Built to Scale (DS): Difference between revisions

Jump to navigation Jump to search
m
no edit summary
No edit summary
mNo edit summary
Line 1: Line 1:
''This article is about the version of Built to Scale that appears in [[Rhythm Heaven]]. For the version found in [[Rhythm Heaven Fever]] and [[Rhythm Heaven Megamix]], see [[Built to Scale (Wii)|this]].''
''This article is about the version of Built to Scale that appears in [[Rhythm Heaven]]. For the version found in [[Rhythm Heaven Fever]] and [[Rhythm Heaven Megamix]], see [[Built to Scale (Wii)|this]].''
{{Icons|featured}}
{{Icons|featured}}
{{GameExplainDS|title = Built to Scale|explain = Feel the rhythm of<br>the factory line as<br>you build...stuff. It's<br>hard to explain, so<br>just try playing it.}}
{{GameExplainDS
|title = Built to Scale
|explain = Feel the rhythm of<br>the factory line as<br>you build...stuff. It's<br>hard to explain, so<br>just try playing it.}}
{{Game-Nav
{{Game-Nav
|Minigame_infobox/Data = N/A
|Minigame_infobox/Data = N/A
Line 10: Line 11:
|jname = 組み立て
|jname = 組み立て
|rname = Kumitate
|rname = Kumitate
|Debut = [[Rhythm Heaven]]|Number = 1|Reward = Built to Scale song|BPM = 98 - 131.9|Song = Built to Scale
|Debut = [[Rhythm Heaven]]
|Number = 1
|Reward = Built to Scale song
|BPM = 98 - 131.9
|Song = Built to Scale
|song = Built to Scale}}
|song = Built to Scale}}
{{Nihongo|'''Built to Scale'''|組み立て|Assembly}} is the first game in ''[[Rhythm Heaven]]''. It features recurring [[Widgets]] that you must shoot rods through. Getting a [[perfect]] unlocks the Built to Scale soundtrack. The sequel, [[Built to Scale 2 (DS)|Built to Scale 2]], is unlocked later on.
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate}} is the first game in ''[[Rhythm Heaven]]''. It features recurring [[Widgets]] that you must shoot rods through. The arrange variant, [[Built to Scale 2 (DS)|Built to Scale 2]], is unlocked later on.
==Gameplay==
==Gameplay==
[[File:Built to Scale Gameplay.png|thumb|right|Gameplay of Built to Scale|192px]]The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". During the level, the screen becomes dark with a spot light in the middle and it becomes harder to rely on visuals. This part of the level forces the user to use the audio to win.
[[File:Built to Scale Gameplay.png|thumb|right|Gameplay of Built to Scale|192px]]The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". During the level, the screen becomes dark with a spot light in the middle and it becomes harder to rely on visuals. This part of the level forces the user to use the audio to win.
==Controls==
==Controls==
* Flick: Shoot Rod
* Flick: Shoot Rod
Line 23: Line 27:
* Miss: The rod and squares never make contact, and the squares will roll into the nearby slots and disappear through them.
* Miss: The rod and squares never make contact, and the squares will roll into the nearby slots and disappear through them.
==Results==
==Results==
{{Results|Console = DS|caption = Built to Scale Results|cp_DEF_Ng = You're not quite there yet.<br>Don't focus too much on visuals.|cp_DEF_Hi = Basics: Mastered!<br>You did great in the dark!<br>Way to nail the ending!}}
{{Results
|Console = DS
|caption = Built to Scale Results
|cp_DEF_Ng = You're not quite there yet.<br>Don't focus too much on visuals.
|cp_DEF_Hi = Basics: Mastered!<br>You did great in the dark!<br>Way to nail the ending!}}
==Epilogue==
==Epilogue==
<gallery>
<gallery>
Line 45: Line 53:
* The audio cues are part of the song used. Due to this, if the visual cues are altered, they would not make any sound. The same goes for its sequel.
* The audio cues are part of the song used. Due to this, if the visual cues are altered, they would not make any sound. The same goes for its sequel.
* This game and it's sequel are the only two 3D games in the series that did not return in [[Rhythm Heaven Megamix|Megamix]].
* This game and it's sequel are the only two 3D games in the series that did not return in [[Rhythm Heaven Megamix|Megamix]].
==Video==
==Video==
[[File:Rhythm Heaven - Built to Scale (Perfect) (English)-0|thumb|center|300 px]]
[[File:Rhythm Heaven - Built to Scale (Perfect) (English)-0|thumb|center|300 px]]
Line 51: Line 58:
{{Lang
{{Lang
|jp = 組み立て
|jp = 組み立て
|rojp = Kumitate
|mnjp = Assembly
|us = Built to Scale
|fr = A la chaîne
|fr = A la chaîne
|mnfr = To the chain
|du = Beatfabrik
|du = Beatfabrik
|mndu = Beatfactory
|es = A Escala
|mnes = To scale
|it = Fatti ad arte
|it = Fatti ad arte
|es = A Escala
|mnit = Artfully made
|kr = 부품 조립|mnkr = Component Assembly|mnjp = Kumitate}}
|kr = 부품 조립
|rokr = Bupum Jolib
|mnkr = Assembling Things}}
{{Game Navigation}}
{{Game Navigation}}
<!-- Interlanguage links -->
<!-- Interlanguage links -->
Bureaucrats, content-moderator, emailconfirmed, Interface administrators, rollback, Suppressors, Administrators, threadmoderator
25,127

edits

Navigation menu