Endless Games: Difference between revisions

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Added one more trivia and made minor grammatical changes.
m (Added one more trivia and made minor grammatical changes.)
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==Trivia==
==Trivia==
*In ''[[Rhythm Tengoku]]'' and ''[[Rhythm Heaven]]'', the games have a pre-set High Score for the player to beat. Interestingly, in ''[[Rhythm Tengoku]]'' the High Scores are all half the amount of points the player needs to reach before the game runs out of unique content, while in ''[[Rhythm Heaven]]'', the High Scores are remarkably low.
*In ''[[Rhythm Tengoku]]'' and ''[[Rhythm Heaven]]'', the games have a pre-set High Score for the player to beat. Interestingly, in ''[[Rhythm Tengoku]]'' the High Scores are all half the amount of points the player needs to reach before the game runs out of unique content, while in ''[[Rhythm Heaven]]'', the High Scores are remarkably low.
**In ''[[Rhythm Tengoku]]'', [[Mr. Upbeat]] is the only Endless Game to play a different sequence for High Scores, as [[Mr. Upbeat (character)|Mr. Upbeat]] pumps his fists into the air in celebration as opposed to falling over disappointed. All other Endless Games do the same thing regardless if the player acheived a High Score or not.
**In ''[[Rhythm Tengoku]]'', [[Mr. Upbeat]] is the only Endless Game to play a different sequence for High Scores, as [[Mr. Upbeat (character)|Mr. Upbeat]] pumps his fists into the air in celebration as opposed to falling over disappointed. All other Endless Games do the same thing regardless if the player achieved a High Score or not.
*In ''[[Rhythm Heaven]]'', [[Coin Toss]] is the only game to not play the Game Over sequence, instead it merely resets the player's score. Graphics for the words "Game Over" can be found in the game's data, however, and the Game Over sequence plays like normal in ''[[Rhythm Heaven Megamix]]''.
*In ''[[Rhythm Heaven]]'', [[Coin Toss]] is the only game to not play the Game Over sequence, instead it merely resets the player's score. Graphics for the words "Game Over" can be found in the game's data, however, and the Game Over sequence plays like normal in ''[[Rhythm Heaven Megamix]]''.
*In ''[[Rhythm Heaven Fever]]'', there are no pre-set High Scores, instead the game tallies the "Personal Record" (of the current save file) and the "All-Time Record" (across all save files), as well as separate personal records for both players in the Two-Player Endless Games.
*In ''[[Rhythm Heaven Fever]]'', there are no pre-set High Scores, instead the game tallies the "Personal Record" (of the current save file) and the "All-Time Record" (across all save files), as well as separate personal records for both players in the Two-Player Endless Games.
**The personal best record shows an icon or Mii, which for One Player is taken automatically from the save file. In Two Player, both players must input the icon or Mii when setting a new record, but they are not required to be different.
**The personal best record shows an icon or Mii, which for One Player is taken automatically from the save file. In Two Player, both players must input the icon or Mii when setting a new record, but they are not required to be different.
***In ''[[Minna no Rhythm Tengoku]]'', while the game does acknowledge when the player achieves a High Score, it still plays the regular Game Over jingle. A dedicated jingle was added in the International releases.
***In ''[[Minna no Rhythm Tengoku]]'', while the game does acknowledge when the player achieves a High Score, it still plays the regular Game Over jingle. A dedicated jingle was added in the International releases.
*In ''[[Rhythm Heaven Megamix]]'', as the Endless Games don't have any Epilogues, a second [[Rhythm Item]] can be obtained to fill it's space by achieving a certain score, although the game doesn't specify how much is required, only displays the current save file's personal best. It also doesn't acknowledge High Scores at all.
*In ''[[Rhythm Heaven Megamix]]'', as the Endless Games don't have any Epilogues, a second [[Rhythm Item]] can be obtained to fill its space by achieving a certain score, although the game doesn't specify how much is required and instead only displays the current save file's personal best. It also doesn't acknowledge High Scores at all.
**[[Sick Beats SP|Sick Beats]] is the only game whose Trial clear condition is to reach the end rather than a certain score. It lasts two loops of the music, just as long as the non-Endless version did in ''[[Rhythm Tengoku]]'', although none of the Trials match the gameplay of the original.
**[[Sick Beats SP|Sick Beats]] is the only game whose Trial clear condition is to reach the end rather than a certain score. It lasts two loops of the music, just as long as the non-Endless version did in ''[[Rhythm Tengoku]]'', although none of the Trials match the gameplay of the original.
* The number of Endless Games in ''[[Rhythm Heaven]]'' is one less than the number of [[Rhythm Toys]]. However, there are remnants of one more Endless Game (the sprite meant to be seen on the menu, internally named "demo_game_passboys". The sprite itself is blank).
* The number of Endless Games in ''[[Rhythm Heaven]]'' is one less than the number of [[Rhythm Toys]]. However, there are remnants of one more Endless Game (the sprite meant to be seen on the menu, internally named "demo_game_passboys". The sprite itself is blank).
* There is an unused and unfinished Endless Game in [[Minna no Rhythm Tengoku|''Minna no Rhythm Tengoku'']]'s Debug Menu named [[Seika Relay]].
* There is an unused and unfinished Endless Game in [[Minna no Rhythm Tengoku|''Minna no Rhythm Tengoku'']]'s Debug Menu named [[Seika Relay]].
* In every [[Rhythm Heaven Series]], there is always an endless game based off an existing [[Rhythm Games|Rhythm Game]]. In [[Rhythm Heaven Fever]], judging from unused epilogue and text, [[Manzai]] was originally meant to be a [[Rhythm Games|Rhythm Game]] as well.
<gallery></gallery>
<gallery></gallery>
[[Category:Medal Corner]]
[[Category:Medal Corner]]
[[Category:Medal Content]]
[[Category:Medal Content]]
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