Mr. Upbeat: Difference between revisions

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*If the word {{Nihongo|POSITIVE}} is put into [[Police Call]], the player will be pointed to there being a hidden word in this game (the word is {{Nihongo|MATCH}}: every 130 steps Mr. Upbeat's antenna grows larger and displays the word one letter at a time, then returns to normal). The codeword can be put into [[Police Call]] for an easter egg.
*If the word {{Nihongo|POSITIVE}} is put into [[Police Call]], the player will be pointed to there being a hidden word in this game (the word is {{Nihongo|MATCH}}: every 130 steps Mr. Upbeat's antenna grows larger and displays the word one letter at a time, then returns to normal). The codeword can be put into [[Police Call]] for an easter egg.
*The UK English spelling of {{Nihongo|Mr Upbeat}} in ''[[Beat the Beat: Rhythm Paradise]]'' makes this game and the [[Remix#Rhythm Heaven Fever|Remix]]es the only games whose names differ across the two English versions.
*The UK English spelling of {{Nihongo|Mr Upbeat}} in ''[[Beat the Beat: Rhythm Paradise]]'' makes this game and the [[Remix#Rhythm Heaven Fever|Remix]]es the only games whose names differ across the two English versions.
*An unused test-like game can be accessed through the debug menu of ''[[Rhythm Tengoku]]'', where it is known as {{Nihongo|Metronome|メトロノーム|Metoronōmu}}<ref>[https://youtu.be/u0JxoSeliqI?t=160 Video of Metronome in action]</ref>. Here, the player must press Ⓐ as the needle passes over the bird on the top, playing basically the same as the first test in [[Rhythm-kan Check]]. It was reworked into Mr. Upbeat in the final game.
==Unused==
{{Main|Mr. Upbeat/Unused}}
==In Other Languages==
==In Other Languages==
{{Lang
{{Lang
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