1,380
edits
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{ | {{quote|Feel the rhythm of the factory line as you build...stuff. It's hard to explain, so just try playing it.|Built to Scale Description}}{{Minigame infobox | ||
| Name | | Name = Built to Scale | ||
| Image | | Image = [[File:Built_to_Scale_Gameplay.png|260px]] | ||
| Debut | | Debut = Rhythm Heaven | ||
| Number | | Number = One | ||
| Previous = Remix 8 | | Previous = Remix 8 | ||
| Next = Glee Club | | Previous1 = Remix 8 | ||
}} | | Next = Glee Club | ||
| Next1 = Glee Club | |||
'''Built to Scale''' is the first game in ''[[Rhythm Heaven]]''. Getting a [http://rhythmheaven.wikia.com/wiki/Perfect perfect] will unlock the Built to Scale soundtrack. The sequel, [[Built to Scale 2 (DS)|Built to Scale 2]], is unlocked later on. | }}'''Built to Scale''' is the first game in ''[[Rhythm Heaven]]''. Getting a [http://rhythmheaven.wikia.com/wiki/Perfect perfect] will unlock the Built to Scale soundtrack. The sequel, [[Built to Scale 2 (DS)|Built to Scale 2]], is unlocked later on. | ||
==Gameplay== | ==Gameplay== | ||
The player shoots a rod through the center of the squares that pass by each other when the "musical scale" hits "Fa" or the 5th note. During the 3rd round, the screen becomes dark except for the middle. This forces the player to rely on audio and rhythm more. | The player shoots a rod through the center of the squares that pass by each other when the "musical scale" hits "Fa" or the 5th note. During the 3rd round, the screen becomes dark except for the middle. This forces the player to rely on audio and rhythm more. | ||
==Controls== | |||
*Flick = Shoot Rod | *Flick = Shoot Rod | ||
==Rating Notes== | |||
*[[Try Again]]: "''Looks like you have a rough day...''" | *[[Try Again]]: "''Looks like you have a rough day...''" | ||
*[[OK]]: "Sometimes, ''being OK is good enough.''" | *[[OK]]: "Sometimes, ''being OK is good enough.''" | ||
*[[Superb]]: "''Looking good!''" | *[[Superb]]: "''Looking good!''" | ||
==Appearances == | |||
*Built to Scale (DS) | *Built to Scale (DS) | ||
*[[Built to Scale 2 (DS)|Built to Scale 2]] (DS) | *[[Built to Scale 2 (DS)|Built to Scale 2]] (DS) |
edits