Built to Scale (DS): Difference between revisions

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{{Icons|featured}}
{{Icons|featured}}
{{Quote|Feel the rhythm of<br>the factory line as<br>you build...stuff. It's<br>hard to explain, so<br>just try playing it.|Built to Scale Description}}
{{GameExplainDS|title = Built to Scale|explain = Feel the rhythm of<br>the factory line as<br>you build...stuff. It's<br>hard to explain, so<br>just try playing it.}}
{{Game-Nav
{{Game-Nav
|Minigame_infobox/Data = N/A
|Minigame_infobox/Data = N/A
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* Barely: The rod will hit both squares, but knock them down, only sending the rod itself down the conveyor belt. '''A barely counts as a miss.'''
* Barely: The rod will hit both squares, but knock them down, only sending the rod itself down the conveyor belt. '''A barely counts as a miss.'''
* Miss: The rod and squares never make contact, and the squares will roll into the nearby slots and disappear through them.
* Miss: The rod and squares never make contact, and the squares will roll into the nearby slots and disappear through them.
==Rating Notes==
==Results==
===Header===
{{Results|Console = DS|caption = Built to Scale Results|cp_DEF_Ng = You're not quite there yet.<br>Don't focus too much on visuals.|cp_DEF_Hi = Basics: Mastered!<br>You did great in the dark!<br>Way to nail the ending!}}==Epilogue==
*"Built to Scale Results"
===Try Again===
*"You're not quite there yet."
*"Don't focus too much on visuals."
===OK===
*"Hm..."
*"I don't know..."
*"Good enough..."
*"I guess that was all right."
===Superb===
*"Basics: Mastered!"
*"You did great in the dark!"
*"Way to nail the ending!"
==Epilogue==
<gallery>
<gallery>
Built to scale tryagain.png|"Looks like you had a rough day..."
Built to scale tryagain.png|"Looks like you had a rough day..."
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