Endless Games: Difference between revisions

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|<center>[[File:EndlessGameClapTrapIcon.gif|80px]]<br>[[Clap Trap]]<br>[[File:MedalDuoWiiEndlessMenu.png|24px]]Medals Needed: '''1'''</center>
|<center>[[File:EndlessGameClapTrapIcon.gif|130px]]<br>[[Clap Trap]]<br>[[File:MedalDuoWiiEndlessMenu.png|24px]]Medals Needed: '''1'''</center>
|<center>[[File:EndlessGameMochiPoundingIcon.gif|80px]]<br>[[Mochi Pounding]]<br>[[File:MedalDuoWiiEndlessMenu.png|24px]]Medals Needed: '''2'''</center>
|<center>[[File:EndlessGameMochiPoundingIcon.gif|130px]]<br>[[Mochi Pounding]]<br>[[File:MedalDuoWiiEndlessMenu.png|24px]]Medals Needed: '''2'''</center>
|<center>[[File:EndlessGameKungFuBallIcon.gif|80px]]<br>[[Kung Fu Ball]]<br>[[File:MedalDuoWiiEndlessMenu.png|24px]]Medals Needed: '''4'''</center>
|<center>[[File:EndlessGameKungFuBallIcon.gif|130px]]<br>[[Kung Fu Ball]]<br>[[File:MedalDuoWiiEndlessMenu.png|24px]]Medals Needed: '''4'''</center>
|<center>[[File:EndlessGamePirateCrewIcon.gif|80px]]<br>[[Pirate Crew]]<br>[[File:MedalDuoWiiEndlessMenu.png|24px]]Medals Needed: '''6'''</center>
|<center>[[File:EndlessGamePirateCrewIcon.gif|130px]]<br>[[Pirate Crew]]<br>[[File:MedalDuoWiiEndlessMenu.png|24px]]Medals Needed: '''6'''</center>
|<center>[[File:EndlessGameBossaNovaIcon.gif|80px]]<br>[[Bossa Nova#Endless Game|Bossa Nova]]<br>[[File:MedalDuoWiiEndlessMenu.png|24px]]Medals Needed: '''8'''</center>
|<center>[[File:EndlessGameBossaNovaIcon.gif|130px]]<br>[[Bossa Nova#Endless Game|Bossa Nova]]<br>[[File:MedalDuoWiiEndlessMenu.png|24px]]Medals Needed: '''8'''</center>
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==''Rhythm Heaven Megamix''==
==''Rhythm Heaven Megamix''==
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*In ''[[Rhythm Heaven Megamix]]'', as the Endless Games don't have any Epilogues, a second [[Rhythm Item]] can be obtained to fill it's space by achieving a certain score, although the game doesn't specify how much is required, only displays the current save file's personal best. It also doesn't acknowledge High Scores at all.
*In ''[[Rhythm Heaven Megamix]]'', as the Endless Games don't have any Epilogues, a second [[Rhythm Item]] can be obtained to fill it's space by achieving a certain score, although the game doesn't specify how much is required, only displays the current save file's personal best. It also doesn't acknowledge High Scores at all.
**[[Sick Beats SP|Sick Beats]] is the only game whose Trial clear condition is to reach the end rather than a certain score. It lasts two loops of the music, just as long as the non-Endless version did in ''[[Rhythm Tengoku]]'', although none of the Trials match the gameplay of the original.
**[[Sick Beats SP|Sick Beats]] is the only game whose Trial clear condition is to reach the end rather than a certain score. It lasts two loops of the music, just as long as the non-Endless version did in ''[[Rhythm Tengoku]]'', although none of the Trials match the gameplay of the original.
* The number of Endless Games in ''[[Rhythm Heaven]]'' is one less than the number of [[Rhythm Toys]]. However, there are remnants of one more Endless Game (the sprite meant to be seen on the menu, internally named "demo_game_passboys". The sprite itself is blank).
* The number of Endless Games in ''[[Rhythm Heaven]]'' is one less than the number of [[Rhythm Toys]]. However, there are remnants of one more Endless Game (the sprite meant to be seen on the menu, internally named "demo_game_passboys". The sprite itself is blank).
* There is an unused and unfinished Endless Game in [[Minna no Rhythm Tengoku|''Minna no Rhythm Tengoku'']]'s Debug Menu named [[Seika Relay]].
* There is an unused and unfinished Endless Game in [[Minna no Rhythm Tengoku|''Minna no Rhythm Tengoku'']]'s Debug Menu named [[Seika Relay]].
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