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{{Infobox game | |||
|image=<tabber>America=[[File:Rhythm_heaven_box_art.jpg]]|-|Europe=[[File:RH_EU_Boxart.jpg]]|-|Japan=[[File:RH_JP_Boxart.png]]|-|Korea=[[File:RH_Korean_Boxart.jpg]]</tabber> | |||
|developer=Nintendo SPD1 | |||
|publisher=[[wikipedia:Nintendo|Nintendo]] | |||
|platform=[[wikipedia:Nintendo DS|Nintendo DS]] | |||
|release={{JP}} July 31, 2008<br/>{{US}} April 5, 2009<br/>{{EU}} May 1, 2009<br />{{KR}} September 24, 2009 | |||
|rating={{ratings|esrb=E|pegi=3|cero=A|usk=0}} | |||
|mode=One Player | |||
|games=50 (+1 [[Airboarder|Credits]]) | |||
|previous=''[[Rhythm Tengoku]]'' | |||
|next=''[[Rhythm Heaven Fever]]''}} | |||
{{Nihongo|''Rhythm Heaven''|リズム天国ゴールド|Rhythm Tengoku Gold}}, known as {{Nihongo|''Rhythm Paradise''}} in Europe and {{Nihongo|''리듬 세상''|Lideum Sesang|Rhythm World}} in Korea, is the second game in the ''[[Rhythm Heaven Series]]'', released for the [[wikipedia:Nintendo DS|Nintendo DS]] on July 31, 2008 in Japan, April 5, 2009 in North America, May 1, 2009 in Europe and September 24, 2009 in South Korea. | {{Nihongo|''Rhythm Heaven''|リズム天国ゴールド|Rhythm Tengoku Gold}}, known as {{Nihongo|''Rhythm Paradise''}} in Europe and {{Nihongo|''리듬 세상''|Lideum Sesang|Rhythm World}} in Korea, is the second game in the ''[[Rhythm Heaven Series]]'', released for the [[wikipedia:Nintendo DS|Nintendo DS]] on July 31, 2008 in Japan, April 5, 2009 in North America, May 1, 2009 in Europe and September 24, 2009 in South Korea. | ||
It was developed by Nintendo SPD1 and most of the music was composed by Japanese producer/singer [[wikipedia:Tsunku|Tsunku]]. It was the first game in the series to be released outside of Japan. | It was developed by Nintendo SPD1 and most of the music was composed by Japanese producer/singer [[wikipedia:Tsunku|Tsunku]]. It was the first game in the series to be released outside of Japan. | ||
==Gameplay== | ==Gameplay== | ||
The game | The game is meant to be played by holding the Nintendo DS sideways. Left-handers have an option to change the position of the visual gameplay to allow easier playing. The game primarily uses the touch screen. | ||
==Development== | ==Development== | ||
''Rhythm Heaven'''s development "wasn't easy" for the staff. Osawa didn't like the idea of using buttons, so he considered a control mechanic that involved the Touch Screen. The ability to touch the edge of the Touch Screen was considered, but was determined to be too difficult. | ''Rhythm Heaven'''s development "wasn't easy" for the staff. Osawa didn't like the idea of using buttons, so he considered a control mechanic that involved the Touch Screen. The ability to touch the edge of the Touch Screen was considered, but was determined to be too difficult. | ||
The Flick action took the staff a "little getting used to" as they had to make it feel "fair" to the player until they | The Flick action took the staff a "little getting used to" as they had to make it feel "fair" to the player until they realised that if flicking was combined with the music it would give the players a "good sense of timing". The Flick action took them about "two to three months" to research and "six months" to eventually adapt the control into ''Rhythm Heaven''.<ref>https://web.archive.org/web/20090701104808/http://www.rhythmheaven.com/iwata3.html</ref> | ||
