Night Walk (Wii): Difference between revisions

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Added the specific number of jumps, high jumps, and ledges to the Trivia section and Timing Display section.
(Added the specific number of jumps, high jumps, and ledges to the Trivia section and Timing Display section.)
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* '''Perfect!/Ace!''': The box underneath Marshal opens and lets out a heart.
* '''Perfect!/Ace!''': The box underneath Marshal opens and lets out a heart.
* '''Early!/Late!''': Marshal will not jump as high as a hit. The heart still appears but does not grow as large. A red "Miss" appears above the box.
* '''Early!/Late!''': Marshal will not jump as high as a hit. The heart still appears but does not grow as large. A red "Miss" appears above the box.
* '''Miss...''': Marshal does not jump if the player does not control on-beat. A small eighth note appears. If this happens while Marshal is on a ledge, Marshal falls. The game ends and the player receives a [[Try Again]] rating.
* '''Miss...''': Marshal does not jump if the player does not control on-beat. A small eighth note appears. If this happens while Marshal is on a ledge, Marshal falls. The game ends and the player receives a [[Try Again]] rating. There are 36 ledges where this can happen.


== Results ==
== Results ==
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*This game makes a surprise appearance in [[Remix 10 (Wii)|Remix 10]], along with the [[Rhythm Test]].
*This game makes a surprise appearance in [[Remix 10 (Wii)|Remix 10]], along with the [[Rhythm Test]].
** This is the only time where Night Walk (Wii) appeared in a Remix.
** This is the only time where Night Walk (Wii) appeared in a Remix.
* In the game, Marshal performs a total of 163 normal jumps and 10 high jumps for a total of 173 jumps, of which, 137 will not result in immediate failure if missed.


==Video==
==Video==
2

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