Timing Display: Difference between revisions

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Undo revision 63985 by Aaaa4xaa (talk) For the sake of simplicity, that is too much detail for something that isn't entirely relevant to this page
m (Undo revision 63985 by Aaaa4xaa (talk) For the sake of simplicity, that is too much detail for something that isn't entirely relevant to this page)
Tag: Undo
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[[File:Timing Display Introduction.png|thumb|The player getting a "Perfect!" input as seen in the [[Introduction]].]]
[[File:Timing Display Introduction.png|thumb|The player getting a "Perfect!" input as seen in the [[Introduction]].]]
[[File:Timing Display Play Nintendo.jpg|thumb|A helpful visual from [https://play.nintendo.com/news-tips/tips-tricks/rhythm-heaven-megamix-tips-tricks/ Play Nintendo's News & Tips]]]
[[File:Timing Display Play Nintendo.jpg|thumb|A helpful visual from [https://play.nintendo.com/news-tips/tips-tricks/rhythm-heaven-megamix-tips-tricks/ Play Nintendo's News & Tips]]]
The {{Nihongo|'''Timing Display'''|タイミング表示|Taimingu Hyōji}}, also called the {{Nihongo|'''input-timing display'''|入力タイミング表示|Nyūryoku Taimingu Hyōji}}, is a feature introduced in ''[[Rhythm Heaven Megamix]]'' meant to help the player practice their timing. It displays the player's accuracy using a set of stars as a visualization on the Touch Screen. It can be turned on or off from the {{Nihongo|'''Settings'''|せってい|Settei}} at the [[Café]].
The {{Nihongo|Timing Display|タイミング表示|Taimingu Hyōji}}, also called the {{Nihongo|input-timing display|入力タイミング表示|Nyūryoku Taimingu Hyōji}}, is a feature introduced in ''[[Rhythm Heaven Megamix]]'' meant to help the player practice their timing. It displays the player's accuracy using a set of stars as a visualization on the Touch Screen. It can be turned on or off from the {{Nihongo|Settings|せってい|Settei}} at the [[Café]].
==Timing Names==
==Timing Names==
During the explanation in the [[Introduction]], the words (from left to right) {{Nihongo|'''Early!'''|はやい|Hayai}}, {{Nihongo|'''Perfect!'''|ジャスト|Just}}  and {{Nihongo|'''Late!'''|おそい|Osoi}} are used to describe the timing. The [[Challenge Train]] uses {{Nihongo|'''Ace!'''|ジャスト!|Just!}} to indicate a perfect input, and {{Nihongo|'''Miss'''|ミス…|Miss...}} for when the player goes too early, too late, or misses completely. Being a little early or a little late is not indicated. Internally throughout the series, the names "success", "miss" and "through" can also be found.
During the explanation in the [[Introduction]], the words (from left to right) {{Nihongo|Early!|はやい|Hayai}}, {{Nihongo|Perfect!|ジャスト|Just}}  and {{Nihongo|Late!|おそい|Osoi}} are used to describe the timing. The [[Challenge Train]] uses {{Nihongo|Ace!|ジャスト!|Just!}} to indicate a perfect input, and {{Nihongo|Miss|ミス…|Miss...}} for when the player goes too early, too late, or misses completely. Being a little early or a little late is not indicated. Internally throughout the series, the names "success", "miss" and "through" can also be found.


Each step gives a different amount of points, where getting "Perfect!"/"Ace!" on every single input would result in a 100 score, which although incredibly difficult, is not impossible.
Each step gives a different amount of points, where getting "Perfect!"/"Ace!" on every single input would result in a 100 score, which although incredibly difficult, is not impossible.