Tsunku really liked the idea of the Flick action regardless of the long time to adapt. At that time, he thought of the idea for [[Frog Hop]], which became one of the very first games to be made for ''Rhythm Heaven''.<ref>https://web.archive.org/web/20090701104808/http://www.rhythmheaven.com/iwata4.html</ref> | Tsunku really liked the idea of the Flick action regardless of the long time to adapt. At that time, he thought of the idea for [[Frog Hop]], which became one of the very first games to be made for ''Rhythm Heaven''.<ref>https://web.archive.org/web/20090701104808/http://www.rhythmheaven.com/iwata4.html</ref> | ||
Not unlike many other games, there are various [[Rhythm Heaven/Regional Differences|differences]] across regions. | Not unlike many other games, there are various [[Rhythm Heaven/Regional Differences|differences]] across regions. | ||
==Controls== | ==Controls== | ||
The controls for ''[[Rhythm Heaven]]'', just like every other game in the series, are very basic. There are four main mechanics used, both for all of the mini games available to play and just getting around the game itself. These controls are tapping, holding, sliding and flicking, in addition to the L/R buttons that are used in exclusively [[Rockers 2]]. The start button | The controls for ''[[Rhythm Heaven]]'', just like every other game in the series, are very basic. There are four main mechanics used, both for all of the mini games available to play and just getting around the game itself. These controls are tapping, holding, sliding and flicking, in addition to the L/R buttons that are used in exclusively [[Rockers 2]]. The start button is used to pause during a mini game. | ||
== | ==List of Rhythm Games== | ||
<gallery position=center spacing=small> | <gallery position=center spacing=small> | ||
Prologue DS Built to Scale.png|[[Built to Scale (DS)|Built to Scale]] | Prologue DS Built to Scale.png|[[Built to Scale (DS)|Built to Scale]] | ||
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</gallery> | </gallery> | ||
==Reception== | ==Reception== | ||
''Rhythm Heaven'' received fairly positive reviews. ''Official Nintendo Magazine'' gave | ''Rhythm Heaven'' received fairly positive reviews. ''Official Nintendo Magazine'' gave this game 82% for it's "hilarious games" and "superb soundtrack" but it was marred of it's length.<ref>|http://web.archive.org/web/20090502010320/http://www.officialnintendomagazine.co.uk/article.php?id=8139</ref> Jeremy Parish of ''1UP.com'' gave this game a B+ as a "must-play experience" but felt forced to make use of the touch screen.<ref>http://www.1up.com/reviews/rhythm-heaven</ref> Craig Harris of ''IGN'' gave the game an "Amazing" rating of 9.0 for being "off-the-wall" and "incredibly fun and addictive" but criticized the "awful lyrics" in songs.<ref>http://uk.ign.com/articles/2009/03/31/rhythm-heaven-review</ref> | ||
This game is known to be favorable on Metacritic, with an average score of 84.<ref>http://www.metacritic.com/game/ds/rhythm-heaven</ref> | |||
==Rhythm Heaven Demo Version== | ==Rhythm Heaven Demo Version== | ||
{{Nihongo|''Rhythm Heaven Demo Version''|リズム天国ゴールド体験版<ref>[https://www.nicovideo.jp/watch/sm35627014 NicoVideo]</ref>|Rhythm Tengoku Gold Taikenhan}}, also known as {{Nihongo|''Rhythm Paradise Demo Version''}} in Europe, | {{Nihongo|''Rhythm Heaven Demo Version''|リズム天国ゴールド体験版<ref>[https://www.nicovideo.jp/watch/sm35627014 NicoVideo]</ref>|Rhythm Tengoku Gold Taikenhan}}, also known as {{Nihongo|''Rhythm Paradise Demo Version''}} in Europe, is a stripped down version of the game for demo purposes. One version of the demo was playable at kiosks, while the other version could be downloaded through the [[wikipedia:Nintendo Channel|Nintendo Channel]]'s DS Download Service and through the [[wikipedia:Nintendo Zone#DS Download Station|DS Download Station]]. | ||
