Mr. Upbeat: Difference between revisions

Jump to navigation Jump to search
No change in size ,  19 August 2021
m
no edit summary
mNo edit summary
mNo edit summary
Line 11: Line 11:
[[File:Mr._Upbeat_GBA.PNG|thumb]]
[[File:Mr._Upbeat_GBA.PNG|thumb]]
[[File:Mr. Upbeat Wii.png|thumb]]
[[File:Mr. Upbeat Wii.png|thumb]]
The player controls a mysterious little guy named [[Mr. Upbeat (Character)|Mr. Upbeat]], who must step over a metronome needle to the offbeat of the song. As the game starts, a voice counts off a rhythm for eight beats. After this, the needle begins to swing at [[Mr. Upbeat (Character)|Mr. Upbeat]]. To dodge it, the player needs to hop over the needle, which happens on the offbeats. To assist the player, the light on Mr. Upbeat's head flashes on the offbeat. After 16 steps, the needle stops. The player recieves a point, the tempo increases, and the game repeats.
The player controls a mysterious little guy named [[Mr. Upbeat (character)|Mr. Upbeat]], who must step over a metronome needle to the offbeat of the song. As the game starts, a voice counts off a rhythm for eight beats. After this, the needle begins to swing at [[Mr. Upbeat (character)|Mr. Upbeat]]. To dodge it, the player needs to hop over the needle, which happens on the offbeats. To assist the player, the light on Mr. Upbeat's head flashes on the offbeat. After 16 steps, the needle stops. The player recieves a point, the tempo increases, and the game repeats.


In ''[[Rhythm Heaven Fever]]'', each step gives a point instead of one point for every 16 steps. In addition, the tempo change happens every 32 steps rather than every 16.{{clear}}
In ''[[Rhythm Heaven Fever]]'', each step gives a point instead of one point for every 16 steps. In addition, the tempo change happens every 32 steps rather than every 16.{{clear}}
Bureaucrats, content-moderator, emailconfirmed, Interface administrators, rollback, Suppressors, Administrators, threadmoderator
24,858

edits

Navigation menu