Coin Toss: Difference between revisions

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6 bytes removed ,  12 August 2012
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==Gameplay==
==Gameplay==
The game keeps score by counting everytime the player successfully catches the coin. The player must make judgement on when the coin will land relying on the rhythm being played in the background. The background beat will cut off shorter after each catch but still relying on the timing. After the first few rounds of catching, the music will play fully but slower the next time and then repeat that cycle. The player's score is resetted everytime a catch is failed.
The game keeps score by counting everytime the player successfully catches the coin. The player must make judgement on when the coin will land relying on the rhythm being played in the background. The background beat will cut off shorter after each catch but still relying on the timing. After the first few rounds of catching, the music will play fully but slower the next time and then repeat that cycle. The player's score is resetted everytime a catch is failed.
===Controls===
*Flick = Toss


 
*Tap = Catch
==='''Controls'''===
Flick = Toss
 
Tap = Catch
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