[[File:RHdemoKiosk.png|thumb]]In the kiosk version, the game starts with a seizure warning screen, followed by the game's title screen (with "Demo Version" added to the logo), and starting the game goes directly to [[Practice Flicking]] (which can be skipped), after which the player goes to the Game Select, with only the first [[Rhythm Game]] available. | [[File:RHdemoKiosk.png|thumb]]In the kiosk version, the game starts with a seizure warning screen, followed by the game's title screen (with "Demo Version" added to the logo), and starting the game goes directly to [[Practice Flicking]] (which can be skipped), after which the player goes to the Game Select, with only the first [[Rhythm Game]] available. | ||
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*[[File:Fillbots_icon.png|32px|link=Fillbots 2|Fillbots]] [[Fillbots 2|Fillbots]] | *[[File:Fillbots_icon.png|32px|link=Fillbots 2|Fillbots]] [[Fillbots 2|Fillbots]] | ||
*[[File:Fan Club_icon.png|32px|link=Fan Club]] [[Fan Club]] ([[Practice]] only) | *[[File:Fan Club_icon.png|32px|link=Fan Club]] [[Fan Club]] ([[Practice]] only) | ||
Curiously, clearing [[Built to Scale (DS)|Built to Scale]] unlocks both [[Glee Club 2|Glee Club]] and [[Fillbots 2|Fillbots]] at once, after which both must be cleared to unlock [[Fan Club]]. The Game Select also has a padlock for [[Remix 1 (DS)|Remix 1]], which | Curiously, clearing [[Built to Scale (DS)|Built to Scale]] unlocks both [[Glee Club 2|Glee Club]] and [[Fillbots 2|Fillbots]] at once, after which both must be cleared to unlock [[Fan Club]]. The Game Select also has a padlock for [[Remix 1 (DS)|Remix 1]], which is inaccessible. | ||
After completing all the [[Rhythm Games]], [[The Bandleader]] shows up to say that | After completing all the [[Rhythm Games]], [[The Bandleader]] shows up to say that this is all the demo includes, and the game returns to the title screen. | ||
[[File:RHdemoDSDownload.png|thumb]]When starting up the DS Download version, the game asks the player if they are "Left or Right?"-handed. After the choice | [[File:RHdemoDSDownload.png|thumb]]When starting up the DS Download version, the game asks the player if they are "Left or Right?"-handed. After the choice is made, the player meets [[The Bandleader]] who first thanks the player for downloading the demo, after which they are taken to [[Practice Flicking]] (which can be skipped), and then they are taken directly to the first [[Rhythm Game]]. After each game, [[The Bandleader]] shows up to comment on the rating. If the player got [[OK]] or higher, they move on to the next game, without the Game Select. | ||
*[[File:Built to Scale DS_icon.png|32px|link=Built to Scale (DS)|Built to Scale]] [[Built to Scale (DS)|Built to Scale]] | *[[File:Built to Scale DS_icon.png|32px|link=Built to Scale (DS)|Built to Scale]] [[Built to Scale (DS)|Built to Scale]] | ||
*[[File:Glee Club_icon.png|32px|link=Glee Club 2|Glee Club]] [[Glee Club 2|Glee Club]] | *[[File:Glee Club_icon.png|32px|link=Glee Club 2|Glee Club]] [[Glee Club 2|Glee Club]] | ||
*[[File:Fillbots_icon.png|32px|link=Fillbots 2|Fillbots]] [[Fillbots 2|Fillbots]] ([[Practice]] only) | *[[File:Fillbots_icon.png|32px|link=Fillbots 2|Fillbots]] [[Fillbots 2|Fillbots]] ([[Practice]] only) | ||
After completing all the [[Rhythm Games]], [[The Bandleader]] shows up to say that | After completing all the [[Rhythm Games]], [[The Bandleader]] shows up to say that this is all the demo includes, and it returns to the "Left or Right?" question. | ||
Although the player can obtain [[Medal]]s in both versions, the [[Medal Corner]] | Although the player can obtain [[Medal]]s in both versions, the [[Medal Corner]] is never unlocked. | ||