For the purposes of the {{SITENAME}}, the following is used to describe the timing on [[Rhythm Game]] articles:
For the purposes of the {{SITENAME}}, the following is used to describe the timing on [[Rhythm Game]] articles:
{{Timing|Ace!=When the player's timing is perfect or near-perfect.|Early!/Late!=When the player misses the mark by going too early or too late. For all intents and purposes, this is regarded as a miss.|Miss...=When the player does nothing or does something when they're not supposed to. Depending on the game, performing an action when the player isn't supposed to will either be ignored or considered a miss.}}
{{Timing
Missing during a [[Perfect Campaign]] will end the run, forcing the player to restart for another try if there is one or more chance remaining, or resulting in the Campaign being closed or changed to another game if the player has played a total of 3 games since the campaign opened. Missing in a game with a lives counter (as in certain [[Endless Games]] or during a Lives Goal in [[Challenge Land]]) reduces the amount of lives by one.
|Ace!=When the player's timing is perfect or near-perfect.
|Early!/Late!=When the player misses the mark by going too early or too late. For all intents and purposes, this is regarded as a miss.
|Miss...=When the player does nothing or does something when they're not supposed to. Depending on the game, performing an action when the player isn't supposed to will either be ignored or considered a miss.}}
Missing during a [[Perfect Campaign]] will end the run, forcing the player to restart for another try. Missing in a game with a lives counter (as in certain [[Endless Games]] or during a Lives Goal in [[Challenge Land]]) reduces the amount of lives by one.
==Skill Star==
==Skill Star==
[[File:Skill Star.png|thumb]]The {{Nihongo|'''Skill Star'''|キメ星|Kime-boshi}} is a collectable in ''[[Rhythm Heaven Megamix]]'', serving as an optional challenge for the player. Obtaining a Skill Star requires getting a "Perfect!" input during a crucial moment in a [[Rhythm Game]]. Doing an early or late ace input or missing entirely during the run up to the Skill Star will cancel it, meaning the player will need to restart to try again. Getting all Skill Stars is commemorated with a [[Badge]].
[[File:Skill Star.png|thumb]]The {{Nihongo|Skill Star|キメ星|Kime-boshi}} is a collectable in ''[[Rhythm Heaven Megamix]]'', serving as an optional challenge for the player. Obtaining a Skill Star requires getting a "Perfect!" input during a crucial moment in a [[Rhythm Game]]. Doing an early or late ace input or missing entirely during the run up to the Skill Star will cancel it, meaning the player will need to restart to try again. Getting all Skill Stars is commemorated with a [[Badge]].


Although most Skill Stars are given for a perfect input during a certain part of the game, due to [[Quiz Show]]'s unique gameplay, it's Skill Star is awarded for having "great flow with the rhythm", which is when the [[contestant]] follows [[Q Maou|the host]]'s pattern and scores 90 points or more. Additionally, the [[Introduction]] gives the player a go at collecting a Skill Star, but it doesn't count towards anything.
Although most Skill Stars are given for a perfect input during a certain part of the game, due to [[Quiz Show]]'s unique gameplay, it's Skill Star is awarded for having "great flow with the rhythm", which is when the [[contestant]] follows [[Q Maou|the host]]'s pattern and scores 90 points or more. Additionally, the [[Introduction]] gives the player a go at collecting a Skill Star, but it doesn't count towards anything.
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Skill Stars don't appear during the [[Perfect Campaign]] nor while riding the [[Challenge Train]].
Skill Stars don't appear during the [[Perfect Campaign]] nor while riding the [[Challenge Train]].
==Bonuses==
==Bonuses==
When the player completes a [[Rhythm Game]] and sees the Results in ''[[Rhythm Heaven Megamix]]'', they can get a '''Skill Star''' bonus and a '''No Miss''' bonus through self-explanatory means. These bonuses give the player more [[coins]].
When the player completes a [[Rhythm Game]] and sees the Results in ''[[Rhythm Heaven Megamix]]'', they can get a {{Nihongo|Skill Star}} bonus and a {{Nihongo|No Miss}} bonus through self-explanatory means. These bonuses give the player more [[coins]].


If the Skill Star is collected for the first time, it is acknowledged with the message '''First Skill Star!'''
If the Skill Star is collected for the first time, it is acknowledged with the message {{Nihongo|First Skill Star!}}
==Trivia==
==Trivia==
[[File:Drum Lesson Green.png|thumb|[[Anata]] getting the perfect indication in the [[Drum Lessons]].]]
[[File:Drum Lesson Green.png|thumb|[[Anata]] getting the perfect indication in the [[Drum Lessons]].]]
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