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{| style="width:100%;align:center;" | {| style="width:100%;align:center;" | ||
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|<center>[[File:EndlessGameClapTrapIcon.gif| | |<center>[[File:EndlessGameClapTrapIcon.gif|130px]]<br>[[Clap Trap]]<br>[[File:MedalDuoWiiEndlessMenu.png|24px]]Medals Needed: '''1'''</center> | ||
|<center>[[File:EndlessGameMochiPoundingIcon.gif| | |<center>[[File:EndlessGameMochiPoundingIcon.gif|130px]]<br>[[Mochi Pounding]]<br>[[File:MedalDuoWiiEndlessMenu.png|24px]]Medals Needed: '''2'''</center> | ||
|<center>[[File:EndlessGameKungFuBallIcon.gif| | |<center>[[File:EndlessGameKungFuBallIcon.gif|130px]]<br>[[Kung Fu Ball]]<br>[[File:MedalDuoWiiEndlessMenu.png|24px]]Medals Needed: '''4'''</center> | ||
|<center>[[File:EndlessGamePirateCrewIcon.gif| | |<center>[[File:EndlessGamePirateCrewIcon.gif|130px]]<br>[[Pirate Crew]]<br>[[File:MedalDuoWiiEndlessMenu.png|24px]]Medals Needed: '''6'''</center> | ||
|<center>[[File:EndlessGameBossaNovaIcon.gif| | |<center>[[File:EndlessGameBossaNovaIcon.gif|130px]]<br>[[Bossa Nova#Endless Game|Bossa Nova]]<br>[[File:MedalDuoWiiEndlessMenu.png|24px]]Medals Needed: '''8'''</center> | ||
|} | |} | ||
==''Rhythm Heaven Megamix''== | ==''Rhythm Heaven Megamix''== | ||
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*In ''[[Rhythm Heaven Megamix]]'', as the Endless Games don't have any Epilogues, a second [[Rhythm Item]] can be obtained to fill it's space by achieving a certain score, although the game doesn't specify how much is required, only displays the current save file's personal best. It also doesn't acknowledge High Scores at all. | *In ''[[Rhythm Heaven Megamix]]'', as the Endless Games don't have any Epilogues, a second [[Rhythm Item]] can be obtained to fill it's space by achieving a certain score, although the game doesn't specify how much is required, only displays the current save file's personal best. It also doesn't acknowledge High Scores at all. | ||
**[[Sick Beats SP|Sick Beats]] is the only game whose Trial clear condition is to reach the end rather than a certain score. It lasts two loops of the music, just as long as the non-Endless version did in ''[[Rhythm Tengoku]]'', although none of the Trials match the gameplay of the original. | **[[Sick Beats SP|Sick Beats]] is the only game whose Trial clear condition is to reach the end rather than a certain score. It lasts two loops of the music, just as long as the non-Endless version did in ''[[Rhythm Tengoku]]'', although none of the Trials match the gameplay of the original. | ||
* The number of Endless Games in ''[[Rhythm Heaven]]'' is one less than the number of [[Rhythm Toys]]. However, there are remnants of one more Endless Game (the sprite meant to be seen on the menu, internally named "demo_game_passboys". The sprite itself is blank). | * The number of Endless Games in ''[[Rhythm Heaven]]'' is one less than the number of [[Rhythm Toys]]. However, there are remnants of one more Endless Game (the sprite meant to be seen on the menu, internally named "demo_game_passboys". The sprite itself is blank). | ||
* There is an unused and unfinished Endless Game in [[Minna no Rhythm Tengoku|''Minna no Rhythm Tengoku'']]'s Debug Menu named [[Seika Relay]]. | * There is an unused and unfinished Endless Game in [[Minna no Rhythm Tengoku|''Minna no Rhythm Tengoku'']]'s Debug Menu named [[Seika Relay]]. |
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