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The {{Nihongo|'''Timing Display'''|タイミング表示|Taimingu Hyōji}}, also called the {{Nihongo|'''input-timing diplay'''|入力タイミング表示|Nyūryoku Taimingu Hyōji}}, is a feature introduced in ''[[Rhythm Heaven Megamix]]'' meant to help the player practice their timing. It displays the player's accuracy using a set of stars as a visualization on the Touch Screen. It can be turned on or off from the {{Nihongo|'''Settings'''|せってい|Settei}} at the [[Café]]. | The {{Nihongo|'''Timing Display'''|タイミング表示|Taimingu Hyōji}}, also called the {{Nihongo|'''input-timing diplay'''|入力タイミング表示|Nyūryoku Taimingu Hyōji}}, is a feature introduced in ''[[Rhythm Heaven Megamix]]'' meant to help the player practice their timing. It displays the player's accuracy using a set of stars as a visualization on the Touch Screen. It can be turned on or off from the {{Nihongo|'''Settings'''|せってい|Settei}} at the [[Café]]. | ||
==Timing Names== | ==Timing Names== | ||
During the explanation in the [[Introduction]], the words (from left to right) {{Nihongo|'''Early!'''|はやい|Hayai}}, {{Nihongo|'''Perfect!'''|ジャスト|Just}} and {{Nihongo|'''Late!'''|おそい|Osoi}} are used to describe the timing. The [[Challenge Train]] uses {{Nihongo|'''Ace!'''|ジャスト!|Just!}} to indicate a perfect input, and {{Nihongo|'''Miss'''|ミス…|Miss...}} for when the player goes too early, too late, or misses completely. Being a little early or a little late is not indicated. | During the explanation in the [[Introduction]], the words (from left to right) {{Nihongo|'''Early!'''|はやい|Hayai}}, {{Nihongo|'''Perfect!'''|ジャスト|Just}} and {{Nihongo|'''Late!'''|おそい|Osoi}} are used to describe the timing. The [[Challenge Train]] uses {{Nihongo|'''Ace!'''|ジャスト!|Just!}} to indicate a perfect input, and {{Nihongo|'''Miss'''|ミス…|Miss...}} for when the player goes too early, too late, or misses completely. Being a little early or a little late is not indicated. Internally throughout the series, the names "success", "miss" and "through" can also be found. | ||
For the purposes of | Each step gives a different amount of points, where getting "Perfect!"/"Ace!" on every single input would result in a 100 score, which although incredibly difficult, is not impossible. | ||
{{Timing|Ace!=When the player's timing is perfect or near-perfect | |||
For the purposes of {{SITENAME}}, the following is used to describe the timing on [[Rhythm Game]] articles: | |||
{{Timing|Ace!=When the player's timing is perfect or near-perfect.|Early!/Late!=When the player misses the mark by going too early or too late. For all intents and purposes, this is regarded as a miss.|Miss...=When the player does nothing or does something when they're not supposed to. Depending on the game, performing an action when the player isn't supposed to will either be ignored or considered a miss.}} | |||
Missing during a [[Perfect]] Campaign will end the run, forcing the player to restart for another try. Missing in a game with a lives counter (as in certain [[Endless Games]] or during a Lives Goal in [[Challenge Land]]) reduces the amount of lives by one. | |||
==Skill Star== | ==Skill Star== | ||
[[File:Skill Star.png|thumb]]The {{Nihongo|'''Skill Star'''|キメ星|Kime-boshi}} is a collectable in ''[[Rhythm Heaven Megamix]]'', serving as an optional challenge for the player. Obtaining a Skill Star requires getting a "Perfect!" input during a crucial moment in a [[Rhythm Game]]. Doing an early or late ace input or missing entirely during the run up to the Skill Star will cancel it, meaning the player will need to restart to try again. Getting all Skill Stars is commemorated with a [[Badge]]. | [[File:Skill Star.png|thumb]]The {{Nihongo|'''Skill Star'''|キメ星|Kime-boshi}} is a collectable in ''[[Rhythm Heaven Megamix]]'', serving as an optional challenge for the player. Obtaining a Skill Star requires getting a "Perfect!" input during a crucial moment in a [[Rhythm Game]]. Doing an early or late ace input or missing entirely during the run up to the Skill Star will cancel it, meaning the player will need to restart to try again. Getting all Skill Stars is commemorated with a [[Badge]]. | ||
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*A similar diplay appears in the [[Drum Lessons]] in ''[[Rhythm Tengoku]]'', using five colored lights to indicate how accurate the player's timing is. | *A similar diplay appears in the [[Drum Lessons]] in ''[[Rhythm Tengoku]]'', using five colored lights to indicate how accurate the player's timing is. | ||
*During the [[Two-Player Menu|2 Player]] games in the [[Rhythm Tengoku (Arcade)|arcade version of Rhythm Tengoku]], the word "Miss" appears to make it clearer which of the two players is mistiming. | *During the [[Two-Player Menu|2 Player]] games in the [[Rhythm Tengoku (Arcade)|arcade version of Rhythm Tengoku]], the word "Miss" appears to make it clearer which of the two players is mistiming. | ||
*In ''[[Rhythm Heaven]]'' only, the games [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]], and [[Lockstep]] (as well as their arrange | *In ''[[Rhythm Heaven]]'' only, the games [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]], and [[Lockstep]] (as well as their arrange versions and in [[Remix]]es) do not end a [[Perfect]] Campaign if the player goes too early or too late, but it does negatively affect the rating all the same. This exception, along with ''[[Rhythm Heaven]]'' not explicitely defining how timing works, led to a popular misconception that early/late mistimed inputs are counted as a successful input, despite that they are misses by definition. | ||
*Although the timings can be applied to the [[Rhythm Games]] in all installments of the [[Rhythm Heaven Series]], this display only appears in ''[[Rhythm Heaven Megamix]]''. | *Although the timings can be applied to the [[Rhythm Games]] in all installments of the [[Rhythm Heaven Series]], this display only appears in ''[[Rhythm Heaven Megamix]]''. | ||
==In Other Languages== | ==In Other Languages== |
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