Karate Man Combos!: Difference between revisions

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m
Both of those were mentioned in the Gameplay section already
m (Added a slight reason why Karate Man Combos! uses a red palette. Added a brief explanation to how the light-bulbs work in Megamix in the Trivia section. Added a second "!" mark in the gameplay section because two "!" marks show up in-game instead ...)
m (Both of those were mentioned in the Gameplay section already)
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*The two-player version of the game is the only time that the players don't go by the standard two-player color scheme (P1 = Blue, P2 = Orange).
*The two-player version of the game is the only time that the players don't go by the standard two-player color scheme (P1 = Blue, P2 = Orange).
* This is the only ''[[Rhythm Heaven Fever]]'' game to have its title card fully changed in the international version of ''[[Rhythm Heaven Megamix]]''. The Japanese version includes the Fever title card with the red background.
* This is the only ''[[Rhythm Heaven Fever]]'' game to have its title card fully changed in the international version of ''[[Rhythm Heaven Megamix]]''. The Japanese version includes the Fever title card with the red background.
* In ''[[Rhythm Heaven Megamix]], ''this game uses a red color palette despite being the first version of the original. In ''[[Rhythm Heaven Fever]], ''the first version is blue and the second version is red instead. This is because [[Karate Man Kicks!|''Karate Man Kicks!'']] already uses a blue color palette.
* In ''[[Rhythm Heaven Megamix]], ''this game uses a red color palette despite being the first version of the original. In ''[[Rhythm Heaven Fever]], ''the first version is blue and the second version is red instead.
* A light-bulb counts as a part of the combo. In ''[[Rhythm Heaven Megamix]]'', the light-bulb flashes blue to distinguish whether you're suppose to kick or do a combo.
* A light-bulb counts as a part of the combo.
== Video ==
== Video ==
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{| class="wikitable" style="margin: 1em auto 1em auto;"
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