In both versions, all epilogues are replaced with one thanking the player for playing the game (all of which play the "[[OK]]" jingle). It depicts the [[Girl]] next to the game's boxart. The text differs between the {{US}} and {{UK}} versions. | In both versions, all epilogues are replaced with one thanking the player for playing the game (all of which play the "[[OK]]" jingle). It depicts the [[Girl]] next to the game's boxart. The text differs between the {{US}} and {{UK}} versions. | ||
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</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
* | *This is the only ''[[Rhythm Heaven (series)|Rhythm Heaven]]'' game to ''not'' have the following: | ||
**A [[Remix]] with lyrics. While [[Remix 2 (DS)|Remix 2]] has vocals, they do not count as lyrics. | **A [[Remix]] with lyrics. While [[Remix 2 (DS)|Remix 2]] has vocals, they do not count as lyrics. | ||
**A [[Rhythm Game]] that features [[The Wandering Samurai]] as the main character—he was in an [[Endless Game]] instead. | **A [[Rhythm Game]] that features [[The Wandering Samurai]] as the main character—he was in an [[Endless Game]] instead. | ||
**A variation of [[Night Walk]], [[The Clappy Trio]], [[Sneaky Spirits]], [[Power Calligraphy]], and/or [[Tap Trial]]. | **A variation of [[Night Walk]], [[The Clappy Trio]], [[Sneaky Spirits]], [[Power Calligraphy]], and/or [[Tap Trial]]. | ||
**[[Two-Player Menu|Multiplayer in some form]]; albeit ''[[Rhythm Tengoku]]'''s GBA version doesn't have one either. | **[[Two-Player Menu|Multiplayer in some form]]; albeit ''[[Rhythm Tengoku]]'''s GBA version doesn't have one either. | ||
* | * This is the first ''[[Rhythm Heaven Series|Rhythm Heaven]]'' game to use [[Rhythm Games]] with 3D models—them being [[Built to Scale (DS)|Built to Scale]], [[Rhythm Rally 2|Rhythm Rally]] and [[Airboarder]]. | ||
*There are certain [[Rhythm Games]] which do not end a [[Perfect]] run if the player goes only slightly off. They include [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]], [[Lockstep]], as well as their arrange versions and in [[Remix]]es. These | *There are certain [[Rhythm Games]] which do not end a [[Perfect]] run if the player goes only slightly off. They include [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]], [[Lockstep]], as well as their arrange versions and in [[Remix]]es. These misses still impact the player's score outside of the [[Perfect Campaign]], however. | ||
*For promotional purposes, pop singer [[wikipedia:Beyoncé|Beyoncé]] appeared in the {{US}} commercials. | *For promotional purposes, pop singer [[wikipedia:Beyoncé|Beyoncé]] appeared in the {{US}} commercials. | ||
*The American singers are uncredited in the [[Staff Credits|Airboarder]]. They are instead credited in [[Rhythm Tengoku Gold Kokunai-ban Kaigai-ban Zen Vocal-shu]]. | *The American singers are uncredited in the [[Staff Credits|Airboarder]]. They are instead credited in [[Rhythm Tengoku Gold Kokunai-ban Kaigai-ban Zen Vocal-shu]]. | ||
* | *This is the game with the most [[Rhythm Toys]], with seven; and the most non-multiplayer [[Endless Games]], with six. | ||
*Before accessing to the save files, a circle with a picture must be flicked out of the top of the screen. The picture can be: two flowers, [[Barista | *Before accessing to the save files, a circle with a picture must be flicked out of the top of the screen. The picture can be: two flowers, [[Barista]], three [[Note]]s, [[Dog Ninja!]] or the [[DJ Yellow and Student|Student]] from [[DJ School]]. | ||
==In Other Languages== | ==In Other Languages== | ||
{{Lang | {{Lang |
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