Taimingu Hyōji}}, also called the {{Nihongo|input-timing display|入力タイミング表示|Nyūryoku Taimingu Hyōji}}, is a feature introduced in ''[[Rhythm Heaven Megamix]]'' meant to help the player practice their timing. It displays the player's accuracy using a set of stars as a visualization on the Touch Screen. It can be turned on or off from the {{Nihongo|Settings|せってい|Settei}} at the [[Café]].
The {{Nihongo|Timing Display|タイミング表示|Taimingu Hyōji}}, also called the {{Nihongo|input-timing display|入力タイミング表示|Nyūryoku Taimingu Hyōji}}, is a feature introduced in ''[[Rhythm Heaven Megamix]]'' meant to help the player practice their timing. It displays the player's accuracy using a set of stars as a visualization on the Touch Screen. It can be turned on or off from the {{Nihongo|Settings|せってい|Settei}} at the [[Café]].
==Timing Names==
==Timing Names==
During the explanation in the [[Introduction]], the words (from left to right) {{Nihongo|Early!|はやい|Hayai}}, {{Nihongo|Perfect!|ジャスト|Just}}  and {{Nihongo|Late!|おそい|Osoi}} are used to describe the timing. The [[Challenge Train]] uses {{Nihongo|Ace!|ジャスト!|Just!}} to indicate a perfect input, and {{Nihongo|Miss|ミス…|Miss...}} for when the player goes too early, too late, or misses completely. Being a little early or a little late is not indicated. Internally throughout the series, the names "success", "miss" and "through" can also be found.
During the explanation in the [[Introduction]], the words (from left to right) {{Nihongo|Early!|はやい|Hayai}}, {{Nihongo|Perfect!|ジャスト|Just}}  and {{Nihongo|Late!|おそい|Osoi}} are used to describe the timing. The [[Challenge Train]] uses {{Nihongo|Ace!|ジャスト!|Just!}} to indicate a perfect input, and {{Nihongo|Miss|ミス…|Miss...}} for when the player goes too early, too late, or misses completely. Being a little early or a little late is not indicated. Internally throughout the series, the names "success/just", "miss" and "through" can also be found.


Each step gives a different amount of points, where getting "Perfect!"/"Ace!" on every single input would result in a 100 score, which although incredibly difficult, is not impossible.
Each step gives a different amount of points, where getting "Perfect!"/"Ace!" on every single input would result in a 100 score, which although incredibly difficult, is not impossible.
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For the purposes of the {{SITENAME}}, the following is used to describe the timing on [[Rhythm Game]] articles:
For the purposes of the {{SITENAME}}, the following is used to describe the timing on [[Rhythm Game]] articles:
{{Timing
{{Timing
|Ace!=When the player's timing is perfect or near-perfect.
|just=When the player's timing is perfect or near-perfect.
|Early!/Late!=When the player misses the mark by going too early or too late. For all intents and purposes, this is regarded as a miss.
|miss=When the player misses the mark by going too early or too late. For all intents and purposes, this is regarded as a miss.
|Miss...=When the player does nothing or does something when they're not supposed to. Depending on the game, performing an action when the player isn't supposed to will either be ignored or considered a miss.}}
|through=When the player does nothing or does something when they're not supposed to. Depending on the game, performing an action when the player isn't supposed to will either be ignored or considered a miss.}}
Missing during a [[Perfect Campaign]] will end the run, forcing the player to restart for another try. Missing in a game with a lives counter (as in certain [[Endless Games]] or during a Lives Goal in [[Challenge Land]]) reduces the amount of lives by one.
Missing during a [[Perfect Campaign]] will end the run, forcing the player to restart for another try. Missing in a game with a lives counter (as in certain [[Endless Games]] or during a Lives Goal in [[Challenge Land]]) reduces the amount of lives by one.
==Skill Star==
==Skill Star==
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