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[[File:Screenshot Wii Working Dough 2.png|thumb]] | [[File:Screenshot Wii Working Dough 2.png|thumb]] | ||
[[File:Screenshot 3DS Working Dough 2.png|thumb]] | [[File:Screenshot 3DS Working Dough 2.png|thumb]] | ||
In this game, the [[Dough Dudes]], now in teapots resting on a red platform with an umbrella on it, are tasked with moving fuel orbs in the middle of a bamboo forest. [[Mr. Game | In this game, the [[Dough Dudes]], now in teapots resting on a red platform with an umbrella on it, are tasked with moving fuel orbs in the middle of a bamboo forest. [[Mr. Game & Watch]] is now dressed in a purple robe and hat and is standing on bamboo, his appearance now resembling that of [https://game-watch.fandom.com/wiki/Judge Judge]. Near the end of the game, the rocket is replaced with what resembles a woman drinking tea, and several [[Alien Bunnies]] follow it after it launches. | ||
The game's core gameplay stays the same; moving fuel orbs as they come along by following the co-worker's pattern. The main difference is in pattern design and spacing. While [[Working Dough]] has quicker, larger patterns with little space inbetween, Working Dough 2 has short patterns with larger breaks. This makes the game slower paced, and requires the player to adapt to the new pauses. | The game's core gameplay stays the same; moving fuel orbs as they come along by following the co-worker's pattern. The main difference is in pattern design and spacing. While [[Working Dough]] has quicker, larger patterns with little space inbetween, Working Dough 2 has short patterns with larger breaks. This makes the game slower paced, and requires the player to adapt to the new pauses. |
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