Night Walk (Wii): Difference between revisions

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Unnecessary. Undo revision 53324 by 3rDuck (talk)
(Added the specific number of jumps, high jumps, and ledges to the Trivia section and Timing Display section.)
(Unnecessary. Undo revision 53324 by 3rDuck (talk))
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* '''Perfect!/Ace!''': The box underneath Marshal opens and lets out a heart.
* '''Perfect!/Ace!''': The box underneath Marshal opens and lets out a heart.
* '''Early!/Late!''': Marshal will not jump as high as a hit. The heart still appears but does not grow as large. A red "Miss" appears above the box.
* '''Early!/Late!''': Marshal will not jump as high as a hit. The heart still appears but does not grow as large. A red "Miss" appears above the box.
* '''Miss...''': Marshal does not jump if the player does not control on-beat. A small eighth note appears. If this happens while Marshal is on a ledge, Marshal falls. The game ends and the player receives a [[Try Again]] rating. There are 36 ledges where this can happen.
* '''Miss...''': Marshal does not jump if the player does not control on-beat. A small eighth note appears. If this happens while Marshal is on a ledge, Marshal falls. The game ends and the player receives a [[Try Again]] rating.


== Results ==
== Results ==
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*This game makes a surprise appearance in [[Remix 10 (Wii)|Remix 10]], along with the [[Rhythm Test]].
*This game makes a surprise appearance in [[Remix 10 (Wii)|Remix 10]], along with the [[Rhythm Test]].
** This is the only time where Night Walk (Wii) appeared in a Remix.
** This is the only time where Night Walk (Wii) appeared in a Remix.
* In the game, Marshal performs a total of 163 normal jumps and 10 high jumps for a total of 173 jumps, of which, 137 will not result in immediate failure if missed.


==Video==
==Video==
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