Karate Man Senior: Difference between revisions

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Removed outdated/redundant info
m (→‎Trivia: The lack of Hit 3s isn't good trivia because Karate Man 2 (GBA) didn't have them either. If anything it'd be more noteworthy that some arrangements of pots would be Hit 3s if there weren't offbeats in between)
(Removed outdated/redundant info)
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|Song = Karate Man Senior Theme
|Song = Karate Man Senior Theme
|song = Karate Man Senior Theme}}
|song = Karate Man Senior Theme}}
{{Nihongo|'''Karate Man Senior'''|カラテ家の父|Karateka no Chichi}} is the 89th minigame in ''[[Rhythm Heaven Megamix]]''. It features [[Karate Joe's father]], the master of karate. This game includes every single function from previous [[Karate Man (Disambiguation)|Karate Man]] games like kicking bombs, perfecting combos, soccer balls, cooking pots and more.
{{Nihongo|'''Karate Man Senior'''|カラテ家の父|Karateka no Chichi}} is the 89th minigame in ''[[Rhythm Heaven Megamix]]''. It features [[Father|Karate Joe's father]], the master of karate. This game includes every single function from previous [[Karate Man (Disambiguation)|Karate Man]] games like kicking bombs, perfecting combos, soccer balls, cooking pots and more.
==Gameplay==
==Gameplay==
[[File:Karate_Man's_Father_gameplay.PNG|thumb|left|200px]]In this game, you are in the place of Karate Joe's Father. As objects fly by the character, the player must press A to punch them off-screen. On occasion, a lightbulb will be thrown and start glowing yellow indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing the A button at the same time. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of yellow. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks.
[[File:Karate_Man's_Father_gameplay.PNG|thumb|left|200px]]In this game, you are in the place of Karate Joe's Father. As objects fly by the character, the player must press A to punch them off-screen. On occasion, a lightbulb will be thrown and start glowing yellow indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing the A button at the same time. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of yellow. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks.
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