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m (Added a slight reason why Karate Man Combos! uses a red palette. Added a brief explanation to how the light-bulbs work in Megamix in the Trivia section. Added a second "!" mark in the gameplay section because two "!" marks show up in-game instead ...) |
m (Both of those were mentioned in the Gameplay section already) |
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*The two-player version of the game is the only time that the players don't go by the standard two-player color scheme (P1 = Blue, P2 = Orange). | *The two-player version of the game is the only time that the players don't go by the standard two-player color scheme (P1 = Blue, P2 = Orange). | ||
* This is the only ''[[Rhythm Heaven Fever]]'' game to have its title card fully changed in the international version of ''[[Rhythm Heaven Megamix]]''. The Japanese version includes the Fever title card with the red background. | * This is the only ''[[Rhythm Heaven Fever]]'' game to have its title card fully changed in the international version of ''[[Rhythm Heaven Megamix]]''. The Japanese version includes the Fever title card with the red background. | ||
* In ''[[Rhythm Heaven Megamix]], ''this game uses a red color palette despite being the first version of the original. In ''[[Rhythm Heaven Fever]], ''the first version is blue and the second version is red instead | * In ''[[Rhythm Heaven Megamix]], ''this game uses a red color palette despite being the first version of the original. In ''[[Rhythm Heaven Fever]], ''the first version is blue and the second version is red instead. | ||
* A light-bulb counts as a part of the | * A light-bulb counts as a part of the combo. | ||
== Video == | == Video == | ||
{| class="wikitable" style="margin: 1em auto 1em auto;" | {| class="wikitable" style="margin: 1em auto 1em auto;" |
edits