Built to Scale (DS): Difference between revisions

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(I put that Built to Scale's name comes from the phrase "built to scale" as well as "musical scale".)
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|bpm=98 - 131.9
|bpm=98 - 131.9
|number=[[File:ConsoleDS Icon.png|20px]] 1
|number=[[File:ConsoleDS Icon.png|20px]] 1
|gift=[[File:ConsoleDS Icon.png|20px]] [[Music_Corner#Music_List_.28Rhythm_Heaven.29|Built to Scale (song)]]
|gift=[[File:ConsoleDS Icon.png|20px]] [[Music_Corner#Music_List_.28Rhythm_Heaven.29|Built to Scale]]
|stage={{Stage|DSstage1}}}}
|stage={{Stage|DSstage1}}}}
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate}} is the 1st [[Rhythm Game]] in ''[[Rhythm Heaven]]''. It involves a factory worker making [[Widgets]] by shooting rods into squares. The arrange version, [[Built to Scale 2 (DS)|Built to Scale 2]], is unlocked later on.
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate}} is the 1st [[Rhythm Game]] in ''[[Rhythm Heaven]]''.
 
The arrange version, [[Built to Scale 2 (DS)|Built to Scale 2]], appears in the seventh stage of ''[[Rhythm Heaven]]''.
==Gameplay==
==Gameplay==
[[File:Built to Scale Gameplay.png|thumb]]
[[File:Built to Scale Gameplay.png|thumb]]
The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals.
The player shoots a rod through the center of the squares that pass by each other to create a [[Widget]]. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals.
==Controls==
==Controls==
{{Controls|Th=Prepare to flick|Tr=Cancel|F=Flick rod}}
{{Controls|Th=Prepare to flick|Tr=Cancel|F=Flick rod}}
==[[Timing Display]]==
==[[Timing Display]]==
{{Timing|Ace!=The rod hits both squares and connects them with a satisfying clink.|Early!/Late!=The rod knocks the squares down, and only the rod itself goes down the conveyor belt.|Miss...= The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.}}
{{Timing|Ace!=The rod hits both squares and connects them with a satisfying clink.|Early!/Late!=The rod knocks the squares down, and only the rod itself goes down the conveyor belt.|Miss...=The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.}}
==Results==
==Results==
{{Results
{{Results
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==Trivia==
==Trivia==
*This game is visually similar to [[Polyrhythm]] from ''[[Rhythm Tengoku]]''. [[Built to Scale (Wii)|Built to Scale]] in ''[[Rhythm Heaven Fever]]'' combines aspects of both games.
*This game is visually similar to [[Polyrhythm]] from ''[[Rhythm Tengoku]]''. [[Built to Scale (Wii)|Built to Scale]] in ''[[Rhythm Heaven Fever]]'' combines aspects of both games.
*This game and [[Built to Scale 2 (DS)|Built to Scale 2]] are the only 3D games in the series that did not return in [[Rhythm Heaven Megamix]].
*This game and [[Built to Scale 2 (DS)|Built to Scale 2]] are the only 3D games in the series to not return in [[Rhythm Heaven Megamix]].
*This game is the first 3D game in the series.
*This game is the first 3D game in the series.
*This game's name comes from the phrase, "built to scale", as well as "musical scale", judging by the sounds that the widgets make.
*This game's name comes from the phrase, "built to scale", as well as "musical scale", judging by the sounds that the widgets make.
==Video==
==Video==
[[File:Rhythm Heaven - Built to Scale (Perfect) (English)-0|thumb|center|300 px]]
[[File:Rhythm Heaven - Built to Scale (Perfect) (English)-0|thumb|center|300 px]]
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