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==Gameplay== | ==Gameplay== | ||
[[File:Karate_Man_Wii_gameplay.png|thumb|220px]] | [[File:Karate_Man_Wii_gameplay.png|thumb|220px|alt=|The game as seen in [[Rhythm Heaven Fever]].]] | ||
[[File:Karate_Man_Combo_Gameplay.PNG|thumb|220px]] | [[File:Karate_Man_Combo_Gameplay.PNG|thumb|220px|alt=|The game as seen in [[Rhythm Heaven Megamix]].]] | ||
The player controls [[Karate Joe]], and must punch any pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!!" mark will appear by Karate Joe, signaling an item on the offbeat. There is also a combo, which will appear after a light-bulb | The player controls [[Karate Joe]], and must punch any pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!!" mark will appear by Karate Joe, signaling an item on the offbeat. There is also a combo, which will appear after a light-bulb appears instead of a pot. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks, ending in an uppercut. | ||
In ''[[Rhythm Heaven Megamix]]'', the lightbulbs now glow blue (taken from the gameplay in [[Karate Man Senior]]), and the game is colored reddish-orange like [[Karate Man 2 (Wii)|its sequel]], with [[Karate Man Kicks!]] using the blue coloration instead. | |||
==Controls== | ==Controls== |
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