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{{Game-Nav|Minigame_infobox/Data = Munchy Monk (Wii)|Minigame_infobox/Data2 = Manzai}}{{Template:Endless game infobox | {{Game-Nav|Minigame_infobox/Data = Munchy Monk (Wii)|Minigame_infobox/Data2 = Manzai}} | ||
{{Game-Nav|Minigame_infobox/Data = Munchy Monk (Wii)|Minigame_infobox/Data2 = Endless Remix}}{{Template:Endless game infobox | |||
|Previous = Munchy Monk (Wii) | |Previous = Munchy Monk (Wii) | ||
|Previous1 = Munchy Monk (Wii) | |Previous1 = Munchy Monk (Wii) | ||
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==Controls== | ==Controls== | ||
*A: Shoot | *A: Shoot | ||
==Timing | ==Timing Display== | ||
* | *'''Perfect!/Ace!''': The arrow is shot and hits the block while there is a bomb. If you hit a bomb, it will make all the blocks vanished. | ||
* | *'''Early!/Late!''': N/A | ||
*Miss: The player does nothing. If you fire the arrow when there are no blocks, you lose one arrow. Once you lose all the arrows, it's game over. | *'''Miss...''': The player does nothing. If you fire the arrow when there are no blocks, you lose one arrow. Once you lose all the arrows, it's game over. | ||
==Trivia== | ==Trivia== | ||
*This is the first ever 8-bit game to appear in the ''Rhythm Heaven'' series. The next 8-bit styled | *This is the first ever 8-bit game to appear in the ''Rhythm Heaven'' series. The next 8-bit styled games would be [[Super Samurai Slice]], [[Samurai Slice 2]] and [[Feed Goat]]. | ||
*[[Rhythm Heaven (location)|Rhythm Heaven]] itself makes an appearance in the background. | *[[Rhythm Heaven (location)|Rhythm Heaven]] itself makes an appearance in the background. | ||
* This game shares the same Japanese and Korean names as [[Shoot-'em-up 2|Shoot-'Em-Up]]. Like [[Munchy Monk (Wii)|Munchy Monk]], their gameplay styles are completely different. | * This game shares the same Japanese and Korean names as [[Shoot-'em-up 2|Shoot-'Em-Up]]. Like [[Munchy Monk (Wii)|Munchy Monk]], their gameplay styles are completely different. |