Built to Scale (DS): Difference between revisions

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m (Undo revision 52591 by Dat1Snivy (talk) What's modded is out of the wiki's scope. Also punctuation.)
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[[File:Built to Scale Gameplay.png|thumb|right|Gameplay of Built to Scale|192px]]The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". During the level, the screen becomes dark with a spot light in the middle and it becomes harder to rely on visuals. This part of the level forces the user to use the audio to win.
[[File:Built to Scale Gameplay.png|thumb|right|Gameplay of Built to Scale|192px]]The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". During the level, the screen becomes dark with a spot light in the middle and it becomes harder to rely on visuals. This part of the level forces the user to use the audio to win.
==Controls==
==Controls==
* Flick: Shoot Rod
{{Controls|F=Shoot rod}}
==Timing Notes==
==Timing Display==
* Hit: The rod hits both squares and connects them with a satisfying clink sound.
{{Timing|Ace!=The rod hits both squares and connects them with a satisfying clink sound.|Early!/Late!=The rod will hit both squares, but knock them down, only sending the rod itself down the conveyor belt.|Miss...= The rod and squares never make contact, and the squares will roll into the nearby slots and disappear through them.}}
* Barely: The rod will hit both squares, but knock them down, only sending the rod itself down the conveyor belt. '''A barely counts as a miss.'''
* Miss: The rod and squares never make contact, and the squares will roll into the nearby slots and disappear through them.
==Results==
==Results==
{{Results
{{Results
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