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Witchymarisa (talk | contribs) m (→Barrel: Fixed infobox) |
m (Added a slight reason why Karate Man Combos! uses a red palette. Added a brief explanation to how the light-bulbs work in Megamix in the Trivia section. Added a second "!" mark in the gameplay section because two "!" marks show up in-game instead ...) |
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[[File:Karate_Man_Wii_gameplay.png|thumb|220px]] | [[File:Karate_Man_Wii_gameplay.png|thumb|220px]] | ||
[[File:Karate_Man_Combo_Gameplay.PNG|thumb|220px]] | [[File:Karate_Man_Combo_Gameplay.PNG|thumb|220px]] | ||
The player must press the A button to make Karate Joe punch a pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!" mark will appear by Karate Joe, signaling an item on the offbeat. There is also a combo, which will appear after a light-bulb (that is glowing blue in ''Megamix'') appears instead of a pot. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks, ending in an uppercut. In ''[[Rhythm Heaven Megamix]]'', the lightbulbs glow blue (as the kicks are also in the same game, whose light bulbs now glow yellow), and the game is colored reddish-orange like [[Karate Man 2 (Wii)|its sequel]]. | The player must press the A button to make Karate Joe punch a pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!!" mark will appear by Karate Joe, signaling an item on the offbeat. There is also a combo, which will appear after a light-bulb (that is glowing blue in ''Megamix'') appears instead of a pot. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks, ending in an uppercut. In ''[[Rhythm Heaven Megamix]]'', the lightbulbs glow blue (as the kicks are also in the same game, whose light bulbs now glow yellow), and the game is colored reddish-orange like [[Karate Man 2 (Wii)|its sequel]]. | ||
==Controls== | ==Controls== | ||
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*The two-player version of the game is the only time that the players don't go by the standard two-player color scheme (P1 = Blue, P2 = Orange). | *The two-player version of the game is the only time that the players don't go by the standard two-player color scheme (P1 = Blue, P2 = Orange). | ||
* This is the only ''[[Rhythm Heaven Fever]]'' game to have its title card fully changed in the international version of ''[[Rhythm Heaven Megamix]]''. The Japanese version includes the Fever title card with the red background. | * This is the only ''[[Rhythm Heaven Fever]]'' game to have its title card fully changed in the international version of ''[[Rhythm Heaven Megamix]]''. The Japanese version includes the Fever title card with the red background. | ||
* In ''[[Rhythm Heaven Megamix]], ''this game uses a red color palette despite being the first version of the original. In ''[[Rhythm Heaven Fever]], ''the first version is blue and the second version is red instead. | * In ''[[Rhythm Heaven Megamix]], ''this game uses a red color palette despite being the first version of the original. In ''[[Rhythm Heaven Fever]], ''the first version is blue and the second version is red instead. This is because [[Karate Man Kicks!|''Karate Man Kicks!'']] already uses a blue color palette. | ||
* A light-bulb counts as a part of the combo. | * A light-bulb counts as a part of the combo. In ''[[Rhythm Heaven Megamix]]'', the light-bulb flashes blue to distinguish whether you're suppose to kick or do a combo. | ||
== Video == | == Video == | ||
{| class="wikitable" style="margin: 1em auto 1em auto;" | {| class="wikitable" style="margin: 1em auto 1em auto;" |
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