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{{Controls|AorDt = Shoot}} | {{Controls|AorDt = Shoot}} | ||
==Timing Notes== | ==Timing Notes== | ||
{{Timing|Ace!=The alien is destroyed completely.|Early!/Late!=The alien is | {{Timing|Ace!=The alien ship is destroyed completely.|Early!/Late!=The alien ship is struck down, but not destroyed. In ''[[Rhythm Heaven]]'' only, this does not cause the player to fail a [[Perfect]] Campagin.|Miss...=The alien damages the player's spaceship.}} | ||
==Results== | ==Results== | ||
{{Results | {{Results | ||
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|caption = Commander's Debriefing | |caption = Commander's Debriefing | ||
|cp_DEF_Ng = Some enemies got past you.<br>The high-speed volleys are tricky. | |cp_DEF_Ng = Some enemies got past you.<br>The high-speed volleys are tricky. | ||
|cp_DEF_Hi = That was a glorious battle.<br>Your 8-shot volleys were amazing!<br>Nice work, right to the end!}} | |cp_DEF_Hi = That was a glorious battle.<br>Your 8-shot volleys were amazing!<br>Nice work, right to the end!}}<br /> | ||
<br> | |||
{{Results|Console = 3DS | {{Results|Console = 3DS | ||
|caption = Commander's Debriefing | |caption = Commander's Debriefing | ||
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Shoot-'em-up 2 Citrus.png|[[Citrus Remix]] | Shoot-'em-up 2 Citrus.png|[[Citrus Remix]] | ||
</gallery> | </gallery> | ||
==Endless Game== | ==Endless Game== | ||
{{Game-Nav | {{Game-Nav | ||
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This game is also present as an [[Endless Game]], unlocked after earning 7 [[Medals]]. | This game is also present as an [[Endless Game]], unlocked after earning 7 [[Medals]]. | ||
Gameplay is about the same as the non-endless version, but differences appear: | Gameplay is about the same as the non-endless version, but differences appear: | ||
*The player has a life bar which is depleted with every miss. The life bar will gradually refill after being depleted any amount. | *The player has a life bar which is depleted with every miss. If the player is hit when the bar is empty, the game will be over. The life bar will gradually refill after being depleted any amount. | ||
*Once the player has reached the end of the non-endless game, the last three enemies do not appear. Instead, it goes to the last two waves of [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]] | *The player receives points for every successful shot in a pattern, going from 100, 200, 500 and 1000. Defeating every enemy in a wave will award the player a "PERFECT BONUS" of 1000 points. | ||
*The [[Shoot-'Em-Up Radio Lady]] doesn't appear between waves, instead she congratulates the player for reaching certain scores. Reaching the end of a wave instead causes a warp effect, which changes the background. Notably, the last background is the same as in [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], after which the set of backgrounds repeat, but with a different color. | |||
*Once the player has reached the end of the non-endless game, the last three enemies do not appear. Instead, it goes to the last two waves of [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], after which the waves are randomized. The enemies also change shape for the rest of the game, which have stricter timing. Internally, they are known as "enemy_mini". | |||
*After clearing 20 waves, the music becomes quieter. After clearing 30 waves, it becomes muted completely. | *After clearing 20 waves, the music becomes quieter. After clearing 30 waves, it becomes muted completely. | ||
==Trivia== | ==Trivia== | ||
*The green aliens that are seen in the background during the Endless version of the game are the [[Space Umpire]]s from [[Spaceball]] without their spaceships. | *The green aliens that are seen in the background during the Endless version of the game are the [[Space Umpire]]s from [[Spaceball]] without their spaceships. | ||
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*The screen the lady appears on in ''[[Rhythm Heaven Megamix]]'' appears to resemble a Wii U Gamepad. | *The screen the lady appears on in ''[[Rhythm Heaven Megamix]]'' appears to resemble a Wii U Gamepad. | ||
*The way the aliens slowly crawl towards the bottom of the screen in the DS version may be a reference to the alien's movements in the arcade classic ''Space Invaders''. | *The way the aliens slowly crawl towards the bottom of the screen in the DS version may be a reference to the alien's movements in the arcade classic ''Space Invaders''. | ||
*In ''[[Rhythm Heaven Megamix]]'', the aliens are fully grey with a green glow around them and part of the player's spaceship is green, thus making the game look more like the [[Shoot-'Em-Up 2 (DS)|DS version of Shoot-' | *In ''[[Rhythm Heaven Megamix]]'', the aliens are fully grey with a green glow around them and part of the player's spaceship is green, thus making the game look more like the [[Shoot-'Em-Up 2 (DS)|DS version of Shoot-'Em-Up 2]]. | ||
*This is one of the few games to keep the same controls for tapping from ''[[Rhythm Heaven]]'' to ''[[Rhythm Heaven Megamix]]'', the others being [[Munchy Monk]], [[Freeze Frame]], [[Lockstep]], and [[Fillbots]]. | *This is one of the few games to keep the same controls for tapping from ''[[Rhythm Heaven]]'' to ''[[Rhythm Heaven Megamix]]'', the others being [[Munchy Monk]], [[Freeze Frame]], [[Lockstep]], and [[Fillbots]]. | ||
*This is actually the game with the most variants, having three more than [[Tap Trial]]. It has 7 variants in ''Heaven'' (if including it's practice and Endless version), and has 3 more variants in ''Megamix'', making a total of 10 variants. | *This is actually the game with the most variants, having three more than [[Tap Trial]]. It has 7 variants in ''[[Rhythm Heaven]]'' (if including it's practice and Endless version), and has 3 more variants in ''[[Rhythm Heaven Megamix]]'', making a total of 10 variants. | ||
** But with graphical changes in general, Tap Trial wins, because of its appearance in [[Rhythm Heaven Fever]]. | **But with graphical changes in general, Tap Trial wins, because of its appearance in [[Rhythm Heaven Fever]]. | ||
==Gameplay Video== | ==Gameplay Video== | ||
{| class="wikitable" style="margin: 1em auto 1em auto;" | {| class="wikitable" style="margin: 1em auto 1em auto;" |
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