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For the purposes of this wiki, the following is used to describe the timing on [[Rhythm Game]] articles: | For the purposes of this wiki, the following is used to describe the timing on [[Rhythm Game]] articles: | ||
*'''Perfect!/Ace!''': When the player's timing is perfect or near-perfect. The player must avoid missing to obtain a [[Perfect]]. | *'''Perfect!/Ace!''': When the player's timing is perfect or near-perfect. The player must avoid missing to obtain a [[Perfect]]. | ||
*'''Early!/Late!''': When the player goes too early or too late, but is not a complete miss. | *'''Early!/Late!''': When the player goes too early or too late, but is not a complete miss. For all intents and purposes, this is regarded as a miss. | ||
*'''Miss...''': When the player completely misses. Depending on the game, performing an action when the player isn't supposed to will either be ignored or considered a miss. Missing during a [[Perfect]] Campaign will end the run, forcing the player to restart for another try. | *'''Miss...''': When the player completely misses. Depending on the game, performing an action when the player isn't supposed to will either be ignored or considered a miss. Missing during a [[Perfect]] Campaign will end the run, forcing the player to restart for another try. | ||
==Skill Star== | ==Skill Star== | ||
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Skill Stars don't appear during the [[Perfect]] Campaign nor while riding the [[Challenge Train]]. | Skill Stars don't appear during the [[Perfect]] Campaign nor while riding the [[Challenge Train]]. | ||
==Bonuses== | ==Bonuses== | ||
When the player completes a [[Rhythm Game]] and sees the Results, they can get a '''Skill Star''' bonus and a '''No Miss''' bonus through self-explanatory means. These bonuses give the player more [[coins]]. | When the player completes a [[Rhythm Game]] and sees the Results in ''[[Rhythm Heaven Megamix]]'', they can get a '''Skill Star''' bonus and a '''No Miss''' bonus through self-explanatory means. These bonuses give the player more [[coins]]. | ||
If the Skill Star is collected | If the Skill Star is collected for the first time, it is acknowledge with the message '''First Skill Star!''' | ||
==Trivia== | ==Trivia== | ||
[[File:Drum Lesson Green.png|thumb|[[Anata]] getting the perfect indication in the [[Drum Lessons]].]] | [[File:Drum Lesson Green.png|thumb|[[Anata]] getting the perfect indication in the [[Drum Lessons]].]] | ||
*A similar diplay appears in the [[Drum Lessons]] in ''[[Rhythm Tengoku]]'', using five colored lights to indicate how accurate the player's timing is. | *A similar diplay appears in the [[Drum Lessons]] in ''[[Rhythm Tengoku]]'', using five colored lights to indicate how accurate the player's timing is. | ||
*During the [[Two-Player Menu|2 Player]] games in the [[Rhythm Tengoku (Arcade)|arcade version of Rhythm Tengoku]], the word "Miss" appears to make it clearer which of the two players is mistiming. | *During the [[Two-Player Menu|2 Player]] games in the [[Rhythm Tengoku (Arcade)|arcade version of Rhythm Tengoku]], the word "Miss" appears to make it clearer which of the two players is mistiming. | ||
*In ''[[Rhythm Heaven]]'' only, the games [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]], and [[Lockstep]] (as well as their arrange variants and in [[Remix]]es) do not end a [[Perfect]] Campaign if the player goes too early or too late, but it does negatively affect the rating all the same. This exception led to a popular misconception that ealry/late mistimed inputs are counted as a successful input. | |||
*Although the timings can be applied to the [[Rhythm Games]] in all installments of the [[Rhythm Heaven Series]], this display only appears in ''[[Rhythm Heaven Megamix]]''. | *Although the timings can be applied to the [[Rhythm Games]] in all installments of the [[Rhythm Heaven Series]], this display only appears in ''[[Rhythm Heaven Megamix]]''. | ||
==In Other Languages== | ==In Other Languages== |
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