Built to Scale (DS): Difference between revisions

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''This article is about the version of Built to Scale that appears in [[Rhythm Heaven]]. For the version found in [[Rhythm Heaven Fever]] and [[Rhythm Heaven Megamix]], see [[Built to Scale (Wii)|this]].''
{{Icons|featured}}
{{Icons|featured}}
{{Quote|Feel the rhythm of<br>the factory line as<br>you build...stuff. It's<br>hard to explain, so<br>just try playing it.|Built to Scale Description}}
{{Quote|Feel the rhythm of<br>the factory line as<br>you build...stuff. It's<br>hard to explain, so<br>just try playing it.|Built to Scale Description}}
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|song = Built to Scale}}
|song = Built to Scale}}
{{Nihongo|'''Built to Scale'''|組み立て|Assembly}} is the first game in ''[[Rhythm Heaven]]''. It features recurring [[Widgets]] that you must shoot rods through. Getting a [[perfect]] unlocks the Built to Scale soundtrack. The sequel, [[Built to Scale 2 (DS)|Built to Scale 2]], is unlocked later on.
{{Nihongo|'''Built to Scale'''|組み立て|Assembly}} is the first game in ''[[Rhythm Heaven]]''. It features recurring [[Widgets]] that you must shoot rods through. Getting a [[perfect]] unlocks the Built to Scale soundtrack. The sequel, [[Built to Scale 2 (DS)|Built to Scale 2]], is unlocked later on.
[[Built to Scale (Wii)|Another game]] with the same name and similar concept appeared in [[Rhythm Heaven Fever|''Rhythm Heaven Fever'']], although the music and gameplay is different.
==Gameplay==
==Gameplay==
[[File:Built to Scale Gameplay.png|thumb|right|Gameplay of Built to Scale|192px]]The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". During the level, the screen becomes dark with a spot light in the middle and it becomes harder to rely on visuals. This part of the level forces the user to use the audio to win.
[[File:Built to Scale Gameplay.png|thumb|right|Gameplay of Built to Scale|192px]]The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". During the level, the screen becomes dark with a spot light in the middle and it becomes harder to rely on visuals. This part of the level forces the user to use the audio to win.
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